zero21 Posted June 4, 2008 Posted June 4, 2008 Name: Martin Tate Traits: Str: 12(+1) Dex: 14(+2) Con:14(+2) Int:10 Wis:16(+3) Cha:12(+1) Points:18 Skills: Craft: 2(8)Structural Diplomacy:1(5) Gather info: 1(5) Intimidate:1(5) Notice:2(11) Proffesion:1(7)Structural-construcion worker Sense motive:1(7) Points: 9 Feats: Attack spec 2-ranged(viberation blast) Attack spec 2-strike Dodge 3 imp init precise shot ranged pin stunning attack Points: 11 Powers: Protection 5 Strike 3-aura Super senses 3-tremor sense Viberation control 6: ap-Strike, Nauseate Points:34 Attack:4 melee,6 range Defence: 2,5 w. dodge Init:+9 Toughness: 7 Fort: 6 Ref: 8 Will: 8 Points: 21 A former construction worker turned superhero,Martin gained his powers while he was on the job-a jackhammer opperator, when a nearby super-fight broke out when a low level supervillian with matter absorbtion powers was interupted by a super speedster hero-the resulting battle left Martin comatose for several weeks. When he woke up, he discovered that somehow during the fight he'd absorbed the viberations from the jackhammer, and, deciding to fight crime to stop others from becoming victims-the ones who did'nt get lucky and died. Martin appears as an average guy-five foot nine and one hundered and seventy some pounds with short black hair and green eyes, his "super suit" consists of a grey jumpsuit with blue gloves and boots-though he won't bother if it takes him away from his actual job-thus his ID is semi public. Since he was never very social to begin with, and considering his current line of "work", Martin has no real family, and while he'd like a wife and kid's someday, he would'nt dare expose them to the people he deals with.
Dr Archeville Posted June 6, 2008 Posted June 6, 2008 On first glance, nothing seems particularly off, though I (and I'd bet some other Refs) would greatly prefer it if you had the sheet formatted in a way similar to everyone else. That is, list ability scores, then saves, then skills, then feats, then powers, then combat info, and alphabetize the skills, feats, and powers.
zero21 Posted June 7, 2008 Author Posted June 7, 2008 Ok, I went through and I think I got everything..
Dr Archeville Posted June 7, 2008 Posted June 7, 2008 Thanks Skills: Craft: 2(8) Diplomacy:1(5 Gather info: 1(5) Intimidate:1(5) Notice:2(11) Proffesion:1(7) Sense motive:1(7) Points: 21 Umm... none of those numbers seem to match anything. You'll need to specify what his Craft is. Given his background, I'm guessing it'll be Structural. Ditto on his Profession. Feats: Attack spec 2-ranged Attack spec 2-strike Dodge 3 imp init precise shot ranged pin stunning attack Points: 11 You can't have Attack Specialization/Ranged, because "Ranged" is far too broad. You can have Attack Focus/Ranged, or Attack Specialization/Vibration Blast. Powers: Protection 5 Super speed 1: ap-wall run Super strength 1 Strike 3-aura Super senses 3-tremor sense Viberation control 6: ap-Strike, Nauseate Points:31 I'm getting 41pp for Powers. 5pp for Protection 5. 12pp for Strike 3 (Aura), since the Duration needs to be bought up from Instant to Sustained. 5pp for Super-Speed 1 (with one free AP) 2pp for Super-Strength 1 3pp for Super Senses 3 14pp for Vibration Control 6 w/ 2 APs. 5+12+5+2+3+14 = 41 Attack:4 melee,6 range Defence: 3,6 w. dodge Init:+9 Toughness: 7 Fort: 6 Ref: 8 Will: 8 Points: 21 8pp on Attack, 6 on Defense, 4 on Fort save, 6 on Ref save, and 5 on Will save? That's 29 points. Keep in mind that, as a PL 6 character, his Defense + Toughness must be no greater than 12. If he's got a Defense of +6, he can only have a Defense of +6. If you want him to have a Toughness of +7, you'll need to lower his Defense to +5.
zero21 Posted June 8, 2008 Author Posted June 8, 2008 Please put Jackhammer into the archives-I have a better idea in the works
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