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Posted (edited)

Abilities 6 + 10 + 6 + 0 + 4 + 4 = 30pp

Strength 16 (+3)

Dexterity 20 (+5)

Constitution 16 (+3)

Intelligence 10 (+0)

Wisdom 14 (+2)

Charisma 14 (+2)

 

Combat 10 + 10 = 20pp

Attack +5 (base), +13 (sword)

Defence +13 (+5 base, +8 dodge focus; +3 flat-footed)

 

Damage +3 (unarmed), +7 (sword)

Grapple +8

Initiative +9

Knockback -6

 

Saving Throws 3 + 7 + 4 = 14pp

Toughness +6 (+3 con, +3 other)

Fortitude +6 (+3 con, +3 save)

Reflex +12 (+5 dex, +7 save)

Will +6 (+2 wis, +4 save)

 

Skills 72 ranks = 18pp

Acrobatics 15 (+20)

Bluff 8 (+10)

Climb 7 (+10)

Language 1 (English, 1 more)

Notice 8 (+10)

Sense Motive 8 (+10)

Sleight of Hand 5 (+10)

Stealth 10 (+15)

 

Feats 28pp

Acrobatic Bluff

Assessment

Blind Flight

Critical Strike

Defensive Attack

Dodge Focus 8

Equipment 3

Evasion

Improved Block 2

Improved Disarm 4

Improved Initiative

Power Attack

Taunt

Uncanny Dodge (hearing)

Weapon Bind

 

Quote

Armored Costume: Protection 3 (Power Feats: Subtle)

 

Grapple Gun: Super Movement 1 (Swinging)

 

9EP Left

 

Powers 4 + 36 = 40pp

 

Device 1 (helmet of sight, hard to lose)

  • Feature 1 (dark shades; +2 to checks to deal with bright light)
  • Super-Senses 4 (Darkvision, Distance Sense, Infravision)

 

Device 11 (sword of elements, easy to lose; Power Feats: Indestructible, Restricted 2 [blood line])

  • Damage 4 (vorpal blade; Extras: Penetrating [7 ranks]; Power Feats: Accurate 4, Improved Critical 2, Mighty, Precise)
  • Elemental Manipulation 14 (28pp array; Alternate Power 5)
    • Kinesis: Move Object 13 (Power Feats: Precise, Variable Descriptor [any one element])
    • Earth: Snare 10 (Extras: Area [Burst, General], Selective Attack; Flaws: Limited [Targets must be touching the ground])
    • Fire: Damage 0 (Extras: Aura [7 ranks], Duration 2 [Sustained] [7 ranks], Selective Attack [7 ranks])
    • Metal: Drain 14 (Toughness; Extras: Affects Objects)
    • Water: Teleport 10 (1000 feet; Flaws: Short Ranged, Power Feats: Change Direction, Change Velocity, Turnabout) 
    • Wood: Impervious Toughness 6 (Extras: Reflective [physical]), Create Object 8 (eight 5 foot cubes)

 

Drawbacks -0 = -0pp

 

DC Block

ATTACK           RANGE          SAVING THROW                 EFFECT

Unarmed          Melee +5       DC 15 Toughness (Staged)     Damage (Physical, Bludgeoning)

Vorpal Blade     Melee +13      DC 22 Toughness              Damage (Physical, Slashing)

Earth            Burst Area     DC 20 Reflex                 Full Effect or Half Effect

                                DC 20 Reflex                 Entangled or Bound and Helpless

Metal            Melee +6       DC 24 Fortitude              Drain Toughness

 

Totals: Abilities 30 + Combat 20 + Saving Throws 14 + Skills 18 + Feats 28 + Powers 40 + Drawbacks -0 = 0 Power Points

Edited by Moira Morley
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