Ari Posted March 8, 2017 Share Posted March 8, 2017 OOC thread for this thread. Salmon and Kid Kamehameha foil a spot of horrible human experimentation. @Kolohehonu Link to comment
Kolohehonu Posted March 8, 2017 Share Posted March 8, 2017 Kid K is using his super senses to make a 360 degree notice check. Mostly just making sure no one is trying to slip him or Jun anything. Notice check: 1d20+5 16 Link to comment
Ari Posted March 16, 2017 Author Share Posted March 16, 2017 Nothing is put into the drinks, but on activating his powers Kika sees two of the "old-timers"(the cute tea bar nickname for Yakuza reps) start a little and pay much closer attention to him and Jun. One of them slips what looks like an amulet into the palm of their hand, the thing pulsing with something cold and silvery to Kika's otherworldly eyes. Link to comment
Kolohehonu Posted March 16, 2017 Share Posted March 16, 2017 Kid K is using mind reading on the guy with the amulet, hopefully he's thinking about it. Mind Reading Check: 1d20+7 12 Link to comment
Ari Posted March 21, 2017 Author Share Posted March 21, 2017 Will save: 6. However, Kika needs to make a DC10 Intelligence roll to make out what he's thinking, as it's in Japanese. Thankfully most of the words are ones he's at least vaguely clear on the meaning of. Link to comment
Kolohehonu Posted March 21, 2017 Share Posted March 21, 2017 Intelligence Check: 1d20+5 16 ok there we go Link to comment
Kolohehonu Posted March 21, 2017 Share Posted March 21, 2017 Shoot, wrong modifier, should only be an 11 Link to comment
Ari Posted March 21, 2017 Author Share Posted March 21, 2017 That works, go ahead Kolo. Link to comment
Ari Posted March 21, 2017 Author Share Posted March 21, 2017 ... I am sorry, Kolohehonu, I totally forgot about the part where I explain what Kika now knows. Which is this: the amulet was supposedly given to this gumi decades ago by one of the mythical yatagarasu, the sun birds of folklore. It's been used by this guy before, and really badly messes up mages. They've had a warning that one is going to be here tonight and are sure it's Kimo. Link to comment
Kolohehonu Posted March 21, 2017 Share Posted March 21, 2017 Ok edited my post. I guess I'm going to try and use Hina's charm to get him to give up the coin. I really hope that doesn't blow cover... Link to comment
Kolohehonu Posted March 21, 2017 Share Posted March 21, 2017 Mind control check: 1d20+7 22 woot. Link to comment
Ari Posted March 22, 2017 Author Share Posted March 22, 2017 (edited) And resisting Will save: 20 result. Kimo can now direct the thoughts and actions of another human being. He hands over the coin. Kimo feels nothing, sees and hears nothing either. Edited March 22, 2017 by Ari Link to comment
Ari Posted March 22, 2017 Author Share Posted March 22, 2017 Yes, sorry, that is what I meant. Holding the thing seems to put him in total sensory deprivation. Link to comment
Kolohehonu Posted March 22, 2017 Share Posted March 22, 2017 Ok in that case Kimo will try and pocket this medallion and hope it is just skin contact. Link to comment
Ari Posted March 23, 2017 Author Share Posted March 23, 2017 Kolo could you give me a flat 1d2/'coin toss' roll? 1, it gets in, 2 it does not. Meanwhile Kika's newly-altered state has been noticed, as has the bizarre actions of the amulet-having Yakuza soldier. Under the pretext of helping out, the guy's buddy moves to grab Kimo. Jun and Paris try to stop him, because friends don't let friends get nabbed by the Mob. Diplomacy check: 12. Ordinarily the guy would be Friendly to Paris, but the circumstances, plus getting in the way of gumi business, slide him down to Indifferent, so that's not enough. Suddenly things are tense. Jun and Paris won't back down, but neither will the Hawk's men. Link to comment
Ari Posted March 23, 2017 Author Share Posted March 23, 2017 As well, getting the coin into his pocket does restore Kimo's senses. Link to comment
Kolohehonu Posted March 23, 2017 Share Posted March 23, 2017 (edited) Coin in pocket: 1d2 2 Edited March 23, 2017 by Kolohehonu Link to comment
Kolohehonu Posted March 23, 2017 Share Posted March 23, 2017 (edited) Well because Kimo doesn't know the coin isn't in his pocket he lets go. Edited March 23, 2017 by Kolohehonu Link to comment
Kolohehonu Posted March 25, 2017 Share Posted March 25, 2017 Kimo is going to drop a quick diplomacy check to just try and step away: Diplomacy check to escape: 1d20+12 25 Ok in this case Kimo switches over to agility of Laka and makes a stealth check: Stealth check: 1d20+5 8 then I'm going to just get the heck out of there with Jun using his super speed. Link to comment
Ari Posted March 26, 2017 Author Share Posted March 26, 2017 Shino was Hostile, is now Indifferent. Ordinarily that Stealth check would do stone-cold nothing, but in the midst of flashing walls, ceilings and floors in presses of people that works out fine. Salmon makes a Diplomacy check to try and get the Yakuza soldiers up to Friendly: 28 result, so Helpful. Sleight-of-Hand roll to grab up the coin unseen: 23 result, their Notice: 15 result. Done'd. Link to comment
Ari Posted April 26, 2017 Author Share Posted April 26, 2017 Roll initiative, please Kolohehonu 13 is theirs Link to comment
Ari Posted May 3, 2017 Author Share Posted May 3, 2017 All right, so there's ten of them, you're attacking two, would you make some rolls Kolohohenu? Kid Kamehameha: Unharmed, 1HP Disque Joqueys(x10): Unharmed-GM For full disclosure, they are PL6. Link to comment
Kolohehonu Posted May 3, 2017 Share Posted May 3, 2017 Ok so I guess an attack roll on each? Attack!: 1d20+5 22 Attack the other guy: 1d20+5 25 the second one is a crit! Link to comment
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