Jump to content

The weekend Man


Recommended Posts

Posted (edited)

IGNORE ME!

 

Weekend Man

Power Level:10 (150/150PP)

Unspent Power Points: 0
Tradeoffs: +3 Dodge / -3 Toughness

 

In Brief: A man with limited HydroGeometric Kinises, but a mind to Make it work.

 

Alternate Identity: Roland Bream (private)

Birthplace: Austin, Texas

Occupation: Software Engineer

Affiliations: Highly adaptable with whom he works with

Family: Olivia (mother), Maria (sister)

 

Description:

Age: 24 (DoB:1993)

Apparent Age: 24

Gender:Male

Ethnicity: Caucasian

Height:6’5”

Weight:210 Ib.

Eyes:Grey

Hair: Brown

A tall caucasian male with Bluish casual clothes and brown hair, it is hard to make out the bottom of his face due to his scarf covering it up. His eyes are grey. Underneath the scarf is a prominent Beard.

 

History:
Roland was a student at Freedom U when his powers awoken, much to his detriment. As he wanted to finish his education first, he kept the power hidden. However, he was heroing on the weekends, hence his title. Once he graduated, he sought a job at a software firm before becoming more active.

 

Personality & Motivation:

A relaxed man, with a jovial and fun loving attitude with an especially sharp mind. He has a tendency to space out when things do not interest him and will go on about his favored subjects for hours on end if given the opportunity.

 

Powers & Tactics:

He has the power of Hydrogeometric kinesis, the power to form water into hardened geometric shapes. Once they are done shaping, gravity takes hold and they become interactable

as if they were solid. They are limited by actually needing water, as Roland cannot generate any on his own. That said, Roland knows how to provide water, carrying a large amount of water bottles on him. He is also a trickster, preferring to plan and calculate attacks and tricks, and shows little honor in how he fights. Also lot's of water Javelins

Power Descriptions:

He is a hydrokineticist, but limited in his capacity to making existing water in hardened geometric shapes, of which he can fuse together. He cannot generate new water, and he cannot manipulate them beyond fusing and making them with his powers, however he can interact with them as if they were solid objects, as they truly are. Others can also interact with them as if they were solid objects. An example is that he cannot command water to fly through the air by waving his hand, but he can empty a bottle to make a throwing disc or a large club.

 

Complications:

 

We are doing what?: Has a tendency for his plans to more insane than they should, and reliability is an issue he has to deal with his plans.

Attention defi...what is that sound?: He has a tendency to lose focus on a task at hand.

Just a precaution: He makes sure that his targets are unconscious before the end of a fight, even if they surrender.

I CAN-HAHAHAHAHA: Prone to strange laughing fits about the most asinine things.



 

Abilities: 10 + 3 + 8 + 18 + 0 + 2 = 41PP

Strength: 20 (+5)

Dexterity: 13 (+1)

Constitution: 18 (+4)

Intelligence: 28 (+9)

Wisdom: 10 (+0)

Charisma: 12 (+1)


 

Combat: 10+10 = 20PP

Initiative: +6

Attack: +5 Melee, +5 Ranged

Defense: +13 (+5 Base, +3 Dodge Focus, +5 Shield), +3 Flat-Footed

Grapple: +9

Knockback: -2


 

Saving Throws: 5 + 8 + 15 = 28PP

Toughness: +7 (+4 Con, +2 Armor, +1 Defensive Roll)

Fortitude: +8 (+3 Con, +5)

Reflex: +10 (+2 Dex, +8)

Will: +16 (-0 Wis, +16)


 

Skills: 60R = 15PP

Bluff +13(3pp)

Knowledge(pop culture) +21(3pp)
Knowledge(tactics) +21(3pp)

Knowledge(technology) +21(3pp)

Notice +12 (3pp)


 

Feats: 16PP

Master Plan x2

Distract (bluff)

Fearless

Improved initiative

Attack Focus (range) 3

Defensive roll

Prone Fighting

Taunt

Equipment 1

 

 

Equipment: 1PP = 4EP

  • Cellphone (basic communication) [1ep]]

  • Undercover Shirt (toughness +2) [3ep]


 

Powers:

 

Hydrogeometirckinesis (Element control 24; Extras: Move action Flaws: Needs water, Unreliable, Noticeable Alternate Powers:Water Javelin, Water Club, Water Geometry, Water Wall)[30] (Water, Kinetic)

  • Base Power: Create Object 1 (Water geometry; Flaws: Needs Water) {1/r} (Water, Kinetic)

  • Alternate Power: Blast 10 (Water Javelin; Extras: Accurate, Ricochet; Flaws: Needs Water) {10} (Water, Kinetic, Ballistic)

  • Alternate Power: Strike 6 ( Water Club; Flaws: Needs water) {6} (Water, Kinetic)

  • Alternate Power: Shield 5 (Water Wall; Flaws: Needs water) {5/r} (Water, Kinetic)




 

Drawbacks: (-0) + (-0) = -0PP



 

DC Block

ATTACK                   RANGE                  SAVE                                            EFFECT

Unarmed           Touch     DC 20 Toughness                Damage

Water Javelin     100ft     DC 25 Toughness                Damage

Water Club        Touch     DC 21 Toughness                Damage

 

Totals: Abilities (41) + Combat (20) + Saving Throws (28) + Skills (15) + Feats (16) + Powers (30) - Drawbacks (0) = 150/150 Power Points



Edit: Second draft. Edited the whole thing for convenience,

Edit2: More complications

Edit3: Made better sense of some stuff

Edit4: added Ignore

Edited by Mafia Whale
Posted

Water Shield (Shield 5) {5pp} (water Kinetic)

 

HydroGeometric Kinesis (27; Flaws: Noticeable, Range (240ft), Feats: Alternate Power 3)[27] (Water, Kinetic)

  • Base Power: Control Element 24 (HydroGeometric Control) {27pp}

  • Alternate Power: Blast 10 (Water Javelin; Extras: Accurate (+2), Ricochet, Range 100; Flaws:Unreliable (uses, can recharge if either using a water fountain/sink for a minute or has 32 ounces of water on him) ) {12pp} (ballistic)

  • Alternate Power: Strike 5 (Water Club; Extras: Accurate (+4), Mighty) {8pp}

  • Alternate Power: Create Object 1 (Water Geometry) {2pp}

Does this array look better?

×
×
  • Create New...