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Greasy Gear (PL10) - Kolohehonu


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Posted (edited)

Greasy Gear
Power Level: 10 (150/155PP)
Unspent Power Points: 5

Trade-Offs: -5 defense/+5 toughness, -2 attack/+2 damage

 

 

In Brief: A four armed time and space traveling gunsmith who is running from his past. 

Catchphrase: My Past is my business

Theme

 

Alternate Identity: Emperor of Terror Xor'cran Zemer'ker'fren Xax'lec'kian, High Weapon Artist, Lord Smith of The Grand Rel Imperium, Forger of: the Hammer of Infinty, The Spear of Unending Terror, the Cannonade of Destiny and a Thousand other Beautiful and Unspeakable Bringers of Death. 
Birthplace: Xobron

Residence: Space

Base of Operations: Space
Occupation: Bounty hunter/wandering vagabond (Formerly weapon maker and artist)
Affiliations: Rel Imperium, Formerly.

Family: None. 

 

 

Description:
Age: 275 (DoB:, 2175])
Apparent AgeStopped aging at 123 years old, or early adulthood.
Gender
: Male 
Ethnicity: Green Xobron 
Weight: 250 lbs
Eyes: Orange
Hair: Green

Greasy Gear is a Green Xobron, four armed and three tailed creatures from deep space. He has four very powerful arms sprouting from a large stocky frame. His face is simian like, with his two orange eyes often behind his blue goggles. He is tough, muscled and fairly attractive. His tail is long and lithe, with golden rings on the end. He doesn't want to talk about this. 

 

 

History:
Through time and space, in the right circles one name carries fear and respect: Xor’cran. Weapons of that name carry a connotation of quality and beauty. Across the multiverse there are weapons with the Mark of Xor’cran. They have been used to change history. 

A Xobron is born with one syllable. He or she must earn every last syllable. Xor was no different. He was thirteen when he earned his second syllable and became a full-fledged member of his house by passing the trial of the forge. 

 

 

At the age of thirty Xor Xax witnessed a crime committed with future weapons. The authorities put it away quietly, but Xor Xax saw something. He saw beauty in death, and he saw his ticket to greatness. Over the next few years he worked his way into a criminal organization. He earned new names and a new reputation. He was one of the greatest weapon smiths in the game. A veritable artist. Eventually he encountered a wounded time master and killed him. He took the time master's gear and reverse engineered it. He then went back in time and prevented the officer's murder, while handing the new time travel materials to his younger self. 

 

 

After that: Chaos. He committed crimes across time and eventually the multiverse in the name of profit. He killed a few people, but mostly he sold weapon art to the highest bidder. The blood of empires was on his hands. His own syndicate became known as the Rel Imperium. He was the Emperor of Terror. He was the High Weapon Artist. He was the Lord Smith of The Grand Rel Imperium. He was the Forger of: the Hammer of Infinty, The Spear of Unending Terror, the Cannonade of Destiny and a Thousand other Beautiful and Unspeakable Bringers of Death. He was all these things, until he wasn't.

 

 

Some say he killed an innocent child. Some his lover. Some say he saw a world felled by his weapons. In any case, the Emperor of Terror simply vanished. 

 

 

Greasy Gear will tell anyone that he's been sailing across the multiverse for decades. He’s spent a pretty significant time on Earth-D-Pirate-1. That's all. He is just a bad guy doing good. He will not speak of his past, it is no one’s business.

 

Personality & Motivation:
Redemption. He wanders the multiverse doing good on any scale he can. Staying below the radar to avoid time cops, his gang, and rivals alike. 

He also needs money to eat, so he still gambles and bounty hunts across time and space.

 

Powers & Tactics:

Greasy Gear tends to resort to violence as a last resort. He tries to sneak about, and is decent at doing so. However when combat appears inevitable he has two strategies.

 

He prefers to fight the common thug with his massive hammer. When he’s out numbered or the enemy draws large weapons he tends to get to cover and open up with his four acoustic disruptors. Big and powerful targets will often find themselves the focus of him firing all four of his weapons in an all-out blast.

 

Power Descriptions:
Gear uses four glowing blue disruptor pistols that emit glowing blue energy beams when they fire. They make a “FWAZZIP!” noise when they fire. His Hammer is almost six feet long and he uses all four hands when he uses it. He prefers wide sweeping strikes when he attacks.

 

Complications:
Legacy of Death: Across the multiverse, he was sown and reaped death. He has sold to the worst of the worst and had no cares for who was hurt by that. Now he does and he is haunted by the fact that history and the future will only know him as a villain.

Emperor of Terror: Gear sowed terror and horror across the multiverse and his face in some worlds is still one that will get him killed if he isn’t careful. His reign was across time, past and future, meaning that the multiverse will never know him as a hero.

High Weapon Artist: His weapons are prized and deadly, and despite his shame he still feels pride over each piece he made. As foolish as it seems he would rather collect his old weapons and lock them away than to destroy them. His weapons usually use sonic energy or vibrations which are both the traditional weapons and vulnerabilities of his people. 

When did you meet me?: Because of his time travel, he may meet people who he wronged in his old life. Or he may meet people who he or his weapons killed but haven’t died yet.

Wanted Man: The Time Masters are after him for selling anachronistic weapons across time. This can definitely be a plot hook. 

Abilities: 0 + 8 + 8 + 10 + 0 - 2 = 24PP
Strength: 10 (+0)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 20 (+5)
Wisdom: 10 (+0)
Charisma: 8 (-1)


Combat: 16 + 10 = 26 PP
Initiative: +4
Attack: +8 Melee, +8 Ranged, +8 base

Defense: +5, +3 Base, +3 Flat-Footed

Grapple: +8
Knockback: -10


Saving Throws: 3 + 2 + 4 = 9 PP
Toughness: +15 (+4 Con, +11 Protection) [+5 Impervious]
Fortitude: +7 (4 Con, +3)
Reflex: +6 (+4 Dex, +2)
Will: +4 (+0 Wis, +4)


Skills: 44R = 11PP
Computers 8 (+13, Skill Mastery)

Craft (Electronic) 8 (+ 13, Skill Mastery)

Disable Device 8 (+13, Skill Mastery)

Knowledge Technology 8 (+13, Skill Mastery)

Knowledge History 4 (+9)

Language 4 (Lor, English, Grue, Pirate, Native: Galstandard)

Stealth 4 (+ 8)


Feats: 4 PP
All Out Attack

Improvised tools

Inventor

Skill mastery (Computers, Craft (Electronic), Disable Device, Knowledge (Technology))


Powers: 35 + 29 + 15 = 79 PP

 

 

Container 7 (Xobron Physiology, Extra; Duration: [Permanent]) [35 PP] (Alien, Genetic)

 

  •        Additional limbs 3 (5 limbs; 2 extra arms and three tails) [3PP]
  •        Immunity 10 (Life support, Aging) [10 PP]
  •        Protection 6 (Tough skin) [6PP]
  •        Protection 5 (Impenetrable skin, Extras: Impervious) [10 PP]
  •        Super movement 3 (Wall crawl 2, Sure-footed) [6PP]

 

 

Device 8 (Futuristic Weapons, 40 PP container, Feats; Multiweapon 5, Flaws; easy to lose) [29 PP] (Tech)

Future Weapons Array 19: (38 PP Array, Feats; Alternate power 2) [40 PP]

  • Base Power: Blast 12 (Acoustic disruptors, Extras; Autofire, Complications: Power loss: 3 ranks of Blast and 1 rank of split for each blaster disarmed, Feats; Split attack 2) {38/38 PP} (Sonic, tech)
  • Alternate Power: Blast 10 (Plasma grenades, Extras; Area: Burst, Feats; Accurate) {31/38}
  • Alternate Power: Strike 12 (Hammer of Sorrow, Extras; Autofire, Penetrating) {36/38 PP} (Sonic, tech)

 

Device 5 (Cosmic Cycle, 25 PP container, Easy to lose) [15 PP] (Tech)

  • Flight 10 (10,000 mph) [20 PP]
  • Super Movement 3 (Temporal Travel 3, Flaws; unreliable 1/day -1 PP/rank) [3PP]
  • Super Movement 1 (Space travel, almost light speed) [2PP]

 

Drawbacks 3PP

 

Vulnerability (Vibration, Frequency: Uncommon, Intensity: Major, -3PP)

 


DC Block

ATTACK              RANGE      SAVE                           EFFECT

Acoustic pistols   Ranged      DC 27 Toughness        Damage

Hammer              Touch         DC 27 Toughness         Damage

Plasma Grenade Ranged      DC 25  Toughness       Damage

 

Totals

Abilities 24 + Combat 26 + Saves 9 + Skills 11/44 + Feats 4 + Powers 79 - Drawbacks 3 = (150/155PP)

Edited by HG Morrison
+1pp for June 2017
Posted
On 25/02/2017 at 5:56 PM, Kolohehonu said:

Greasy Gear
Power Level: 10 (150/150PP)
Unspent Power Points: 0 

Trade-Offs: -5 defense/+5 toughness, -2 attack/+2 damage

 

 

In Brief: A four armed time and space traveling gunsmith who is running from his past. 

Catchphrase: My Past is my business

Theme

 

Alternate Identity: Emperor of Terror Xor'cran Zemer'ker'fren Xax'lec'kian, High Weapon Artist, Lord Smith of The Grand Rel Imperium, Forger of: the Hammer of Infinty, The Spear of Unending Terror, the Cannonade of Destiny and a Thousand other Beautiful and Unspeakable Bringers of Death. 
Birthplace: Xobron

Residence: Space

Base of Operations: Space
Occupation: Bounty hunter/wandering vagabond (Formerly weapon maker and artist)
Affiliations: Rel Imperium, Formerly.

Family: None. 

 

 

Description:
Age: 275 (DoB:, 2175])
Apparent AgeStopped aging at 123 years old, or early adulthood.
Gender
: Male 
Ethnicity: Green Xobron 
Weight: 250 lbs
Eyes: Orange
Hair: Green

Greasy Gear is a Green Xobron, four armed and three tailed creatures from deep space. He has four very powerful arms sprouting from a large stocky frame. His face is simian like, with his two orange eyes often behind his blue goggles. He is tough, muscled and fairly attractive. His tail is long and lithe, with golden rings on the end. He doesn't want to talk about this. 

 

 

History:
Through time and space, in the right circles one name carries fear and respect: Xor’cran. Weapons of that name carry a connotation of quality and beauty. Across the multiverse there are weapons with the Mark of Xor’cran. They have been used to change history. 

A Xobron is born with one syllable. He or she must earn every last syllable. Xor was no different. He was thirteen when he earned his second syllable and became a full-fledged member of his house by passing the trial of the forge. 

 

 

At the age of thirty Xor Xax witnessed a crime committed with future weapons. The authorities put it away quietly, but Xor Xax saw something. He saw beauty in death, and he saw his ticket to greatness. Over the next few years he worked his way into a criminal organization. He earned new names and a new reputation. He was one of the greatest weapon smiths in the game. A veritable artist. Eventually he encountered a wounded time master and killed him. He took the time master's gear and reverse engineered it. He then went back in time and prevented the officer's murder, while handing the new time travel materials to his younger self. 

 

 

After that: Chaos. He committed crimes across time and eventually the multiverse in the name of profit. He killed a few people, but mostly he sold weapon art to the highest bidder. The blood of empires was on his hands. His own syndicate became known as the Rel Imperium. He was the Emperor of Terror. He was the High Weapon Artist. He was the Lord Smith of The Grand Rel Imperium. He was the Forger of: the Hammer of Infinty, The Spear of Unending Terror, the Cannonade of Destiny and a Thousand other Beautiful and Unspeakable Bringers of Death. He was all these things, until he wasn't.

 

 

Some say he killed an innocent child. Some his lover. Some say he saw a world felled by his weapons. In any case, the Emperor of Terror simply vanished. 

 

 

Greasy Gear will tell anyone that he's been sailing across the multiverse for decades. He’s spent a pretty significant time on Earth-D-Pirate-1. That's all. He is just a bad guy doing good. He will not speak of his past, it is no one’s business.

 

Personality & Motivation:
Redemption. He wanders the multiverse doing good on any scale he can. Staying below the radar to avoid time cops, his gang, and rivals alike. 

He also needs money to eat, so he still gambles and bounty hunts across time and space.

 

Powers & Tactics:

Greasy Gear tends to resort to violence as a last resort. He tries to sneak about, and is decent at doing so. However when combat appears inevitable he has two strategies.

 

He prefers to fight the common thug with his massive hammer. When he’s out numbered or the enemy draws large weapons he tends to get to cover and open up with his four acoustic disruptors. Big and powerful targets will often find themselves the focus of him firing all four of his weapons in an all-out blast.

 

Power Descriptions:
Gear uses four glowing blue disruptor pistols that emit glowing blue energy beams when they fire. They make a “FWAZZIP!” noise when they fire. His Hammer is almost six feet long and he uses all four hands when he uses it. He prefers wide sweeping strikes when he attacks.

Complications:
Legacy of Death: Across the multiverse, he was sown and reaped death. He has sold to the worst of the worst and had no cares for who was hurt by that. Now he does and he is haunted by the fact that history and the future will only know him as a villain.

Emperor of Terror: Gear sowed terror and horror across the multiverse and his face in some worlds is still one that will get him killed if he isn’t careful. His reign was across time, past and future, meaning that the multiverse will never know him as a hero.

High Weapon Artist: His weapons are prized and deadly, and despite his shame he still feels pride over each piece he made. As foolish as it seems he would rather collect his old weapons and lock them away than to destroy them.

When did you meet me?: Because of his time travel, he may meet people who he wronged in his old life. Or he may meet people who he or his weapons killed but haven’t died yet.

OK, I like the backstory, but there's a couple of things I'd like to see addressed. Mainly based on time travel, because while this is a kitchen sink setting, some stuff needs more... plumbing? I dunno. I think there needs more fleshing out on how he came across a wounded time master, how none else came after him (or if they did, maybe that's a Complication!). 

Also just to be aware, we work on X-Men rules where you can only go back and split off a new timeline, yours just stays the same.

 

Quote


Abilities: 0 + 8 + 8 + 10 + 0 + -2 = 24PP
Strength: 10 (+0)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 20 (+5)
Wisdom: 10 (+0)
Charisma: 8 (-1)


Combat: 16 (2PP / Base Attack) + 10 (2PP / Base Defense) = 26 PP
Initiative: +4
Attack: +8 Melee, +8 Ranged, +8 base

Defense: +5 (+3 Base, +2 Dodge Focus), +3 Flat-FootedGrapple: +8
Knockback: -8

The maths adds up, although some of the formatting is wrong. You don't have any Dodge Focus, that's a feat which gives you dodge bonus to Defence. Half of your base Defence is dodge bonus, sure, but it's not Dodge Focus. Ergo (also, you accidentally deleted a line break):

Defense: +5, +3 Flat-Footed

Grapple: +8

Also, you don't need to include the costs of base Attack/Defence, and below, of Saving Throws and Skills. They're just in the template as reminders, not to be kept in the final product.

 

Quote

Saving Throws: 5 (1PP / Fortitude) + 10 (1PP / Reflex) + 5 (1PP / Will) = 20 PP
Toughness: +15 (+4 Con, +6 Toughness, +5 impervious toughness)
Fortitude: +9 (4  Con, +5)
Reflex: +14 (+4 Dex, +10)
Will: +5 (+0 Wis, +5)


Skills: 44R = 11PP (1PP = 4 Skill ranks)
Computers 8 (+13)

Craft (Technology) 8 (+ 13)

Disable Device 8 (+13)

Knowledge Technology 8 (+13)

Knowledge History 4 (+9)

Language 4 (Lor, GalStandard, Grue, Pirate)

Stealth 4 (+ 8)


Feats: 5 PP
Ambidexterity
All Out Attack

Improvised tools

InventorSkill mastery (Computers, Craft (Weaponry), Disable Device, Knowledge (Technology)

The maths adds up, however, there's a few formatting errors. You should include Skill Mastery in the skills section too as (+x, Skill Mastery), your Toughness is (+4 Con, +11 Protection) [Impervious 5], couple of dropped line breaks and missing + signs.

 

Any particular reason he's got such a speedster-level Reflex save despite having low (by superpowered standards) Dex and low Defence? 

Also, generally, we don't enforce off-hand rules, so there's nothing saying don't take Ambidexterity, but it won't come up hugely often if you want an extra PP.

 

Quote


Powers: 35 + 30 + 9 = 64 PP

 

 

Container: Xobron Physiology [35 PP] (Alien, genetic)

  • ·       Additional limbs 3 (2 extra arms and three tails) [3PP]
  • ·        Immunity 10 (All environmental, Aging) [10 PP]
  • ·        Protection 6 (Tough skin) [6PP]
  • ·        Protection 5 (Impenetrable skin, Extra; Impervious +1) [10PP]
  • ·        Super movement 3 (Wall crawl 2, Sure-footed) [6PP]
  •  

Device 10 (Futuristic Weapons, 50 PP container, Flaws; easy to lose) [30PP] (Tech)

Future Weapons Array 24: (48 PP Array, Alternate power 2) [50 PP]

  • ·        Base Power: Blast 12 (Acoustic disruptors, Extras; Autofire, Flaws, Power loss: 3 ranks of Blast and 1 rank of split for each blaster disarmed, Feats; Split attack 3, Multiweapon 3) {42/48 PP} (Sonic, tech)
  •       Alternate Power: Blast 12 (Plasma Grenades, Extras; Burst 3) {48/48 PP} 
  • ·        Alternate Power: Strike 12 (Hammer of Sorrow, Extras; Autofire +1 PP/Rank, Penetrating +2PP/Rank) {48/ 48 PP} (Sonic, tech)

 

 

Device 3 (Cosmic Cycle, 15 PP container, Easy to lose) [9 PP]

  • ·        Flight 5 (250 mph) [10 PP]
  • ·        Super Movement 3 (Temporal Travel 3, Flaws; unreliable 1/day -1 PP/rank) [3PP]
  •        Super Movement 1 (Space travel, almost light speed) [2PP]


DC Block

ATTACK              RANGE      SAVE                           EFFECT

Acoustic pistols   Ranged      DC 27 Toughness        Damage

Hammer              Touch         DC 27 Toughness         Damage

Plasma Grenade Ranged     DC 27 Toughness         Damage

 

Totals

Abilities 24 + Combat 26 + Saves 20 + Skills 11/44 + Feats 5 + Powers 64= 150

Maybe take a look at how some other sheets at formatted here. I don't know what the double dots are for, you need to bold the Totals section at the bottom of the sheet, and your Container has a rank (7 in this case) and you should specify it's a Permanent, not Sustained Container.

 

Your Immunity, I'm not sure what it is. All environmental conditions is rank 5 Immunity. Aging is 1. The other 4, I'm assuming is because you meant life support, not environmental conditions. Life support is rank 9, and includes all environmental conditions, suffocation, and disease and poison. So if you meant life support, the maths adds up but the power is wrong. If you just meant environmental conditions, it's only rank 6, not 10. 

 

I think you need to move the Multiweapon feat up onto the Device container itself instead of on a power within it, as the grenades and hammer are a different weapon to the pistols and presumably can be disarmed separately. Additionally, without buying Multiweapon on the Device itself, you can disarm the entire thing with a Disarm check because it's Easy to Lose.

 

In your Blaster, I'd note that Power Loss is a Complication, not a Drawback, since it's a perfectly fine way of doing it, but the maths confused me at first.

I don't know what the partial Burst means on the Plasma Grenade, or how the maths is working out. Area - Burst isn't a ranked extra, Area effects cap at PL, and I'm not sure if you've bought a partial Extra or really what's going on there.

 

Same with the hammer. Strike is 1pp/rank, Autofire is 1pp/rank and Penetrating is 1pp/rank. So at rank 12, that's a 36pp power. Also you don't need to denote Extra costs. You'd need to clarify what the grenades and hammer do, because as-is the constructions don't make a lot of sense so I can't even tell if they're right or wrong because I'm unsure how a lot of your maths has been worked out so I can help you fix it.

Posted

Looks like Ecal beat me to all the fun crunch. :(

 

I'm not gonna make you do it before approval and play, but you may want to look into the Innate feat for your physiology stuff; it generally fits "powers" that are just the natural form of one's body, like Growth on an elephant or Additional Limbs on an octopus.

 

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