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[OOC] And now, a Classic


olopi

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Posted

OOC for this

 

@Ty Hamilton , have Tyson react, describe what he's been doing the rest of the day, and so on, and I guess have him do something regarding the chase!

There car going at more than legal speed is a van, armored, with some sort of brand logo on it's side, even if it's not easy to tell at normal human speed.

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Posted

Okay, so, mechanically, I'm ruling the whirlwind as immobilizing the dragon, she can't move for now.

 

Now, as for the attack:

 

It's a Area 10 Attack, meaning it hits automatically. Two saves, namely:

a DC20 Reflex Save (1d20 + your reflex stat),

if you make it it's a DC 20 Toughness save. If you don't, it's DC25 Toughness.

 

Also, I believe this is where we roll for Initative!

So, 1d20 + your Initiative score.

 

Bonfire: Initiative: 1d20+9 24

Dragon: Initiative: 1d20+12 20

Posted

Whoops, did not realize you had evasion 2, sorry. No need for the save, then!

Feel free to make your action + post, Initiative order will start after that!

Posted

Yes, there's a few that are high enough to be equally high, or higher up than the altitude of the two.

 

Okay, Bonfire's turn!

He'll actually keep his distance and back away from the whirlwind slightly, before using his Standard Action to Distract the Dragon, making her Dazed it it works.

 

Distract: 1d20+21 24

 

Sense Motive: 1d20+10 19

 

Okay, that hits, meaning she's dazed. Thus, it's Hyperactive's turn again.

 

 

Posted

So in that case, Hyperactive will run up a building so that' he's above the dragon and drop down on her. He's going to go for a Strike with his Paralyzing Strike ability instead of damage. in order to do that the whirlwind disappears. 

 

so the acrobatics... to actually pull off something like that

Acrobatics Check: 1d20+8 9

 

and the attack 

Attack against the dragon: 1d20+10 22

Posted

Okay, so that's a DC 20 Fortitude save:

 

Fort Save: 1d20+6 14

 

So, she's Paralyzed for this round, which means:

She's unable to do anything, and has a Defense Value of 5. Which also means she'll fall to the ground, thus adding in ... let's see...  she falls 30 ft, so that's a DC13.

Toughness Save: 1d20+12 15

Which she, unsurprisingly makes. Okay, Bonfire's turn again.

 

He'll attack with his basic attack, and seeing how the Dragon's paralyzed I'll just rule it as she can't dodge.

So, DC 24

Toughness Save: 1d20+12 32

And she makes it without any issue.

Posted

Oh, sorry, just realized that with her being Paralyzed that actually hits.

My bad, sorry! In that case, you can change your post around. Are you going for another paralyzing attack?

 

Again, sorry about me missing that one.

 

 

Posted

Fort Save: 1d20+6 20

 

This time, she makes it!

Which means it's Bonfire's turn again.

 

He'll use his Suffocate:

Attack: 1d20+9 19

Hits, thus:

Fort Save: 1d20+6 16

She fails it, so that's a -1 to attack, defense and reflex. Plus a DC10 which she has to make!

Fort Save: 1d20+6 26

 

And makes without problem.

 

Then, she'll attack, by simply trying to smack Hyperactive.

Attack: 1d20+9 26

That hits, so that's a DC25 Toughness Save!

 

 

Posted

You still have a HP, which you can use to reroll the above. And then, if the number you roll is below 11, you can add 10 to it.

(This is why keeping a HP in reserve is always a good option!)

Posted

Okay, so that's Bruised + Dazed. Which means you can't actually act next turn, but feel free to write a post describing how Hyperactive gets hit and so on.

Posted

Bonfire keeps up his Suffocate, which means a DC11 Fort Save for the dragon:

 

Fort Save: 1d20+6 14

 

She still makes it, which means she'll try to attack Hyperactive once more:

Attack: 1d20+9 25

 

And she just barely misses.


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