Ari Posted August 14, 2017 Author Posted August 14, 2017 @Exaccus Will, Sense Motive, Concentration are all valid angles to play in this juncture. @Sailor Notice check, if you would. DC5 Spoiler The ship has been curated and maintained. DC10 Spoiler The Oklahoma hasn't been used for parts. DC15 Spoiler There's a faint tingling in the air. DC20 Spoiler The Oklahoma has been surrounded with an electromagnetic field of some kind that kept it nearly perfectly preserved over the years. On closer inspection it's clearly been put on a kind of pedestal and arranged like a museum piece. The fog vanishes while inside the field, if you can keep your vision focused long enough. DC25 Spoiler All the above and there's a kind of sigil shaped by the field: a crude, jagged "N" shaped like a lightning bolt. Below it are the words "NIKKI TESLA, THE GENIUS TRANSCENDENT"
The Sailor Posted August 14, 2017 Posted August 14, 2017 Okay, Considering that I have SM on Notice (A sailor that doesn't have good eyes is a poor sailor to have on deck on watch) I'll just take 10... Which gives me a 20. (I made a mistake on the last one I did where I said I had a 18 on that check, it was indeed a 20.) So, I got a 20. Ship in a bottle, eh? I'd hate to ruin it...
Exaccus Posted August 14, 2017 Posted August 14, 2017 Ill test my will against the Obelisk 1d20+8 = 13 eh not so great.
Ari Posted August 27, 2017 Author Posted August 27, 2017 That works! What with there being no other mind to oppose. @Exaccus So Nathan isn't just going to head into the realm of certain doom, but what IS he going to so? @Sailor So, Sailor, what is Mary going to do about someone using the Oklahoma for a bit of private statuary?
Exaccus Posted August 27, 2017 Posted August 27, 2017 the fact that the gun is silent interests me why does it need to be silent? you do have to go out of your way to make something like that no make noise so im assuming that it's so because there is a more important noise for me to hear. the appearance of a playing card's art makes me think something is messing with his head. so i guess...he'll try plugging his ears?
Exaccus Posted September 17, 2017 Posted September 17, 2017 (edited) Wisdom 1d20+2 = 3 hot dang. Rerolling that, though doing so i cannot fail. Dex check. 1d20 = 5 +2 = 7 Edited September 17, 2017 by Exaccus
Ari Posted October 20, 2017 Author Posted October 20, 2017 Okay, this will come up in next GM post, but for preliminary details, Nathan gets about halfway through before accidentally nudging into the field of view of the gunnery. Reflex save vs. DC15 and a Strength check vs. DC10. Success on the Reflex halves the rank on the Autorifles' Stun, which is normally DC20.
Exaccus Posted October 20, 2017 Posted October 20, 2017 Ok so Reflex save! 1d20+5 = 14 Fail. Strength Check 1d20+0 =8 Fail. Fortitude Save vs Stun 1d20+8=23
Ari Posted October 20, 2017 Author Posted October 20, 2017 Okay, STR check failure means Nathan doesn't manage to keep his feet long enough to get fully away from the killbox before having to take another anti-Stun check, Fortitude check vs. DC20, with +1 bonus thanks to having just endured just such an assault.
Exaccus Posted October 21, 2017 Posted October 21, 2017 1d20+9= 25 Looks like he's made of pretty stern stuff!
Ari Posted February 26, 2018 Author Posted February 26, 2018 Okay, since I've let this lie fallow for a while @Exaccus Give me a Constitution save and an Intelligence save! @Sailor Give me a Sense Motive and a Knowledge: Technology roll.
The Sailor Posted February 26, 2018 Posted February 26, 2018 (edited) No Sense Motive or Know: Tech skill at all. So naked Int and Wis rolls. Wisdom Roll (+2): 1d20+2 5 Intelligence Check (+2): 1d20+2 14 Edited February 26, 2018 by Sailor
Ari Posted February 26, 2018 Author Posted February 26, 2018 Tesla knows more, but she's reluctant to say. About what, exactly, might take some digging. Weather machines don't work like this, so far as Torpedo Lass knows.
Exaccus Posted February 26, 2018 Posted February 26, 2018 Constitution Save! 1d20+3=22 Intelligence save 1d20+7=20
Ari Posted February 26, 2018 Author Posted February 26, 2018 Okay, you are not Bruised already AND you've managed to pull ahead of the killer kitty. And Nathan sees a patch of quicksand ahead he could lure the panther into. Requires an Acrobatics/Reflex save to grab a vine and swing across successfully, DC15.
Ari Posted February 26, 2018 Author Posted February 26, 2018 You fall into the quicksand. Make any roll you wish that might help out. I personally suspect something that gets the panther to come closer would be best. or you could try to pull yourself out with another vine, or something else. You could always activate your armor. So long as you don't mind the potential hazards.
Exaccus Posted March 13, 2018 Posted March 13, 2018 yeah at this point, armour is going up! Depending if i get further actions i think i'd like to try and snare the big cat.
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