Raveled Posted May 3, 2017 Posted May 3, 2017 Planning my next Bedlam PC and, well, take a look. Give me opinions. Tear it apart. VeritasPower Level: 8/12 (180/180PP)Unspent Power Points: 0 Trade-Offs: None In Brief: An angelic investigator trying to save a forsaken city. Alternate Identity: May McKenzie Birthplace: Auburn Hills, Michigan, United States Residence: Church of Saints Redemption, Hardwick Park, Bedlam City Occupation: UnemployedAffiliations: Father Anton Kowak Family: Steve McKenzie (father), Mary Pelle-McKenzie (mother), Anthony McKenzie (brother), Caroline McKenzie (sister) Description:Age: 59 (June 1957)Apparent Age: ThirtiesGender: FemaleEthnicity: CaucasianHeight: 5' 8"Weight: SlimEyes: GreyHair: Black-blue May doesn't tend to draw stares on the street. She's a slim woman of average height, with fine-boned features and dark, dark hair. She likes to keep her hair long and swept or pinned back from her grey eyes. While she could be awkward and ungainly in life, ever since her resurrection she has been graceful and controlled. While her powers grant her the ability to construct her own clothes they are all in shades of white, grey, and silver; when "on the job" she prefers to wear a white suit with a grey vest, grey tie with silver clip, and sometimes a white greatcoat. History: May McKenzie always had to know. She was the first child in her grade to learn the truth about Santa Claus and the Easter Bunny, not that it made her any happier or more popular when she blurted it out in the middle of class. At the same time nothing made her angrier than when rules were applied unequally and she made it her job to pick fights with the bullies. It wasn't a surprise when she studied law in college and eventually joined the Federal Bureau of Investigation. This was in the Eighties, and May ended up going into crime scene investigation. While some derided her as a bookeeper rather than a true detective, she persisted. Her meticulous nature and desire to fill out every fact aided in more than one investigation. At one point she realized that some investigations centering on the Midwest weren't adding up. She looked into the situation and realized that the FBI office in Wisconsin was cutting deals with the Mafia -- it started as letting Mob guys go in exchange for information and grew into genuine graft and complicity. May couldn't ferret out if Special Agent Enzio Falcone (whose name appeared on so many Bedlam files) was corrupt. She started working outside the normal Bureau agencies, even so far as to meet an apparent informant in Bedlam itself. That was her mistake; the informant was one of the corrupt agents and she found herself directly in their crossfire. She didn't survive, and the agents staged things so it looked like she drove her car off the road and into Lake Michigan. The autopsy was done in Bedlam and money exchanged hands to make sure the evidence of gunshots was written up as scavenger bites. The death went down as misadventure, she received a burial with bagpipes, and everyone moved on. Including May. She's not exactly sure what she experienced -- being somewhere safe, and warm, and happy. That's where she met Lailah, where she was empowered, where she was trained. She came back strong in ways that she couldn't dream of before, and with a purpose. Now she knows that evil is in Bedlam, and she knows that she has the power to stop it. Personality & Motivation: Curiosity is May's overriding emotion. She's deep by a deep and abiding drive to know, to learn, to understand the underlying reality of everything she sees and experiences. It's never enough for May to just experience a thing, she has to learn why this and why not that. If curiosity is May's great vice, then her virtue is compassion. Her parents were scientists and educators and they taught their children that there is a fundamental order to the world, that it was possible for all people to live together and do good. That informed May's view of justice and law and her decision to go into the FBI, and it pushes her forward today. Lailah, by contrast, is a being of compassion. She is foremost concerned with giving aid and support with the downtrodden and the needy. She was created as an angel of the night and darkness, and understands that it's not a good idea for everything to be in the light. Powers & Tactics: Veritas doesn't like fighting. She prefers to investigate and uncover facts peacefully, and when forced into a conflict she will usually fight only as long as it takes her to retreat. If she doesn't have to worry about allies or civilians, she'll start by dropping a pool of darkness in the middle of the battlefield and use her darkness-piercing vision to pick off targets from within it. Power Descriptions: May McKenzie has been merged with Lailah, a literal angel of darkness, a divine entity embodying darkness and the night. When May summons her powers it manifests as clouds of fog or dark ink. She can form that into different tools, like a pair of shadowy pistols or long tendrils of shadowstuff hanging off her arms. Legally Dead May McKenzie died. There was a funeral and everything. That means Veritas cannot appear on any official database without the FBI wondering who is using their dead agent's name. True to My Name (Veritas) Veritas means truth and May is bound to be truthful. She cannot tell a lie or break her promise, though she can mislead by omission. Curiosity Killed the Me May's driving need to know all the details already destroyed her once, but it's fair to say that she didn't learn. She will take extreme chances to learn the particulars of a case. Aegis of God May is an angel and angels protect. She cannot turn away from a mortal in need or leave an innocent in danger. In Bedlam, that eats up a lot of her time. Out of Time May was raised in the 1970s and died in the 1980s. She's had some time to adjust to life in the 21st Century, but things can still catch her off-guard Abilities: 4 + 2 + 2 + 4 + 0 + 6 = 18 PP Strength 14/18 (+2/+4) Dexterity 12 (+1) Constitution 12/36 (+1/+8) Intelligence 14 (+2) Wisdom 10 (+0) Charisma 16 (+3) Combat: 8 + 8 = 16 PP Attack: +4 (+6 Firearms, +8 Sacred Darkness) Defense: +8 (+4 Base, +4 Dodge Focus, +3 Flat-Footed) Initiative: +1 Grapple: +8/+6 Knockback: -8/-4/+0 Saving Throws: 0 + 4 + 8 = 12 PP Toughness: +8/+1 (+8/+1 CON, 8 Impervious) Fortitude: +8/+1 (+8 CON) Reflex: +5 (+1 DEX, +4) Will: +8 (+0 WIS, +8) Skills: 108r = 27 PP Computers 8 (+10) Diplomacy 7 (+10) Gather Information 12 (+15) Intimidate 10 (+13) Investigate 13 (+15)Skill Mastery Knowledge (Civics) 13 (+15)Skill Mastery Knowledge (History) 8 (+10) Knowledge (Physical Sciences) 8 (+10)Skill Mastery Knowledge (Life Sciences) 8 (+10)Skill Mastery Knowledge (Streetwise) 8 (+10) Language 3 (English [base], Russian, Italian, Spanish) Notice 10 (+10) Feats: 12 PP Attack Specialization (Firearms) Challenge (Fast Demoralize, Fast Startle) 2 Dodge Focus 4 Interpose Precise Shot Skill Mastery (Investigate, Knowledge [Civics], Knowledge [Life Sciences], Knowledge [Physical Sciences]) Startle Uncanny Dodge (audio) Powers: 12 + 27 + 2 + 5 + 2 + 6 + 13 + 1 + 1 + 21 = 95 PP All powers have Divine and Shadow descriptors Divine Intervention (8 PP, Feats: Alternate Power 4) [12 PP] BE: Impervious Toughness 8 [8 PP] (Angelic Reliance) AP: Applies Autofire 1 [8] to Divine Firepower [8 PP] (Second Gun) AP: Enhanced Feat 8 (Fearsome Presence 8) [8 PP] (Be Not Radiance) AP: Flight 4 (100 MPH) [10 PP] (Wings) AP: Healing 4 [10 PP] (Grace) Enhanced Constitution 14 [14PP] + Enhanced Strength 4 [4 PP] + Immunity 14 (Aging, disease, life support, need for sleep, poison, starvation & thirst) [27 PP] (Angelic Body) Enhanced Feat 2 (Quick Change 2) [2 PP] (Heaven's Tailors) Enhanced Skills 6 (Knowledge [Arcane Lore] 3, Knowledge [Theology & Philosophy] 3, Language 1 [Enochian], Sense Motive 8, Stealth 8) [6 PP] (Lailah's Expertise) Obscure 5 (250ft, Visual, Flaw: Limited [Normal Vision Only]) [5 PP] Sacred Darkness (18 PP, Feats: Accurate, Alternate Power 2) [21 PP] BE: Blast 8 (Feats: Improved Critical 2) [18/18 PP] (Divine Firepower) AP: Strike 4 (Extra: Autofire [8], Feats: Extended 1 [10ft], Improved Critical 2, Mighty, Affects Insubstantial 2) [18/18 PP] (Shadow Whip) AP: Snare 8 (Extras: Transparent, Feats: Obscure Senses [Visual], Reversible) [18/18 PP] (Shadow Trap) Super-Senses 2 (Olfactory +Acute, +Analytical) [2PP] (Chemical Nose) Super-Senses 13 (Normal Visual, +Counters Concealment, +Counters Illusion, +Counters Obscure [All], Microscopic Vision [3], Ultravision) [13 PP] (Angelic Sight) Super-Senses 1 (Ultra-Hearing) [1 PP] (Angelic Hearing) Resurrection 1 (1/week) [1 PP] (Job's Not Done) Abilities (18) + Combat (16) + Saving Throws (12) + Skills (27) + Feats (12) + Powers (95) - Disadvantages (0) = 180/180 PP
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