Avenger Assembled Posted April 13, 2017 Posted April 13, 2017 What does Riley's 26 on Survival get him here?
olopi Posted April 13, 2017 Author Posted April 13, 2017 Okay! First off: Yeah, definitely no animal that would be native to parts around Freedom. The scratches are, almost certainly, claws, judging by how they run down the torsos and the space between them. Quite large claws, if the amount of dried blood and other stuff next to them is any indication they go fairly deep. Claws, Talons, or something similar. But certainly more than one per attack, not really something that was easily faked. The shoulder was, if the parts surrounding it are any indication, just ripped off with a lot of force. Quite a lot, considering it would have to break through at least a few bones. But it wasn't carefully removed or anything. Just brute forced, with almost complete certainty. Whatever did this probably grabbed (or bit?) onto one part, and was strong enough to rip the rest away. As for the area surrounding the corpses, there's not much to tell. The photos aren't that great, and focus on the corpses, so it's hard to tell anything about them by the background. Except for the fact it's, almost certainly, in Wharton.
Avenger Assembled Posted April 27, 2017 Posted April 27, 2017 DC 26 Survival, DC 27 Notice Search 15 Well not _bad_, just not as skyrocketingly high as the rest.
olopi Posted April 28, 2017 Author Posted April 28, 2017 Okay, so: There’s some tracks in the area. Most of them don’t seem to belong to the corpse. However, what’s noticeable is that all of them keep a fair bit of distance from it, about 3 ft. Even the ones clearly belonging to predators, that would get an easy meal from a corpse like this just lying around. There’s also tracks belonging to the dead animal, coming from the north. They’re pretty old and faded at this point, just barely noticeable. As well as a really strange looking, barely visible set of tracks, that doesn’t really look like anything Riley’s seen before. A single, sort of jaggedy rectangle, with distances of perhaps 2 ft between the prints. There’s also one set of human (shoe) footprints, probably some sort of park ranger Upon looking around a bit, Riley notices that there’s no birds close-by (Jann excluded). None on any of the trees that are directly within line of sight. A closer inspection of the corpse reveals that there’s something on all the wounds, which, when inspected closer, looks fairly similar to charred flesh. It might even be! There’s not actually much else in the area when it comes to searching through the grass. Some broken twigs that help with the tracks, a bush of berries (ripe, but untouched), but nothing that really stands out as not fitting in.
Avenger Assembled Posted May 9, 2017 Posted May 9, 2017 Checking before I do it - is there anything going to stop Riley from shooting that rabbit right in the vitals?
olopi Posted May 18, 2017 Author Posted May 18, 2017 Okay, I'd say it's time for initiative Just to clarify, I'm already using Jann's PL10 sheet, which isn't on his main sheet yet, but the edits were approved. Initiative: Jann: Initiative: 1d20+8 17 Bunny: Initiative: 1d20 4
Avenger Assembled Posted May 19, 2017 Posted May 19, 2017 Woodsman Initiative: http://orokos.com/roll/517825 = 13 Ugh, i have the worst luck with Riley's initiative
olopi Posted May 20, 2017 Author Posted May 20, 2017 Jann isn't gonna do anything fancy, will simply do a ranged attack: Javelins!: 1d20+13 29 Yeah, that definitely hits. So, DC22 for the bunny: Toughness Save: 1d20+8 16 Ouch! So that's a Daze + Bruise already! Gonna give Jann 1 HP to downgrade that to just a Bruise And Riley's up!
Avenger Assembled Posted May 21, 2017 Posted May 21, 2017 Woodsman: is not going to try and Startle the thing! So he'll try a regular attack. This'll be his regular Blast with the concussive descriptor - if that's an issue. http://orokos.com/roll/518286 = 17 That kind of stinks so I'll spend an HP on it. http://orokos.com/roll/518287 = 28 with the HP Okay! That's a DC 21 Toughness ave.
olopi Posted May 21, 2017 Author Posted May 21, 2017 Toughness Save: 1d20+7 13 Okay, so that's a Daze + Bruise. Go ahead and make your post!
olopi Posted May 21, 2017 Author Posted May 21, 2017 The Bunny won't do anything, Jann's gonna go for another ranged attack as I just realized I never got him Move-By Attack. Trading 4 Attack for Damage Attack: 1d20+9 29 And it's a Crit. Let's make it +5 Damage, for a total of 16 Damage, so, DC 31. Toughness Save: 1d20+6 24 Aw. Just another Daze + Bruise. 3 Bruises now.
Avenger Assembled Posted June 3, 2017 Posted June 3, 2017 Woodsman shoots it again. http://orokos.com/roll/521716 = 32 Nice! That's a crit, so that's a DC 26 Toughness save for the creature.
olopi Posted June 25, 2017 Author Posted June 25, 2017 Okay! Round two! Jann: Initiative: 1d20+8 20 Burning Rock: Initiative: 1d20+6 14 Fire is spreading, too! Faster than it would under natural circumstances!
olopi Posted July 5, 2017 Author Posted July 5, 2017 Okay, so Riley's actually up first, so feel free to do your action!
Avenger Assembled Posted July 6, 2017 Posted July 6, 2017 Woodsman will fire his Dazzle arrow at the monster (note that's both visual and olfactory) - http://orokos.com/roll/531226 = and score a crit with a +4 Power Attack. OK, that moves the DC of the relevant saves up to 25. Let me know how that goes! He will then retreat backwards thirty feet, trying to stay out of the growing circle of flame.
olopi Posted July 8, 2017 Author Posted July 8, 2017 Okay! Jann's gonna go for a slam attack, and activate his Jetpack to carry him upwards next turn: +4 Damage from an Accelerated Move +2 Hit from the Charge -2 Defense too Gonna tradeoff 5 Attack for damage, and then attacking with the BP: Attack: 1d20+10 13 (just realized i put in the wrong campaign, oops!) Ouch. That one fails, so let's spend a HP on that, bringing Jann down to 3 HP (since he had one from before) Rerolling Attack: 1d20+10 14 Make that 24, which means another +3 Damage from Autoattack 4+5+3+the Base 7 for a DC34 Save: Toughness Save: 1d20+16 30 Just a Bruise on the rock, as for Jann: Toughness Save: 1d20+7 10 Ouch. That's another HP ... except oh wait, you can only use reroll once a turn. Sooo ... well, dang, he's down. Not even Staggered, just completely unconscious I really did not think this through! Ah, well, tension! Burning Rock is gonna concentrate on the flames, but not attack direcly!
Avenger Assembled Posted July 14, 2017 Posted July 14, 2017 Well, Riley is not gonna leave an unconscious person there in the woods on fire. He is going to stow his bow, pick up Jann, and try and stagger off through the forest doing a fireman's carry. Will he take the jetpack off Jann first? Let's roll a die. Heads yes, tails no. Yes! Okay he'll cut Jann out of the jetpack with his hatchet first. Once he's done that, he'll run until he can find cover and get away from the flames.
Avenger Assembled Posted July 14, 2017 Posted July 14, 2017 Let me know if there's any problem with that before I post IC.
olopi Posted July 14, 2017 Author Posted July 14, 2017 Works for me! However, while cutting him out, Riley will see that the armor, in parts, is attached directly into Jann's body. So quickly cutting him out would carry some risk with it, essentially ripping needles directly out of his body. And doing it carefully would probably take more time than he currently has!
olopi Posted July 15, 2017 Author Posted July 15, 2017 Okay! On Jann's intiative, the jetpack goes off, which shoots him sideways with some force, not enough to carry him far but enough to trip the two! The fire continues to spread and almost catches up! And as I mentioned, Jann mentioned something about a small cave that could be accessed by swimming at a small river a bit further
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