Supercape Posted June 12, 2017 Author Posted June 12, 2017 Thats a miss (GS has a "Standard" defence of +10!) A bad run of misses for everyone! Post away IC and can you give me a rough idea of position you take either IC or OOC?
Supercape Posted June 22, 2017 Author Posted June 22, 2017 Ok so lets drop out of combat one second and have some witty banter! (as per IC)
Supercape Posted June 22, 2017 Author Posted June 22, 2017 So now I write it, Gold Star fires at Bloom! Zap! I think best play loose with the rules here; how would Hyperactive react before we make what is probably an opposed roll of some sort!
Kolohehonu Posted June 22, 2017 Posted June 22, 2017 Ok Hero Point time: lets go with an absorb, essentially taking the energy of the bolt and then trying to heal himself if it succeeds. Otherwise I suppose it is absorption 6 Feel free to activate the: Can't stop moving complication. He is probably about to absorb a lot of energy.
Supercape Posted June 22, 2017 Author Posted June 22, 2017 Ok! First off, that is a suitably heroic action so no net HP gain / loss. I suggest we go for an opposed power roll? Opposed Power Roll: 1d20+10 25 The amount you fail, if you fail, is the amount of energy (up to 10) that hits Bloom. You may of course spend an HP to reroll any result. Feel free to post result IC. As for the "Can't stop moving" complication, play it out IC and we shall see if it hurts enough for an HP?
Kolohehonu Posted June 22, 2017 Posted June 22, 2017 Absorption roll: 1d20+6 13 gonna reroll that! Absorption Reroll: 1d20+6 24 so just short by one!
Supercape Posted June 22, 2017 Author Posted June 22, 2017 ok So Bloom has a Toughness of +0 but its hardly a heavy attack (DC 16) Tough vs Gold Star Blast: 1d20+1 21 even with that stupid +1 my finger slipped on, she is unscathed. Post that IC and for reference: Round 6 23 Hyperactive Unharmed 1 HP, bruised 22 Sugar Foxx, unharmed 17 Gold Star Bruised 15 Smoking Wheels [5] Unharmed 10 Everyone Else 0 The Parrot Unharmed Meaning Hyperactive can act again!
Kolohehonu Posted June 22, 2017 Posted June 22, 2017 Not sure how you want to play this, but I'm gonna try to take this fight onto my turf and move this guy into the Shadow Zone.
Supercape Posted June 22, 2017 Author Posted June 22, 2017 Could you give me a bit of detail on that? In general, there is some caution about "dimensional movement attack" type powers, as it removes NPCs from play etc. This kind of depends on what you had in mind though? Taking an NPC out of play - into a realm he cant escape from and where he cannot cause collateral damage is a bit of a stretch on first glance. How do you feel about it?
Kolohehonu Posted June 22, 2017 Posted June 22, 2017 Oh I'm staying there with him! Which feels like a really dumb idea... Essentially my aim is to take him into the shadow zone and use the wide open space to run circles around him. Of course the Attometer has ways of getting back and having them arrive directly back in the base might be interesting.
Supercape Posted June 24, 2017 Author Posted June 24, 2017 Ok so lets call that a dimensional attack stunt for an HP?
Kolohehonu Posted June 24, 2017 Posted June 24, 2017 (edited) Sounds like a plan Dimension Attack: 1d20+8 10 so a massive miss. Feel free to dump him into the Shadow Zone Edited June 24, 2017 by Kolohehonu
Supercape Posted June 24, 2017 Author Posted June 24, 2017 Would you be happy to make that some kind of interdimensional chaos effect?
Kolohehonu Posted June 24, 2017 Posted June 24, 2017 Sure whatever you've got in mind! Lets get crazy!
Supercape Posted June 24, 2017 Author Posted June 24, 2017 Ok post the attack IC and ill take it from there. Dropping out of combat for a bit!
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