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Brain Freeze (OOC)


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Posted

yeah that misses, but it does bring Hyperactive back up.

Hyperactive switches his power set. He's going to use his air control and try to just throw her into the wall. 

Air attack: 1d20+8 26

That hits.

Escape Grapple: 1d20+20 25

grapple check: 1d20+12 19

 

So she escapes that, but she is in no condition to fight, so she will attempt to run. Well, fly actually.

Posted (edited)

So Gargoyle will fly up then at max speed and... he actually will turn around and grapple her with his tail.  And a 23 will absolutely hit her, then with the grapple result of 38 (I forgot to put 1d20+21 at the end, I figured we could just pretend it was there) Now she needs to make an opposed grapple check... best not lose this or she get hit by my fist c:<  If she loses, I'm doing the damage effect on my grapple, so a DC 30

Edited by tv50watcher
Posted (edited)

Hyperactive at this point will run up a building and leap in for a flipping hammer kick at her temple. 

Flipping kick: 1d20+10 23

 

thats a hit!

 

so she gets to make a toughness save minus forcefield

Toughness Save: 1d20+2 4

 

She is out cold

 

Hyperactive lands with an acrobatics check

Acrobatics: 1d20+12 29

should be 25 but that's high enough to not take damage. 

Edited by Kolohehonu
Posted (edited)

Ok so first

 

Air attack the guard: 1d20+8 14

 

which does hit because Hyperactive was invisible. At this point he needs to make an opposed grapple check:

Resist Grapple: 1d20+1 5

 

then since he fails that Hyperactive will throw him into the next guard. 

 

Attack roll with the guard: 1d20+8 23

 

So now they both need to make a toughness save against a DC 27. (Those two are the same so they will just roll together)

 

Toughness Save: 1d20+6 18

 

and cause they are minions they go down!

Edited by Kolohehonu

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