EternalPhoenix Posted June 11, 2017 Author Posted June 11, 2017 Right, that was supposed to be a Trip attack from Asad, but between the size difference and the Constellation's strength bonus he has no actual chance of success. Trip takes size differences into account, so he loses -4 from the DC from each size smaller. And that's three, so he's down -12 before he even started. DC of Trip would be 9, and the Constellation's strength bonus is higher than that. So...yeah... Anne tries to resist the grapple: http://orokos.com/roll/524005 28. Dead even, Cape. No grapple for you. Good roll for her, too. Post away, gents.
EternalPhoenix Posted June 11, 2017 Author Posted June 11, 2017 Page 2 Init Order Jeanne de Clisson The Skeleton Crew Anne de Graff Jacquotte Delahaye Pirate Minions 1-5 Asad Grace O'Malley Flintlock Ching Shih Sha'ir The Spellsmith Ching Shih will ready an action. Sha'ir, you're up.
olopi Posted June 13, 2017 Posted June 13, 2017 Sha'ir will use AP: Teleport 7 (Extras: Accurate, Portal; Feats: Change Direction, Change Velocity; Progression 3 (Size); Flaws: Action (Standard to Open(-2))) [26/26PP] to create a portal leading from one ship to another. Standard to Open, Move to Step through. Then, he'll spend one HP to get a Surge, switch his Variable to Conjured Weaponry Damage 7 (Feats: Accurate 1, Affects Insubstantial 2, Extended Reach 3 (20’), Variable Descriptor 2) [15/15PP] And attack whoever he can reach. I'm flavouring the Extended Reach of 20 ft. as the maximum effective distance of the Flintlock Pistol for now. Attack: 1d20+7 23
EternalPhoenix Posted June 18, 2017 Author Posted June 18, 2017 (edited) Closest, eh? Pirate Minion number 1 it is. http://orokos.com/roll/526390 24. DC (please tell me these things, olo) was 22. So, did not go down. Now that you're on the ship, you can see an armored woman is at the wheel. This is Jeanne de Clisson, who will spend her turn again steering the ship. However, Ching Shih's readied action will now be used. This is her Tidal Cannon. It is the Trip power with the Knockback Extra. http://orokos.com/roll/526392 With a 22 it is a hit. Power check: http://orokos.com/roll/526393 24. Make a STR, DEX, or Acrobatic check to beat it. If you cannot, you receive 10 ranks of Knockback. Minus knockback resistance, that's 5 ranks and...25 feet? Okay, I guess. Edited June 18, 2017 by EternalPhoenix
EternalPhoenix Posted June 18, 2017 Author Posted June 18, 2017 Nope, it was not. As requested, enjoy the original (mistaken) 5 miles of knockback. Wave goodbye, Sha'ir. Also, Cape, you're up.
Supercape Posted June 18, 2017 Posted June 18, 2017 Ok so whilst this is a little uninspired, just doing the same thing as last time: A grapple on the airborne pirate. We want storms dammit! Grapples Airborne Pirate: 1d20+20 26 Let me know result as prob best I post IC depending on the result?
EternalPhoenix Posted June 18, 2017 Author Posted June 18, 2017 Um. Cape? Flintlock is later. Skeleton Crew is now.
EternalPhoenix Posted June 18, 2017 Author Posted June 18, 2017 Updated Init Order, as the minions clash with each other. Let's just say some more Pirate Fanatics boiled up from belowdeck to make the numbers more even. Jeanne de Clisson Anne de Graff Jacquotte Delahaye Asad Grace O'Malley Flintlock Ching Shih Sha'ir The Spellsmith Anne will Delay to get behind Jackie (long names :argh;) Time for an attack roll from the sniper, firing at Flintlock. http://orokos.com/roll/526500 24. However, Asad has Interpose on standby. So he'll use that (he has the movement) DC 22, Toughness. It has Penetrating 5, so Impervious will not block it. And while you're doing that, Anne will charge Flintlock and use her Windblade. It's an Autofire Blast. Engage Attack Roll: http://orokos.com/roll/526502 19. Missed by a hair. Asad is up, after his Tou save.
TheAbsurdist Posted June 26, 2017 Posted June 26, 2017 Also, just doing Ultimate Tou on the attack, because I forgot to roll.
EternalPhoenix Posted July 4, 2017 Author Posted July 4, 2017 Grace O'Malley will come out of the Captain's Cabin to find out what the heck is going on out here. Flintlock is now up.
Supercape Posted July 5, 2017 Posted July 5, 2017 Tentalces grapple pirate: 1d20+10 11 is about as bad as I can get so to stop this getting too tedious I will reroll with the one HP Flintlock has. Tentacle Grapple Reroll: 1d10+20 26 for opposed grapple. Hmmm, actually thats incorrect. The Grapple bonus is +20 and with a reroll thats 1d10+30 (or if you like the 6 roll was 16) making 36 (I think).
EternalPhoenix Posted July 6, 2017 Author Posted July 6, 2017 Anne doesn't have a Grapple Bonus high enough to beat that. Ching Shih I'll do in the morning.
EternalPhoenix Posted July 10, 2017 Author Posted July 10, 2017 Or, you know, a biiiiit later than that. Ching Shih will go through Sha'ir's portal for her move action, and for the standard, All Out Attack with Tidal Blast. It's Blast. Ranged Damage. Her target is Asad. http://orokos.com/roll/532612 A 20 is a hit. DC's 30 Toughness. Sha'ir is up next.
olopi Posted July 10, 2017 Posted July 10, 2017 Okay, let's do this! Free Action: Change VP to: Flight 8 ( Extras: Independent (+0); Flaws: Forward Only ) [15/15VP] Move Action: Move back to Combat Free Action Part 1: Change VP to: Free Action Part 2: Spend a HP to power Stunt off of the main Array, for a total of 41 PP Damage 12 (Extras: Area (Targeted), Range (Ranged), Secondary Effect, Selective Attack; Feats: Affects Insubstantial 2, Accurate 1, Progression (Area) 5; Flaws: Distracting, Check Required (Arcane Lore (DC22), Tiring) [41/41PP] Standard Action: Do that. Overkill? Naaaaaah. Okay, rolls: Arcane Lore: 1d20+20 21 ... I don't have words. Rerolling that. It literally can't fail that way, so: HP to buy off the fatigue Attack: 1d20+8 22 Well, at least he hits SOMETHING That's 2 HP down!
EternalPhoenix Posted July 12, 2017 Author Posted July 12, 2017 http://orokos.com/roll/533007 18 for Anne de Graff. Hate it. http://orokos.com/roll/533006 17 for Ching Shih. This is worse in two ways. Jeanne is technically hit, but the magic appears to just bounce off her heavy plate. Jackie and Cap'n O'Malley are missed by the attack. You can have those two HP back, olo. Rerollin' time. http://orokos.com/roll/533011 15 for Anne. But +10 is 25. So bruised. http://orokos.com/roll/533012 29 for Ching. Undamaged.
EternalPhoenix Posted July 15, 2017 Author Posted July 15, 2017 Init order so you and I have to scroll up less. Jeanne de Clisson Anne de Graff Jacquotte Delahaye Asad Grace O'Malley Flintlock Ching Shih Sha'ir The Spellsmith Taking it from the top. With the Constellation out of the water, the Black Flag easily catches it. They are now (relatively) side by side. First up, Jeanne. She will hand over the now useless helm to a Pirate Fanatic (my, but that's a battle going on between the minions), Quick Draw her sword, and use that portal herself. Her target is Cap'n Flintlock. No feats used. Roll time. http://orokos.com/roll/533633 an 18 is horrifyingly low. So let's give Flintlock a HP and roll again. http://orokos.com/roll/533634 33. DC 20 Toughness, Cape. Next, Anne is going to a Concentration check. She has this weird setting on her array. Insubstantial, Visual Concealment, and Teleport but they're not linked. The check is for the Teleport. The DC is the standard 20. http://orokos.com/roll/533635 23. So she'll turn into air and move several feat while switching on Concealment. This does not prevent her from using her sword as normal. http://orokos.com/roll/533636 26. DC 21 Toughness, Cape. Jackie, seeing as Flintlock is well occupied, turns her attentions (and by that, I mean sniper rifle bullets) to Sha'ir. She can't see Asad under the Constellation. Roll time again! http://orokos.com/roll/533639 16. Botched it. Oh, well. Asad is up next.
EternalPhoenix Posted July 21, 2017 Author Posted July 21, 2017 Okay, then. Cape, still need your saves. TA, Asad is up.
Supercape Posted July 22, 2017 Posted July 22, 2017 Sorry for the delay - do poke me if I miss something. Toughness saves vs pirates: 2#1d20+10 20 23 I think that passes both toughness tests.
EternalPhoenix Posted August 27, 2017 Author Posted August 27, 2017 You know what? I've been stuck on what Cap'n O'Malley should do for a while, putting aside the stretches of disinterest/burnout/laziness/pick your favorite no postin' reason. But now I think she doesn't have any reason to do anything. So...Cape? Wanna Flintlock?
Supercape Posted August 27, 2017 Posted August 27, 2017 (edited) Will do: After some EDITs due to brain burp; Free Action: Activate "Crawling Chaos" power (Aura Confuse), and punch Jeanne: Punches Jeanne: 1d20+10 13 That surely will not hit, but it does mean anyone touching her might get infected with confuse. As a move action she will try to intimidate Jeanne... its an excuse to sing. Intimidate the Pirates: 1d20+11 20 Edited August 27, 2017 by Supercape
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