Kolohehonu Posted April 22, 2017 Posted April 22, 2017 Ooc for http://www.freedomplaybypost.com/topic/9668-unsportsmanlike-conduct-ic/ Here we go! @Supercape
Supercape Posted April 22, 2017 Posted April 22, 2017 (edited) Cool potatoes. To keep things kind of interesting and also to look relatively unthreatening but tough, he is leaving behind his gun, helmet, and most of his equipment, just bringing his jacket, whip, a few thermal pellets and sedative injector. Edited April 22, 2017 by Supercape
Kolohehonu Posted April 22, 2017 Author Posted April 22, 2017 So Gear is going to try to hack the system via one of the terminals I'll use skill mastery with his computers to find what he can on Carnivore with a 23 Computers hack: 1d20+13 24 which unfortunately is not good enough to get past the security. Well that means this is about to get interesting.
Kolohehonu Posted April 22, 2017 Author Posted April 22, 2017 Oh one thing Starshot knows about Carnivore, while he always makes the kill himself, he tends to use underhanded tricks. Poisoned carcasses, traps, and Drones. He has a rep for using drones to weaken a dangerous quarry first. Perhaps dozens of them. Earned him the rep of not being all that much of a sportsman. That and he rarely cleans up, harming other creatures with his left overs.
Supercape Posted April 22, 2017 Posted April 22, 2017 Is it Ok to take the Xeno down to the planet? (Starshots ship?)
Kolohehonu Posted April 22, 2017 Author Posted April 22, 2017 Yeah since he's one of the guides I'd say there's no issue with that.
Kolohehonu Posted April 24, 2017 Author Posted April 24, 2017 Ok not sure how the sensor's work, but I'm going to say unless you want help, you aren't going to narrow down Carnivore's location to less than maybe a hundred mile radius zone. Hunting sky tyrants takes a lot of area. His drones are covering a pretty wide area, and bouncing signal off each other.
Supercape Posted April 24, 2017 Posted April 24, 2017 Mechanically the sensors are as per stashots sheet under equipment / the xeno and are pretty expensive / powerful. The xeno isn't armed but it's pretty top of the line for a yacht like luxury hunting vessel ! As per star trek, feel free to fiat something impairing their accuracy e.g quantum electro-magnetic lensing ? I.e. story comes first! Let me know what you want and I'll post ic.
Kolohehonu Posted April 24, 2017 Author Posted April 24, 2017 I'm gonna say since this is a guy who doesn't want to be found, it's not so much the sensor's can't pick him up, but that he's kind of erratic. You've definitely narrowed down three places that make sense. Up in a northern more mountainous area, an eastern riverbank/swamp, and a southern jungle. Trying to narrow it down will require either patching into the system.
Kolohehonu Posted April 24, 2017 Author Posted April 24, 2017 Gonna take 10 and get a 23 on that. That's enough to rule out one of those zones. Not the riverbank.
Supercape Posted April 24, 2017 Posted April 24, 2017 Just to let you know I'm not pushing for ATV action the whole way, but its more to have a base whilst the Xeno goes back into orbit. Let me know if my IC post is ok / not ok and ill edit if need be.
Supercape Posted April 25, 2017 Posted April 25, 2017 Ill roll Starshots stealth if needed: Stealth: 1d20+14 27 Not sure if his Helmet super senses pick up anything (Direction Sense, Distance Sense, Extended [Visual] 1, Infravision, Microscopic Vision 2 [Cellular], Radio, Ultravision, X-Ray Vision, Drawback: Power loss [Lead for X Ray Vision] probably not but you never know if it has some fungus on it or some cool IR signature! Providing he is not seen, or appears not be seen, he will be activating using the aim action (in this case, his improved aim feat).
Kolohehonu Posted April 25, 2017 Author Posted April 25, 2017 Oh he sees it, and he knows there's a fairly large predator around, size of an adult black bear, it's not noticed you yet. Or at the very least it isn't interested. Go go ahead and aim and if you want to shoot go for it
Supercape Posted April 25, 2017 Posted April 25, 2017 In accordance with Gears advice, taking an aimed (+4) shot, shifted +2 accuracy, -2 damage. Possibly its flat footed or suprised too but not including that. Fires at drone: 1d20+16 27 I guess that hits (if not, its scary!) so a DC 21 Toughness save. in case its needed Ill throw out an initiative roll too: initiative vs Drone: 1d20+10 22
Kolohehonu Posted April 26, 2017 Author Posted April 26, 2017 Toughness save: 1d20+2 11 not entirely destroyed but almost! now the creature gets to see if it notices or rather cares. Notice check: 1d20+6 12 it doesn't care.
Kolohehonu Posted April 26, 2017 Author Posted April 26, 2017 Gear will take a shot with two pistols at it! Pistol blast: 1d20+8 19 With the damage Starshot did it goes down won't bother rolling. One more notice check check from the creature. Notice check: 1d20+6 10 still don't notice or don't care.
Kolohehonu Posted April 26, 2017 Author Posted April 26, 2017 (edited) With his skill mastery I won't even make Gear roll that one, he can easily pick out what y'all need. Ok so I need a stealth check from Gear and Starshot. Stealth Check: 1d20+8 27 Notice check: 1d20+6 13 Never mind no need on the stealth check. It can't notice him. Edited April 26, 2017 by Kolohehonu
Kolohehonu Posted April 29, 2017 Author Posted April 29, 2017 Ok so let me get a stealth check please! This will be all rough terrain.
Kolohehonu Posted April 30, 2017 Author Posted April 30, 2017 (edited) Going to make a computer's check to try and shut down the droids remotely. Computer Check: 1d20+13 20 ill let Cain attempt to oppose that. Computer defense: 1d20+7 14 nope so that is going to make his drones crash. Can i get a stealth check as Gear and starshot make their approach? Stealth Check: 1d20+8 16 Edited April 30, 2017 by Kolohehonu
Supercape Posted April 30, 2017 Posted April 30, 2017 Right, so sorry I missed the stealth call. Stealth vs drones etc: 1d20+14 21 Let me know when I am up IC (maybe now?) Ill throw an initiative roll in for when it is (presumably) needed: Initiative vs Drones etc: 1d20+10 23
Kolohehonu Posted April 30, 2017 Author Posted April 30, 2017 (edited) Initiatives Carnivore: Initiative: 1d20+5 12 Greasy Gear: Initiative: 1d20+4 8 Sky tyrants: Initiative Check: 1d20 3 Sky Tyrants notice check: Notice check: 1d20+5 20 ok so the sky tyrants see Gear, they don't care yet. So Inititive starshot cain gear tyrants using dragons from the handbook with a sonic blast instead of fire for the tyrants. Edited April 30, 2017 by Kolohehonu
Supercape Posted May 1, 2017 Posted May 1, 2017 OK, nothing too fancy then - a straight attack one of the sky tyrants with a plasma blast. Fires at Sky Dragon: 1d20+12 24 should hit for a DC 23 Toughness save. Move action to take cover.
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