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Posted (edited)

ok, this is my plan, i'm going to Power Stunt my Fastest Redneck Alive array for a nullify  touche range Burst Area  (Gas Power) Duration being Concentration.  Basically going to whirlwind my arms to blow the gas out of the building to allow the others to get in and get the hostages out or fight without having to deal with the slowing effect.

 

Using 1 Hp, down to 1 left.

 

Nullify 10 (Flaw: Touch Range, Extra: Burst Area, Duration: Concentration)

 

I think that's the right power to use,

 

Let me know whether it's successful or not and I'll write up something IC

Edited by EviscerusNox
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Posted

Can you set the scene for me a bit, in distance terms? I'm thinking about using Stalwart's Thunderclap (50 ft radius), but I know he wouldn't want to deafen the hostages (it's an auditory dazzle, power feat of Super Strength). Would he have the room if he went in there?

Posted

It would absolutely hit the hostages. Chapel is maybe 60 feet long by 30 feet wide. They're all being held very close to the gunmen. That thunderclap will get the hostages

Posted

Then let's do that. I intend it to be a small Area attack, since not one target. So, whatever DC you'd like to assign it, to a max of DC 20 Reflex save and DC 25 toughness. at damage 10.

Posted (edited)

I'll say you can take a shot at two of them. 

 

Dodge the door: 2#1d20+6 16 11

 

ok and toughness saves on both

 

Toughness save: 2#1d20+8 9 20

 

so one goes down and the other is dazed and bruised. If you wanted to aim at Lurlene go ahead and let me know! I'll need to change some numbers.

Edited by Kolohehonu
Posted

Ok! So Stalwart you notice that Lurlene has a set of high tech contact lenses in. They're glowing in her eyes. 

 

Both of you also notice a reddish haze around Lurlene's head and eyes. 

Posted (edited)

Pacer

breakneck

stalwart

lurlene

hyperactive

 

Pacer is up! Give me another Save against that gas please to see if you shake Off the effects, please. 

Edited by Kolohehonu
  • 2 weeks later...
Posted

Stalwart's had about enough of Lurlene's nonsense. So, he's 1. use a move action to get into melee range. 2. Use a standard action to use All Out and Accurate Attack feats, moving his attack bonus to +15, and attempt to start a grapple. It's a melee attack check. http://orokos.com/roll/528031 for 33. So that's a good grab, there. Next up is the Grapple check. Stalwart's bonus, with Combat Strength, is +31. http://orokos.com/roll/528033 Nat 20 for 51. So yeah, she's good and grappled. And 3. Now that's she's grappled, Pin Lurlene. So. She is Immobile, has lost her dodge bonus and 4 Defense Bonus.

  • 2 weeks later...

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