Brown Dynamite Posted February 9, 2017 Posted February 9, 2017 @Raveled@angrydurf @Thevshi, @Thunder King @Curious Key Here you go. Surf's up.
Thevshi Posted February 18, 2017 Posted February 18, 2017 Rav, we are not in a small motor boat, but a good sized ferry, as I liked in my first post: http://www.bookmestatic.net.nz/images/activities/1563_image1_web-magnetic-island-ferry.jpg
Thevshi Posted February 18, 2017 Posted February 18, 2017 I would imagine there are at least a few others (plus the crew)
Raveled Posted February 18, 2017 Posted February 18, 2017 Alright, I'll buttonhole the captain instead, then.
Brown Dynamite Posted February 26, 2017 Author Posted February 26, 2017 Alright. So anyone who looks below now will see multiple tiger sharks and octopi. Also, HP to Kanunu.
angrydurf Posted February 26, 2017 Posted February 26, 2017 So would we be in initiative now then? Also how far out are the surfers? 1-2K seems far for breakwater.
Brown Dynamite Posted February 27, 2017 Author Posted February 27, 2017 Initiative sounds good. As does everyone taking an HP. Secret IDs. Isolation. Yadda, yadda. 2km from shore proper. 500m from access to a shoal one could stand on. Surfing near an unexposed reef, so an open ocean bank not an open ocean bommie. I's unpredictable wind conditions, not deep enough to hit deep water but not so shallow that if you eat it you risk hitting coral.
Thevshi Posted February 27, 2017 Posted February 27, 2017 Tsunami gets a very average 22 for initiative.
Thunder King Posted February 28, 2017 Posted February 28, 2017 20 on initiative. Not great, could be worse.
Raveled Posted March 2, 2017 Posted March 2, 2017 (edited) Blue Jay is on the job. Results 1d20+15: 35 [1d20=20] Would it be a suicidally foolish idea to just leap into the water and punch a shark? Edited March 2, 2017 by Raveled
Brown Dynamite Posted March 3, 2017 Author Posted March 3, 2017 I'll put the sea creature's Init up tom morn, though suffice to say BJ is going first. Also, foolish is in the eye of the beholder! They are minions! But, underwater minions.
Raveled Posted March 7, 2017 Posted March 7, 2017 (edited) Waiting to see what's underwater before I do an attack. Edited March 7, 2017 by Raveled
Brown Dynamite Posted May 2, 2017 Author Posted May 2, 2017 So there are Sharks. Lots and Lots of Sharks. A total of 14 from three different breeds. Great White Shark's (X4) Initiative: 1d20+6 14 Tiger Shark's Initiative (x6) Initiative: 1d20+6 24 Bull Shark's Initiative (x4) Initiative: 1d20+5 23
Raveled Posted May 2, 2017 Posted May 2, 2017 Because I work, here are all of my rolls. Results 10#1d20: 10 # 8 [1d20=8] 3 [1d20=3] 1 [1d20=1] 6 [1d20=6] 18 [1d20=18] 2 [1d20=2] 13 [1d20=13] 1 [1d20=1] 18 [1d20=18] 6 [1d20=6] Jay's initiative bonus is +15, so her Ini score is 23. Results 10#1d20: 10 # 8 [1d20=8] 3 [1d20=3] 1 [1d20=1] 6 [1d20=6] 18 [1d20=18] 2 [1d20=2] 13 [1d20=13] 1 [1d20=1] 18 [1d20=18] 6 [1d20=6]
Brown Dynamite Posted July 5, 2017 Author Posted July 5, 2017 Actually, you already rolled for Jay's Initiative earlier on. Since they're all minions you can take 10 for attacks, so will assume your pre-rolls will go for any tou saves that pop up or non straight up shooting she does.
Brown Dynamite Posted January 2, 2018 Author Posted January 2, 2018 Alright before I write Blue Jay out. Will just remove 1 minion shark per round (not that they'll last long) and attribute it to her punching sharks in the face the entire time. Which brings me to. Round 1 24 - Tiger Sharks - x5 Unharmed, x1 Unconscious 23 - Bull Sharks - x4 Unharmed 22 - Tsunami - 4 HP - Unharmed 21 - Crimson Tiger - 4 HP - Unharmed 20 - Kanunu - 2 HP - Unharmed 22 - Great White Sharks - x4 Unharmed 6 - Warp - 4 HP - Unharmed Tiger Sharks take an Aid Action vs Ferry: 4#1d20+6 10 9 20 16 the last Tiger Shark... well alright, we're gonna get weird here. But, don't think too hard on it. As it will try and knock the boat over. We'll call it an Overrun. Despite the fact that the Aid Action should be for the attack check of a melee attack gonna give the bonus to the trip check bringing it from a 10 to a 16 on its Trip Bonus.. +4 more from movement as we play it fast and loose with the rules for the fun of it. The Tiger Shark's Trip Check: 1d20+20 33 Respectable The Boat's STR CheckTrip Check: 1d20+27 43 It Holds The Bull Sharks will move all out towards Kanunu and the surfers. And the single Great White that is over in that direction (The remaining great whites being by the Ferry). And Tsunami is up.
Thevshi Posted January 2, 2018 Posted January 2, 2018 Tsunami gets a 26 on her notice check to try and see what she can detect under the water.
Brown Dynamite Posted January 2, 2018 Author Posted January 2, 2018 Tsunami sees the surfer still sinking further down into the water. She doesn't get a clear look of what is dragging him. But she does see it has more than the one tentacle.
Brown Dynamite Posted January 5, 2018 Author Posted January 5, 2018 Alright, skipping TK for now and giving him an HP for when he returns to the fray (He'll be free to act on the spot.) So Kanunu is up!
angrydurf Posted January 6, 2018 Posted January 6, 2018 Kanunu will activate tidal surge on his hydrokinetics array and boost the surfers up to swim 4 to help them get to the relative safety of the boat. Then he'll move in and Attack the bull sharks, if they're minions he'll take ten on the attack for a 21 (with favored environment) for a DC 30 toughness save. Try and get as many of them as he can with takedown attack 2. He'll be ready to interpose for the surfers if the nearby great white goes after one.
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