Brown Dynamite Posted January 8, 2018 Author Posted January 8, 2018 Tou Save: 4#1d20+8 27 12 12 16 He takes down all four Bull sharks in one swoop as they were near enough one another!
Brown Dynamite Posted January 9, 2018 Author Posted January 9, 2018 Great White Shark near Surfers Move Action: Swim to Kanunu Standard Action: Bite Kanunu (DC24): 1d20+7 14 Two Great White Sharks near Tsunami Full-Round Action: Moving Feint vs Temperance: 1d20+4 18 and the Second will, Bite Tsunami (DC24): 1d20+7 10 also missing completely Last Great White Shark Bite Ship (DC24): 1d20+7 18 Ferry's TOU Save (DC24): 1d20+9 14 Well that's a funny visual
Curious Key Posted January 17, 2018 Posted January 17, 2018 (edited) Oh! Right! It's my turn! I'm going to take extra effort to try stunt something off her prime terminus array to get all the surfers Warp can see safety to shore, then immediately buy off the fatigue with an Her Point. 43/43PP Spent Teleport 10 (Extras: Area [Burst, 50ft], Accurate; Feats: Easy, Change Direction, Change Velocity) 43PP The shore is kilometers away, which is well beyond the range of short distance teleport, even at rank 20. But long range puts us well within that range. She's going to take a full action to get everyone to shore. And that'll all Warp will be able to do this turn. Edited January 17, 2018 by Curious Key
Brown Dynamite Posted January 17, 2018 Author Posted January 17, 2018 Works for me. Of course, without the selective power feat. She's taking the nearby sharks too. Dun Dun Dun.
Curious Key Posted January 17, 2018 Posted January 17, 2018 (edited) Oh. Well I didn't need change velocity anyway Edit: Changed when the actual range I needed to travel was clarified! Teleport 4 (40 feet/1 Mile, Extras: Area [Burst], Accurate, Affects Others; Feats: Easy, Change Direction, Selective, Change Velocity, Progression 2 [Area, 100ft]) 26/43PP Edited January 17, 2018 by Curious Key
Recommended Posts