Heritage Posted June 20, 2017 Share Posted June 20, 2017 If there aren't any more people in danger of drowning out in the market, Casey will be happy to deal with the mysterious basement with her comrades right now, and I can edit that last post accordingly. Link to comment
Kolohehonu Posted July 4, 2017 Share Posted July 4, 2017 (edited) Initiative: 1d20+12 14 lets go second worst possible roll! Get 'em out early! Edited July 4, 2017 by Kolohehonu Link to comment
The Sailor Posted July 4, 2017 Share Posted July 4, 2017 Hey, you don't get to act last. Initiative: 1d20+0 12 Link to comment
EternalPhoenix Posted July 4, 2017 Author Share Posted July 4, 2017 http://orokos.com/roll/530771 4 because lolminions, I guess. http://orokos.com/roll/530772 And Queenie with the 18. Now, we wait for Heri. Link to comment
Kolohehonu Posted July 4, 2017 Share Posted July 4, 2017 Can I take ten when I attack the minion when my turn comes up? Link to comment
Heritage Posted July 4, 2017 Share Posted July 4, 2017 Initiative for Miracle Girl: 1d20+9=25 Link to comment
EternalPhoenix Posted July 4, 2017 Author Share Posted July 4, 2017 Well, look who's all fast and stuff. Yes, anyone can take ten on minions. Because they're minions. Link to comment
Heritage Posted July 8, 2017 Share Posted July 8, 2017 Is there anything to stop Casey from just slamming them together and knock them out? She had Takedown Attack, though she could give Diplomacy a shot, too. Link to comment
EternalPhoenix Posted July 8, 2017 Author Share Posted July 8, 2017 Nope, nothing. Do what feels natural. Link to comment
olopi Posted July 10, 2017 Share Posted July 10, 2017 Initiative: 1d20+1 2 Wooooooooooow Link to comment
EternalPhoenix Posted July 10, 2017 Author Share Posted July 10, 2017 Welp, Sha'ir is stepping into a 5 on 1. Those young ladies are well guarded, see. And that's an init that can only be tied, so let's just say all five go first. http://orokos.com/roll/532593 24, 16, 12, 14, 24. So that's two DC 20 Toughness checks. Let me write a GM post for that. Link to comment
olopi Posted July 10, 2017 Share Posted July 10, 2017 Toughness Save: 2#1d20+10 12 18 Gonna re-roll that first one because I've got the HP Economy to do so. Toughness Save: 1d20+10 12 Which is 22, so he gets one Bruise. Now, for his own turn: He's gonna go for a First Flare of Faton, which is a simple Rank 7 Burst Area Visual Daze Link to comment
EternalPhoenix Posted July 10, 2017 Author Share Posted July 10, 2017 http://orokos.com/roll/532607 20, 16, 7, 15, 16. Only one successful Reflex save on the Area. http://orokos.com/roll/532609 5. Number 3, our successful saver, is blinded. Oh, well. http://orokos.com/roll/532610 5, 5, 22, 18. 4 and 5 are also blinded. 6 and 7, however, are not. Because I need them, init orders! They will merge when everyone's together. In the mean time, @Heritage You are up first in Encounter 1. Smash those minions down. Encounter 1 Miracle Girl Queenie Hyperactive Endeavour Resort Staff 1 & 2 Encounter 2 Sha'ir Resort Staff 3-7 (3-5 blinded) Link to comment
EternalPhoenix Posted July 20, 2017 Author Share Posted July 20, 2017 The init order. Miracle Girl Queenie Hyperactive Endeavour Various Resort Staff Sha'ir Endeavour, you are up. Then we'll get back to Sha'ir and fold everyone together more or less. The basement's set up is simple. One big main room, with a sub room to each side. Sha'ir is in the sub room to the right of the entrance. Link to comment
Kolohehonu Posted July 20, 2017 Share Posted July 20, 2017 Hey EP did we skip Hyperactive? Link to comment
The Sailor Posted July 20, 2017 Share Posted July 20, 2017 Yeah, Hyperactive is between Endeavor and Queenie. Link to comment
Kolohehonu Posted July 20, 2017 Share Posted July 20, 2017 (edited) Well here Hyperactive will run in and try to get involved in a cluster of them. Going to just take 10 on an attack, total of 20. So they need to make a D.C. 25 toughness Save Edited July 21, 2017 by Kolohehonu Link to comment
EternalPhoenix Posted July 21, 2017 Author Share Posted July 21, 2017 Yeah, that's my bad. Sorry, Kolo. Put the list up only to have it not even register. Link to comment
EternalPhoenix Posted August 20, 2017 Author Share Posted August 20, 2017 You'll knock them down like bowling pins if you're using your area attack, Kolo. Unless someone else wants to minion-punch, that'll do it for them. Link to comment
The Sailor Posted August 20, 2017 Share Posted August 20, 2017 umm... who's turn is it anyways? Link to comment
EternalPhoenix Posted August 20, 2017 Author Share Posted August 20, 2017 Once Kolo's all resolved, you. Link to comment
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