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Posted

Both of those hit, let's see how they take it: 21 and 3. That's versus DC24 and versus DC29. So That's #2 down, #1 is just bruised.

 

The Disque Joqueys act: Four of them hustle the prisoners into the other truck, two of them run to get into the trucks' driver seats, the last three fire at Kid Kamehameha: 9, 26, 15. 2 misses, one critical hit. DC26 Toughness save for Kid Kame.

 

Salmon comes onto the scene, Initiative roll is: 19. Next round he will go after Kid Kame.

 

 

 

 

 

Posted

Yeah, that is the case. If you'd like, you can burn a Hero Point to remove the Daze.

 

Order for round 2 is:

 

Kid Kamehameha: Bruised(x1), Dazed, 1HP

Salmon: Unharmed, 1HP

Disque Joqueys(x9):Unharmed(x8), Bruised(x1)-GM

Posted

Okay, Salmon is up, uses his Area Snare. DC16 Reflex save for the Joqueys.

 

Rolls. 4 fail, 5 succeed. 4 are Bound and Helpless. Of the rest, one starts the 'receiving' truck, three fire at Salmon and one uses their Masque to try and compel Salmon to hold still, while the last throws the wrapped-up driver of the 'delivery' truck out of the cab and hops in, starting that one as well.

 

DC16 Will save: 7. Failed, voluntarily loses Dodge Bonus.

 

Three Attack rolls, Lethal Damage: 3 hits. Toughness save vs DC25: 22. Failed, Bruised/Injured. vs 17: 22. Success. vs 17: 6. Burning a HP to reroll: 21. Success.

 

The four try to escape: 2 success. 

 

Next round:

 

Kid Kamehameha: Bruised(x1), 1HP

Salmon: Bruised(x1), Injured(x1), 0HP

Disque Joqueys(x9):Unharmed(x8), Bruised(x1), Bound-Helpless(x2)-GM

 

Kid Kamehameha is up!

Posted (edited)

Kid K will go with a Shockwave! DC 19 reflex save to half damage. He's going for the trucks and as many of the bound guys as he can get.

Edited by Kolohehonu
  • 2 weeks later...
Posted

He gets all of them in his range: All but one fail.

 

That one is the driver of the 'receiving' truck,

 

Salmon is up, will run over and punch at him: 27. Hits. DC23 Toughness save: 10.

 

Saying, with all of them knocked down, we can just narrate that they are all subdued.

 

Combat over, 1HP to both for going to investigate and sticking it out despite the bullets.

  • 3 weeks later...
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