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Blockbuster (PL10) - Sandman XI


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Posted (edited)

Player Name: Sandman XI
Character Name: Blockbuster
Power Level: 10 (150/151PP)
Trade-Offs: -4 Defense/+4 Toughness
Unspent Power Points: 1

 

Alternate Identity: Antonio Morgan
Identity: Secret
Birthplace: New York City, New York
Occupation: Movie theatre ticket taker
Affiliations: The First Responders
Family: Joy Morgan (aunt, 36)

 

Description
Age: 18 (Date of Birth: December 13, 1998)
Apparent Age: late teens
Gender: Male
Ethnicity: Black-Hispanic
Height: 6'3"
Weight: 190 pounds
Eyes: Brown
Hair: Black

 

Power Descriptions: Tony is a biokinetic with the ability to manipulate his body into a fighting form.  His body automatically is a bit more hardy and flexible due to his power. His signature powers are the ability to hard his skin and his body. When he does so, it is visible as thick dark green lines swirl on his skin. He recently found a trick to do is a burst of adrenaline. As long as he keeps moving he can run very fast, but if he stops he gets disoriented. Also, instinctively, without sight, he can sense living beings.

 

History: Born in one of the roughest cities on the east coast, Antonio's parents wanted better for him. When his aunt hit the numbers and moved upstate to better living, his parents sent their child to live with her. Joy didn't mind, at least they weren't asking for money like everyone else! His parents would visit when they could, but Joy is the woman who would raise Antonio. Joy was a bit of a rake, but she knew that Antonio deserved a good role model. So she kept him well and taught him what she thought were good manners. Despite being a bit of a player, Antonio grew up with good values and a good head on his shoulders.

 

A few years back, the DNAscendant program was secretly conducting a program in the small town where he lived. Putting undetectable chemicals in the water. A bunch of people got sick, but the true purpose was to see if the chemicals could stay there for an extended amount of time. The DNAscendant program was less worried about the sick people, but they noted that a portion of the small town got actual physical abnormalities. 'Superpowers'.  They weren't all spectacular, but they did jazz up the community a bit. Some people who did have the most power used them for what they believed was their own good. But they weren't the only ones, there were some supers who decided to stand up.

 

Antonio was one of the protectors. He was young, but he didn't want to sit around while people were getting hurt. He and a few other supers joined together to respond to superpowered crime. They were called The First Responders. There was five to seven of them and the criminals never rolled with more than three. So they had the numbers game. Antonio was one of the many rotating crew, and despite being one of the founders, was never seen as anything more than 'The Kid'. Not that that stopped him from what he believed was his duty.

 

When he graduated from high school, he made a plan to move to Freedom City. Sure, that would mean he's be a small fish in a big pond, but he knew he had to figure out this hero game for himself.

 

Personality & Motivation: He's a snappy fellow, quick wit with a retort always on hand. Not in a mean way, he just likes to have the upper-hand in social situations. He presents himself with much bravado and never backs down.

 

He's motivated by the simple fact that people need protection from bad things and underdogs need to be spoken for.

 

Powers & Tactics: Boxing has taught him two things, never back down and always keep swinging. Protect yourself, yes, but never give them a chance for an offense. He's most used to swinging fists, but with his Harden Body, he can elbow, knee, headbutt, any physical strike can hurt as well as the other.

 

Complications

The Job: Has to earn money somehow. For him it's taking tickets at the movie theatre.

The Secret: Antonio tries to keep the Blockbuster part of his life on the down low.

Old School Chivalry: Does not hit women. Will not fight female villains, most likely to talk them down from it.

Pretty Faces: One of the 'perks' of growing up with his aunt is that she taught him such vanity.

Hydration: If Antonio drinks less than a gallon of water a day, he'll begin to feel sick.

Adrenaline: Powers marked adrenaline will have a consequence if used too long.

 

Abilities: 4 + 4 + 4 + 4 + 6 + 6 = 28PP

Str 14 (+2)
Dex 14/24 (+2/+7)
Con 14/24 (+2/+7)
Int 14 (+2)
Wis 16 (+3)
Cha 16 (+3)

 

Combat: 12 + 12 = 24PP
Initiative +2/+7
Attack +6, +10 melee
Grapple +12
Defense +6 (+3 flat-footed)
Knockback -1, -3 with Enhanced Constitution, -4 with Harden Skin, -7 with Enhanced Constitution and Harden Skin

 

Saving Throws: 3 + 2 + 2 = 7PP
Toughness +2/+7/+14 (+2/+7 con, +7 Harden Skin)
Fortitude +5/+12 (+2/+7 con, +3)
Reflex +4/+9 (+2/+7 dex, +2)
Will +5 (+3 wis, +2)

 

Skills: 68R = 17PP

Acrobatics 8 (+15)

Bluff 7 (+10)

Diplomacy 7 (+10)

Escape Artist 8 (+15)

Knowledge (popular culture) 8 (+10)

Knowledge (streetwise) 8 (+10)

Notice 7 (+10)

Sense Motive 7 (+10)

Stealth 8 (+15)

 

Feats: 25PP

Accurate Attack

Acrobatic Bluff

All-Out Attack

Ambidexterity

Assessment

Attack Focus (melee) 4

Attractive

Defensive Attack

Distract (Bluff)

Endurance

Evasion 2

Fast Overrun

Improved Overrun

Interpose

Power Attack

Redirect

Set-Up

Skill Mastery (Acrobatics, Bluff, Escape Artist, Stealth)

Stunning Attack

Taunt

Uncanny Dodge (hearing)

 

Powers: 10 + 10 + 10 + 7 + 2 + 10  = 49PP

 

Damage 8 (harden body; Power Feats: Mighty, Variable Descriptor [any strike]) [10pp]

 

Enhanced Constitution 10 [10pp]

 

Enhanced Dexterity 10 [10pp]

 

Protection 7 (harden skin; Flaws: Duration [Sustained, -0]) [7pp]

 

Speed 2 (adrenaline; 25MPH, 250 feet per move action) [2pp]

 

Super-Senses 10 (Living Awareness [very common; accurate (mental), acute (mental), radius (mental), ranged (mental)] Danger Sense [Living Awareness], Uncanny Dodge [Living Awareness]) [10pp]

 

Drawbacks: (-0) = -0PP

 

DC Block

ATTACK          RANGE     SAVE                        EFFECT
Unarmed         Touch     DC17 Toughness (Staged)     Damage (Physical)
Harden Body     Touch     DC25 Toughness (Staged)     Damage (Physical)

Totals: Abilities (28) + Combat (24) + Saving Throws (7) + Skills (17) + Feats (25) + Powers (49) - Drawbacks (0) = 150/151 Power Points

Edited by HG Morrison
Archived at Player's Request
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