TheAbsurdist Posted February 16, 2017 Posted February 16, 2017 (edited) Asad rebuild/rebrand Power Level: 11/13 (200/2 Power Level: 11/13 (200/200PP)Trade-Offs: -4 Attack / +4 Damage, -5 Defense / +5 ToughnessUnspent Power Points: 0 Abilities: 10 + 6 + 14 + 2 + 8 + 6 = 44PP STR 40 [20] (+15/+5) DEX 16 (+3) CON 40 [24] (+15/+7) INT 12 (+1) WIS 18 (+4) CHA 16 (+3) Combat: 14 + 12 = 26 PP Initiative: +7 Attack: +7 Grapple: +27/+12 Defense: +6 Knockback: -12/-3 Saving Throws: 0 + 2 + 5 = 7PP TOU +15 (CON +16, Base CON +7, Impervious +10) FORT +15/+7 (CON +7, CON w/Enhanced +15, ) REF +5 (DEX +3, +2) WILL +9 (WIS +4, +5) Skills: 84R = 21PP Bluff 12 (+15 / +19 Attractive)Skill Mastery Concentration 1 (+5) Diplomacy 12 (+15 / +19 Attractive)Skill Mastery Gather Information 15 (+18)Skill Mastery Intimidate 2 (+5) Knowledge (Business) 8 (+9) Knowledge (Civics) 8 (+9) Knowledge (Current Events) 4 (+5) Knowledge (Theology and Philosophy) 2 (+3) Languages 4 (Arabic, Farsi [Persian], French, Portuguese) (Base: English) Notice 4 (+8) Sense Motive 12 (+16)Skill Mastery Feats: 19PP Accurate Attack All-Out Attack Attractive Benefit (Wealth 3) Challenge (Fast Feint) Connected Equipment Improved Grab Improved Initiative Interpose Luck 2 Move By Action Skill Mastery (Bluff, Diplomacy, Gather Information, Sense Motive) Taunt Ultimate TOU Well-Informed H Equipment: 1PP = 2/5EP Commlink [1EP] Smartphone [1EP] Powers: 36 + 16 + 8 + 10 + 11 = PP All carry the ‘Genetic Mutation’ descriptor. Absorption Array 16.5 (33 points; PFs: Alternate Power 3) [36PP] BE: Nullify Energy 11(Range 55'; All Energy; Extras: Alternate Save [Fortitude +0], Effortless, Nullifying Field [+0], Selective; Flaws: Distracting) [33/33PP] AP: Damage 10 (Area of Effect 200; Extras: Area [burst], Selective; PFs: Progression [Area] 1, Variable Descriptor 2 [Energy]) [33PP] AP: Blast 15 (Range 1500; PFs: Precise, Variable Descriptor 2 [Energy]) [33PP] AP: Enhanced Strength 20 (to 40/+15) + Super-Strength 5 (effective Str 65, Heavy Load: 96 Tons; PFs: Groundstrike, Shockwave) [20+12=32/33PP] Enhanced CON 16 [16PP] (Energized Metabolism) Flight 4 (1000 ft/ 100mph) [8PP] Immunity 10 (aging, Life Support) [10PP] (Absorption, Sublimation) Protection 1 + Impervious TOU 10 [11PP] (Absorption, Sublimation) DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch Toughness DC 20/DC 30 Damage (Physical) Blast 1500' Toughness DC 30 Damage (Variable) Damage(Burst) 200' Radius Reflex DC 20 Damage (Variable) Drain Energy Touch Fort DC 25 PP Loss Groundstrike 150' Radius Ref DC 25/Trip Check .5 DC of Trip Check/Trip Shockwave 150' Cone Ref DC 25 Damage (Physical) Totals: Abilities 46 + Combat 26 + Saves 7 + Skills 21 + Feats 19 + Powers 81 = 200/200PP Edited February 16, 2017 by TheAbsurdist
TheAbsurdist Posted February 21, 2017 Author Posted February 21, 2017 (edited) When you get wires and other stuff jammed into your head, what happens to you, as a Psionic? Edited March 7, 2017 by TheAbsurdist
TheAbsurdist Posted February 21, 2017 Author Posted February 21, 2017 (edited) Hmmm took a crack at where Errant would be after a Bronze rebuild, PL 8 with PL 12 points? Shifted from a PL7 Telepath, to a low level omni-psionic ninja type. Abilities: 8 + 10 + 8 + 6 + 10 + 4 = 46 PP Strength 18 (+4) Dexterity 20 (+5) Constitution 18 (+4) Intelligence 16 (+3) Wisdom 20 (+5) Charisma 14 (+2) Combat: 8 + 10 = 18 PP Attack: + 4 Base (+8 Unarmed, +8 Trip power, +8 throwing w/ Combat Manipulation) Defense: + 8 (+5 base, +3 Dodge Focus), +3 Flatfooted Initiative: + 13 (+5 Dex, +8 Improved Initiative) Grapple: + 12 Knockback: -5/-1 Saving Throws: 4 + 3 + 3 = 0 PP Toughness: +8/+4 (+4 CON, +4 Enhanced Defensive Roll) Fortitude: +8 (+4 CON, +4) Reflex: +8 (+5 DEX, + 3) Will: +8 (+5 WIS, +3) Skills: 116r = 29 PP Acrobatics 8 (+13) Bluff 13 (+15) Concentration 8 (+13) Disable Device 13 (+16) Gather Information +8 (+10) Knowledge: Tactics 4 (+7) Medicine 4 (+9) Notice 12 (+17) Search 8 (+11) Sense Motive 13 (+18) Stealth 13 (+18) Survival 8 (+13) Swim 4 (+8) Feats: 32 PP Attack Specialization 2 [Unarmed] Beginner’s Luck Challenge (Fast Feint) Defensive Attack Dodge Focus 3 Eidetic Memory Elusive Target Equipment 4 Evasion 2 Hide in Plain Sight Improved Initiative 2 Improved Throw Improved Trip Improvised Tools Jack of All Trades Luck 2 Prone Fighting Skill Mastery (Bluff, Notice, Sense Motive, Stealth) Takedown Attack 2 Track Up the Wall Well-Informed Equipment: 4PP = 20EP Cellphone [0 EP] Grappling Hook Bracer; Super-Movement 4 (slow fall, swinging, Wall Crawling 2), Speed 2 [10EP] Throwing Daggers; Blast 4 (20’ range) [8EP] Powers: 8 + 4 + 5 + 1 + 4 + 39 = 61 PP Combat Manipulation (6 PP Array, Feat: Alternate Power 2) [8 PP] (Mnemonic, Prowess) ‘procedural memory mimicry’ BE: Enhanced Feats 6 (Choke Hold, Grappling Finesse, Improved Grab, Improved Grapple, Improved Pin) [6/6 PP] ‘neutralize’ AP: Add Penetrating 4 to Unarmed [4 PP] + Enhanced Feats 2 (Dazzling Attack (visual), Stunning Attack) [6/6 PP] ‘application of weakness identification’ AP: Enhanced Feats 6 (Attack Specialization 2 (thrown), Throwing Mastery 4) [6/6 PP] Comprehend 2 (Languages 2 [speak/understand]) [4PP] (Mnemonic) Damage 4 (Strike; PFs: Mighty) [5 PP] (Mnemonic, Prowess) ‘copied some tricks from others’ Immunity 2 (Despair Effects, Fear Effects; Flaws: Limited to Half Effect) [1 PP] (Trained) ‘New Freedom Upbringing’ Movement Training (2 PP Array; PFs: Alternate Powers 2) [4 PP] (Prowess) ‘track and field’ BE: Speed 1 (PFs: Wall Running) [2 PP] ‘who let him read that French manual?’ AP: Leaping 2 [2PP] AP: Swimming 2 [2 PP] ‘known associates include an Atlantean.’’ Psionics 7.8 (39 PP Container) [8 + 2 + 12 + 8 + 9 = 39 PP] ‘Mind as a weapon.’ Communication 2 (mental, 100ft; Extras: Area; Linked [+0]; Mental [+0]; PFs: Selective, Subtle) [6 PP] + Comprehend 1 (Languages from 2 to 3 [speak/understand all at once]) [2 PP] (Telepathy) Enhanced Feats 2 (Defensive Roll 2) [2 PP] (Telekinetic) ‘telekinetic parry’ Telekinesis 5.5 (11PP Array; Feats: Alternate Power 1) [12 PP] BE: Move Object 2 ( Lifting STR 10 [Heavy Load: 100 lbs.]; Extras: Damaging, Range [Perception]; PFs: Precise, Subtle, Variable Descriptor) [11/11 PP] AP: Trip 8 (telekinetic, PFs: Accurate 2) [10/11 PP] Telekinetic Web 3.5 (7PP Array; Feats: Alternate Power 1) [8PP] BE: Super-Senses 6 (Tremorsense [Penetrates Concealment], Uncanny Dodge [Tremorsense]) [7 PP] ‘telehaptic sense’ AP: Flight 4 (100mph/1000ft per Move Action; Flaws: Gliding; PFs: Subtle 2) [6/7 PP] Telepathy 2 (4 PP Array (PFs: Alternate Powers 5) [9 PP] BE: Mind Reading 8 (telepathy; Flaws: Surface Thoughts only [4 PP] AP: Mind Reading 8 (telepathy; Extras: Action [Move, +2], Flaws: Mind Probe only, Range [Touch, -2]) [4/4 PP] AP: Mind Reading 8 (telepathy; Flaws: Mental Grapple only) [4/4 PP] AP: Add Vampiric 4 to Unarmed Strike [4 PP] AP: Concealment 2 (all Mental, Flaws: Passive; PFs: Close Range) [3/4 PP] AP: Communication 2 (adds to existing Mental Communication to bring to 4, 1 mile range) (4/4 PP) Abilities (46) + Combat (18) + Saving Throws (10) + Skills (29) + Feats (32) + Powers (61) - Disadvantages (0) = 188/192 PP Edited March 20, 2017 by TheAbsurdist
TheAbsurdist Posted March 28, 2017 Author Posted March 28, 2017 First take on Asad's daughter. Abilities: 2 + 4 + 4 + 4 + 4 + 6 = 24 PP Strength 12 (+1) Dexterity 16 (+3) Constitution 14 (+2) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 16 (+3) Combat: 8 + 8 = 16 PP Attack: + 4 Base (+8 Unarmed, +8 Blast power) Defense: + 8 (+4 base, +4 w/ Shield), +2 Flatfooted Initiative: + 3 (+3 Dex) Grapple: + 5 Knockback: -2/-8 Alternate Form Saving Throws: 4 + 3 + 4 = 11 PP Toughness: +2/+8 Impervious w/ Alternate Form (+2 CON, +6 Force Field, Impervious +8) Fortitude: +6 (+2 CON, +4) Reflex: +6 (+3 DEX, + 3) Will: +6 (+2 WIS, +4) Skills: 64r = 16 PP Acrobatics 8 (+11) Bluff 4 (+7) Concentration 4 (+6) Craft: Artistic 8 (+10) Diplomacy 4 (+7) Gather Information 4 (+7) Knowledge: Art 4 (+6) Knowledge: Popular Culture 4 (+6) Perform: Dance 8 (+11) Perform: Percussion Instruments 4 (+7) Notice 4 (+6) Search 4 (+6) Sense Motive 4 (+6) Swim 4 (+5) Feats: 4 PP Beginner’s Luck Improved Initiative Luck Uncanny Dodge (Auditory) Equipment: 0PP = 0EP Cellphone [0 EP] Laptop [0 EP] Powers: 75 + 4 Alternate Form 15 (Auric Blessing, 75PP, Extra: Duration [sustained) [75PP] Restructuring 20 (Array, 40PP, PFs Alternate Powers 4) [44PP] BE: Transform Matter 8 (Inanimate Objects to Inanimate Objects, 250lbs) {40/40} AP: Create Object 8 (40ft’ Cube; Extra: Movable; PFs: Innate, Selective, Stationary) {27/40} AP: Drain Toughness 8 (Restructure; 4 5’ CubesExtras: Affects Only Objects [+0], Ranged 2 (Shapeable Area), Selective, Vampiric) {40/40} AP: Blast 8 (Disruption, 800’ Range, Extra: Penetrating, Secondary Effect, PFs: Accurate 2, Improved Crit) {35/40} AP: Snare 8 (; Extras: Area (Burst), Selective; Flaws: Range [Touch] Flight 2 (To Flight 4, 1000’ ft/ 100mph) [4PP] Force Field 6 (Extras: Linked [+0]) [6PP] + Impervious TOU 8 (Extras: Linked [+0]) [8PP] + Shield 4 (Extras: Linked [+0]) [4PP] + Immunity 9 (Life Support; Extras: Linked [+0]) [9 PP] Flight 2 (250’ / 25’mph) [4PP] Abilities 24 + Combat 16 + Savings Throws 11 + Skills 16 + Fears 4 + Powers 79 = 150 PP
Recommended Posts