Avenger Assembled Posted May 25, 2017 Author Posted May 25, 2017 That's an extremely good Notice check! From the description Hyperactive dashed out to you on his way to the hospital, you recognize the kind of electronic system that's used to give cues to actors - which means the transmitter for it must be somewhere very close by. Looking around, you can spot a man in the vacant lot behind the bank holding what looks like a large walkie-talkie. The man is of boring appearance - blandly white, brown-haired, but dressed in a beret and white and black striped shirt like a stereotypical Frenchman - or something else you can't quite put your finger on
Mafia Whale Posted May 25, 2017 Posted May 25, 2017 Would a bluff check or a stealth check be required to hide the fact that I noticed him?
Kolohehonu Posted May 25, 2017 Posted May 25, 2017 (edited) Notice check: 1d20+8 25 Ok well time to use a skill I never get to use! Disable Device check: 1d20+12 21 So while still invisible I'm going to go ahead and take out something that looks important beneath the car. Hopefully the brake line or fuel line. If that is not a way I can use that skill I will figure something else out. Edited May 25, 2017 by Kolohehonu
Avenger Assembled Posted May 26, 2017 Author Posted May 26, 2017 That'll take out the car's radiator, sure. What you notice is that guy you are rushing to the hospital is: alive, breathing, and has no real bulletholes. The blood is faaaaake - sticky-sweet stage blood to be precise!
Kolohehonu Posted May 26, 2017 Posted May 26, 2017 I'll dump him in the Shadow Zone per the ic. I'm leaving him close to the Attometer, not in it, but in visual distance. As a note, time flows differently in the Shadowzone. What might be minutes for us could be seconds, minutes, hours, days... years. Or other wonky time effects. Just wanted to throw that out there.
Mafia Whale Posted May 26, 2017 Posted May 26, 2017 (edited) Okay then. Hope he'll be ok in there. Edited May 26, 2017 by Mafia Whale
Mafia Whale Posted May 26, 2017 Posted May 26, 2017 Ok AA, I'm going to ready an action to use the feat Interpose if anyone of them tries to shoot at the hostages when I rush in there, if that is a legal move.
Kolohehonu Posted May 26, 2017 Posted May 26, 2017 I'm bringing this guy back, cause he doesn't seem like he's a threat. Hopefully i arrive like right after I left, but I leave that to you AA!
Avenger Assembled Posted May 29, 2017 Author Posted May 29, 2017 All right, kids - sounds like it's initiative time! Outlaw Leader: 14 Outlaws (5): 9
Avenger Assembled Posted May 30, 2017 Author Posted May 30, 2017 Weekend Man: 24 Hyperactive: 20 Outlaw Leader: 14 Outlaws (5): 9
Mafia Whale Posted May 30, 2017 Posted May 30, 2017 Ok, I'm going ready an action to hit the first guy with a javelin that decides to shoot at me, if that is okay to do. I will also try to interpose if they try and take a shot at one of the civilians.
Kolohehonu Posted May 31, 2017 Posted May 31, 2017 Ok gonna run in and attempt to roundhouse kick the boss. Attack the bandit boss: 1d20+10 15 wow... that was pretty awful.
Avenger Assembled Posted June 3, 2017 Author Posted June 3, 2017 That does miss! Go ahead and post IC, then I'll get started on the javelin-shooting stuff.
Avenger Assembled Posted June 3, 2017 Author Posted June 3, 2017 (Also, hah, I wasn't paying attention and did two of these threads - this is the one y'all should follow)
Avenger Assembled Posted June 5, 2017 Author Posted June 5, 2017 OK, don't need to if you don't want to! The Outlaw Leader is going to take a shot at the Weekend Man - go ahead and roll the attack with the Javelin, MW. Her Defense is +8, so you'll hit if you hit 18 or over.
Mafia Whale Posted June 5, 2017 Posted June 5, 2017 Throwing Javelin: 1d20+10 18 Hit! Let's hope that does someting.
Avenger Assembled Posted June 6, 2017 Author Posted June 6, 2017 That just barely hits! I'll say you're targeting the bandit leader. Toughness vs DC 25: http://orokos.com/roll/522367 = 24 She failed by one - and she's a minion, oh well! The bandit leader is unconscious.
Avenger Assembled Posted June 6, 2017 Author Posted June 6, 2017 The other six open fire on Weekend Man! http://orokos.com/roll/522370 = and they all miss, too sad! Okay new round: Hyperactive is up
Kolohehonu Posted June 8, 2017 Posted June 8, 2017 Question AA is that explosive rigged to blow already and can I get in there to disable it?
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