Kolohehonu Posted May 1, 2017 Author Posted May 1, 2017 Toughness save: 1d20+18 36 Cain is going to power attack the titan that you just shot at. Power attack: 1d20+7 13 just barely misses Ok Gear Well all 4 pistols taking +2 as a power attack and a +5 all out attack. So his defense is 0 for the rest of the round. Blaster attack: 1d20+13 20 That hits! So it needs to make a DC 29 save. Toughness Save: 1d20+18 27 I'm going to say that kills it! (These are still minions at the end of the day) the other one is now severely pissed off at Gear. It's going to attempt to tear him apart. Claw attack: 1d20+6 11 that barely hits. ok ouch. DC 31 Toughness Save: 1d20+15 30 significantly less bad than I expected.
Kolohehonu Posted May 1, 2017 Author Posted May 1, 2017 Cain will take a power attack Power attack: 1d20+7 13 misses. Blaster attack taking -2 as a power attack and a +5 as an all out attack. Blaster attack: 1d20+13 20 So DC 29 Toughness Save: 1d20+18 27 so that takes it down since at the end of the day these are minions. The other one rightly pissed goes for Gear! Claw attack: 1d20+6 11 Toughness Save: 1d20+15 30 so bruised
Supercape Posted May 1, 2017 Posted May 1, 2017 Ok so going a bit more offensive for this round, as its a minion. Taking 10 on attack roll. Shifting +5 DC/-5 Attack (Power attack) and +2 Defence/-2 Attack for a total attack roll of 15 which should hit. That translates to, this round, a DC 28 Toughness Save and Starshots defence at +14.
Kolohehonu Posted May 1, 2017 Author Posted May 1, 2017 Toughness Save: 1d20+18 29 Ok so it saves against that
Kolohehonu Posted May 1, 2017 Author Posted May 1, 2017 Cain definitely sees he's in a loosing battle. He's going to book it way faster than a human has any right to get moving. He's going to move 250 feet out of that wreckage. Ok the Tyrant is going to make a notice Check against Cain. Stealth check: 1d20+8 26 vs Notice check: 1d20+5 14 id like a notice Check against that stealth check. Notice Check: 1d20 8
Supercape Posted May 2, 2017 Posted May 2, 2017 Are we in or out of combat? *(sorry, lost the thread a bit!) In any case as Starshot spotted him, inclined to have him give chase whilst Gear fends of the Tyrant (feels a bit unfriendly but arguably necessary?)
Kolohehonu Posted May 2, 2017 Author Posted May 2, 2017 Still in combat! And yeah that would be a likely course of action if you want to take it
Supercape Posted May 2, 2017 Posted May 2, 2017 So would move action: Run after him and (given Starshots speed) a Standard Action to snare him be ok? or is it a jungle chase with tarzan vine swings?
Kolohehonu Posted May 2, 2017 Author Posted May 2, 2017 This round that would be an appropriate course of action!
Supercape Posted May 2, 2017 Posted May 2, 2017 Ok so move action: Run. Standard Action, an unshifted Plasma Web attack: Snare Attack on Cain: 1d20+12 32 well I never get criticals somehow, but there you go! So thats a Snare 8 attack, and with Critical a Reflex 23 Save.
Kolohehonu Posted May 3, 2017 Author Posted May 3, 2017 Reflex save: 1d20+6 14 he's completely down! Then Cain will attempt to break free. Break snare: 1d20+3 12 Nope! ok Gear's turn. Using his hammer. Hammer time: 1d20+8 11 no hit there ok now the tyrant, still pissed at Gear is gonna go for him again Attack Gear: 1d20+6 16 that just hits so a DC 31 save again Toughness save: 1d20+14 26 so dazed and bruised.
Supercape Posted May 3, 2017 Posted May 3, 2017 Move action: Run towards Gear and Sky Tyrant. Standard action: Fire! Shifting +4 DC, -4 Attack, and -2 Attack +2 Defence, for a total attack roll of 16 which I think hits (as a minion), a defence of +14 (this round) and a Damage 12 effect (DC 27 Toughness)
Kolohehonu Posted May 3, 2017 Author Posted May 3, 2017 Toughness save: 1d20+18 21 so that kills it. That's two tyrants down!
Supercape Posted May 10, 2017 Posted May 10, 2017 Im thinking a scene cut at this point, but also wanted to ask if you if you are bringing Heritages PC on in this (in whatever category, such as cameo?) given its the Bugtown PC (And its his creation)? No objections from me one way or the other - just giving you heads up I am happy if you are!
Supercape Posted May 10, 2017 Posted May 10, 2017 Cool. I suppose a scene cut to CoVIc in order to begin with then see what Heri wants.
Supercape Posted May 11, 2017 Posted May 11, 2017 Trying to intimidate the customs guy to make him back off from inspection... Intimidate: 1d20+10 27
Heritage Posted May 13, 2017 Posted May 13, 2017 I did not give you guys all you need to move forward? Let me know if I should add something to my post.
Heritage Posted May 16, 2017 Posted May 16, 2017 Hope that's okay, Kolo; let me know if I overstepped my bounds, and I will edit accordingly.
Heritage Posted May 19, 2017 Posted May 19, 2017 (edited) I'm trying to make Ditra likable while still acknowledging that the Nameless are unnerving; let me know if it's working! Edited May 19, 2017 by Heritage
Heritage Posted May 29, 2017 Posted May 29, 2017 Trying to keep with the overall 'friendly but unnerving' vibe here; as always, let me know if I've overstepped. Streetwise roll via JoAT, in case we need it: 1d20+5=14 Ugh, less than impressive; let me know if there's any other rolls I can make, like Gather Information or the like.
Heritage Posted May 29, 2017 Posted May 29, 2017 Gather Information: 1d20+19=11 Haha, oh that's hilariously bad! I don't normally like to use an HP so early in a thread (for my character, at least), but can I reroll that one? That's professionally embarrassing for a Nameless agent
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