Brown Dynamite Posted February 18, 2017 Share Posted February 18, 2017 @TheAbsurdist @olopi @MisterShoebox and @Vahnyu I promised y'all low PL fun and a Warriors thread in which the four try to get from one end of the city to the other. Well here you go! I actually don't think I pitched it to Vahn. So my bad on that, but enjoy! Link to comment
Vahnyu Posted February 18, 2017 Share Posted February 18, 2017 I'll be tagging this, if you don't mind! Link to comment
Brown Dynamite Posted February 27, 2017 Author Share Posted February 27, 2017 Alright, I suppose an opening fight scene is in order so Initiative up folks! Take an HP. And let's try to get Jann in a situation in which he's separated from the rest before the month's over so Olopi can just pop back in when he's feeling better! Link to comment
olopi Posted February 27, 2017 Share Posted February 27, 2017 Initiative: 1d20+10 30 Jann starts it off strong with a Nat 20! ...oh boy... Link to comment
Vahnyu Posted February 27, 2017 Share Posted February 27, 2017 Initiative Roll: 1d20+0 4 Slow untransformed Meatheral is slow Link to comment
MisterShoebox Posted February 27, 2017 Share Posted February 27, 2017 Okay, here goes - Inits, 1d20+3 = 8. Nurtz!. Link to comment
Brown Dynamite Posted March 3, 2017 Author Share Posted March 3, 2017 Biker's Initiatives: Initiative: 14#1d20+0 2 16 15 2 18 1 4 11 14 16 18... And the Leader's Init Initiative: 1d20+6 23 Round 1 30 - Bird of Arms - 4 HP - Unharmed 23 - Biker (Leader) - Unharmed 18 - Bikers 5 and 11 16 - Errant - 3 HP - Unharmed <16 but > 8 - Bikers x 6 8 - Phantasmo - 2 HP - Unharmed 8 - Biker 14 4 - Meatheral - 1 HP - Unharmed <4 - Rest of the Bikers x5 14 total Biker Minions and 1 PL7 boss. Link to comment
olopi Posted March 4, 2017 Share Posted March 4, 2017 Jann's just gonna go for Take 10 Takedown attacks to keep the thread moving. I'll write an IC some poibt down the line, but move ahead already Link to comment
Brown Dynamite Posted May 1, 2017 Author Share Posted May 1, 2017 Since I let this sit fallow. Let's just say that takes out Bikers 5 and 11 without rolling. Not that they would've been likely to make it. I'll wait for the IC before posting. Biker Leader Move Action: Draw Pistol Standard Action: Shoot Pistol at Bird of Arms (DC20): 1d20+11 22 Link to comment
olopi Posted May 1, 2017 Share Posted May 1, 2017 whoops, sorry about that! Short post so you can continue onwards! Link to comment
Brown Dynamite Posted May 2, 2017 Author Share Posted May 2, 2017 DC20 Toughness check to boot, Olopi! Link to comment
olopi Posted May 2, 2017 Share Posted May 2, 2017 Toughness Save: 1d20+7 9 Ouch. Spending a HP on that. I like Jann getting pummeled, but not this early into a thread! Toughness Save: 1d20+7 12 Make that 22 thanks to the reroll. Link to comment
Brown Dynamite Posted July 5, 2017 Author Share Posted July 5, 2017 @TheAbsurdist My bad, but waiting on you I believe! Link to comment
TheAbsurdist Posted July 6, 2017 Share Posted July 6, 2017 Mind Blast on the leader. DC17 will. Link to comment
Brown Dynamite Posted July 7, 2017 Author Share Posted July 7, 2017 Will vs Mind Blast: 1d20+6 22 Link to comment
Brown Dynamite Posted July 19, 2017 Author Share Posted July 19, 2017 Three of the bikers Aid other Bikers: 3#1d20+4 10 13 17 And the other 3 Attack Errant, Bird of Arms, and Meatheral (DC17): 3#1d20+4 17 23 13 The only one who gets hit, just barely is Errant. And I'm not sure how Shoe looks as far as posting goes. Though he would be next if he's still Active. Link to comment
Vahnyu Posted July 19, 2017 Share Posted July 19, 2017 Hmmm... I DO believe that Meatheral is flat-footed, as he hasn't acted in combat yet, so his defense should be at 12, no? Link to comment
MisterShoebox Posted July 22, 2017 Share Posted July 22, 2017 Hrrrrmmm...I actually didn't see a post until just now, sorry. I'm semi-active. Anyway. Normally Phantasmo would throw cards and laugh his creepy laugh, but he's worried about the younger heroes and doesn't want them to get hurt, so...I don't know. Ideas? Link to comment
Brown Dynamite Posted July 22, 2017 Author Share Posted July 22, 2017 @Vahnyu right at defense being flat-footed. He's hit too. My B. Up to you Shoe, could always perform a power stunt for a magic trick. Link to comment
Vahnyu Posted July 23, 2017 Share Posted July 23, 2017 MeatheralToughness Roll vs DC17: 1d20+0 10 oof. didn't expect anything better untransformed! Link to comment
MisterShoebox Posted July 24, 2017 Share Posted July 24, 2017 Naaaah...I think I'll throw cards and laugh like he always does, having seen the young heroes in action he realizes there's nothing for him to worry about. Sorry it took me so long to post, BTW. Hokay! Here goes! No whammies! 1d20+10: 12 [1d20=2] Nurtz. Not bad but not good, either. Link to comment
Brown Dynamite Posted July 25, 2017 Author Share Posted July 25, 2017 On 7/22/2017 at 9:42 PM, Vahnyu said: MeatheralToughness Roll vs DC17: 1d20+0 10 oof. didn't expect anything better untransformed! Just realized, the DC should be 16. My B. Not that it changes the result! That does actually just miss Shoe....unless! You take 10 on one of the minions instead of rolling. Link to comment
Brown Dynamite Posted July 31, 2017 Author Share Posted July 31, 2017 Punches Phantasmo (DC17): 1d20+4 14 Meatheral is up. Link to comment
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