olopi Posted February 12, 2017 Posted February 12, 2017 OOC for this @Ty Hamilton , have Tyson react, describe what he's been doing the rest of the day, and so on, and I guess have him do something regarding the chase! There car going at more than legal speed is a van, armored, with some sort of brand logo on it's side, even if it's not easy to tell at normal human speed.
olopi Posted February 12, 2017 Author Posted February 12, 2017 Okay, so, mechanically, I'm ruling the whirlwind as immobilizing the dragon, she can't move for now. Now, as for the attack: It's a Area 10 Attack, meaning it hits automatically. Two saves, namely: a DC20 Reflex Save (1d20 + your reflex stat), if you make it it's a DC 20 Toughness save. If you don't, it's DC25 Toughness. Also, I believe this is where we roll for Initative! So, 1d20 + your Initiative score. Bonfire: Initiative: 1d20+9 24 Dragon: Initiative: 1d20+12 20
Kolohehonu Posted February 12, 2017 Posted February 12, 2017 So the reflex: 27 Reflex save: 1d20+14 27 With evasion II do I still need to make that toughness save? Initiative: 19 Initiative: 1d20+12 19
Kolohehonu Posted February 12, 2017 Posted February 12, 2017 If I do Toughness save: 1d20+5 15 which will hurt...
olopi Posted February 12, 2017 Author Posted February 12, 2017 Whoops, did not realize you had evasion 2, sorry. No need for the save, then! Feel free to make your action + post, Initiative order will start after that!
Kolohehonu Posted February 13, 2017 Posted February 13, 2017 As a note, are the buildings around tall enough to get above the flier?
olopi Posted February 13, 2017 Author Posted February 13, 2017 Yes, there's a few that are high enough to be equally high, or higher up than the altitude of the two. Okay, Bonfire's turn! He'll actually keep his distance and back away from the whirlwind slightly, before using his Standard Action to Distract the Dragon, making her Dazed it it works. Distract: 1d20+21 24 Sense Motive: 1d20+10 19 Okay, that hits, meaning she's dazed. Thus, it's Hyperactive's turn again.
Kolohehonu Posted February 13, 2017 Posted February 13, 2017 So in that case, Hyperactive will run up a building so that' he's above the dragon and drop down on her. He's going to go for a Strike with his Paralyzing Strike ability instead of damage. in order to do that the whirlwind disappears. so the acrobatics... to actually pull off something like that Acrobatics Check: 1d20+8 9 and the attack Attack against the dragon: 1d20+10 22
olopi Posted February 13, 2017 Author Posted February 13, 2017 Okay, so that's a DC 20 Fortitude save: Fort Save: 1d20+6 14 So, she's Paralyzed for this round, which means: She's unable to do anything, and has a Defense Value of 5. Which also means she'll fall to the ground, thus adding in ... let's see... she falls 30 ft, so that's a DC13. Toughness Save: 1d20+12 15 Which she, unsurprisingly makes. Okay, Bonfire's turn again. He'll attack with his basic attack, and seeing how the Dragon's paralyzed I'll just rule it as she can't dodge. So, DC 24 Toughness Save: 1d20+12 32 And she makes it without any issue.
Kolohehonu Posted February 14, 2017 Posted February 14, 2017 Then in the case of her being on the ground Hyperactive is going to strike her again, Kinetic Drain again. Try to weaken her a little bit. strike the dragon: 1d20+10 16
Kolohehonu Posted February 14, 2017 Posted February 14, 2017 And Hyperactive definitely does not stay in the dragon Lady's reach since the blow didn't connect.
olopi Posted February 15, 2017 Author Posted February 15, 2017 Oh, sorry, just realized that with her being Paralyzed that actually hits. My bad, sorry! In that case, you can change your post around. Are you going for another paralyzing attack? Again, sorry about me missing that one.
Kolohehonu Posted February 15, 2017 Posted February 15, 2017 Ok yes, I was trying to paralyze her again
olopi Posted February 16, 2017 Author Posted February 16, 2017 Fort Save: 1d20+6 20 This time, she makes it! Which means it's Bonfire's turn again. He'll use his Suffocate: Attack: 1d20+9 19 Hits, thus: Fort Save: 1d20+6 16 She fails it, so that's a -1 to attack, defense and reflex. Plus a DC10 which she has to make! Fort Save: 1d20+6 26 And makes without problem. Then, she'll attack, by simply trying to smack Hyperactive. Attack: 1d20+9 26 That hits, so that's a DC25 Toughness Save!
Kolohehonu Posted February 16, 2017 Posted February 16, 2017 Ouch... yeah that'll hurt... Toughness Save: 1d20+5 8
olopi Posted February 16, 2017 Author Posted February 16, 2017 You still have a HP, which you can use to reroll the above. And then, if the number you roll is below 11, you can add 10 to it. (This is why keeping a HP in reserve is always a good option!)
olopi Posted February 16, 2017 Author Posted February 16, 2017 Okay, so that's Bruised + Dazed. Which means you can't actually act next turn, but feel free to write a post describing how Hyperactive gets hit and so on.
olopi Posted February 16, 2017 Author Posted February 16, 2017 Bonfire keeps up his Suffocate, which means a DC11 Fort Save for the dragon: Fort Save: 1d20+6 14 She still makes it, which means she'll try to attack Hyperactive once more: Attack: 1d20+9 25 And she just barely misses.
Kolohehonu Posted February 16, 2017 Posted February 16, 2017 Ok in that case Hyperactive is going to get out of her range, and then swing back in for an attack and then finish his turn out of her reach again, and in motion (should be clear ic) Strike the dragon: 1d20+10 19
olopi Posted February 17, 2017 Author Posted February 17, 2017 Just barely hits! Toughness Save: 1d20+12 28 And once again, she makes it without problems. Next turn! DC13 now! Fort Save: 1d20+6 8 And that's that. She's out cold now.
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