Ari Posted August 13, 2017 Author Posted August 13, 2017 Okay, so the order is: Fox-Mask: Unharmed-GM Weekend Warrior" Unharmed, Fatigued, 2HP Fox-Mask tries with a Stunning Unarmed attack: 27. Critical hit, +5 to the DC, making it a DC22 Fortitude save to keep from being Stunned next turn.
Mafia Whale Posted August 13, 2017 Posted August 13, 2017 Fort save: 1d20+7 12 I think that's worse than a stun.
Ari Posted August 19, 2017 Author Posted August 19, 2017 Nah, just Stunned. Okay, round 2 Fox-Mask: Unharmed-GM Weekend Warrior: Unharmed, Stunned, Fatigued, 2HP @Mafia Whale Just to remind you, you can reroll that Fortitude check if you like, using up one of your Hero Points. If you'd rather not, or if your reroll still fails, Fox-Mask will make another attack.
Mafia Whale Posted August 29, 2017 Posted August 29, 2017 (edited) Guess I'll burn one. Fort save: 1d20+7 8 What cruel dice god did I make mad? Fort save: 1d20+7 26 Rerolled. Much better. Edited August 29, 2017 by Mafia Whale
Ari Posted September 8, 2017 Author Posted September 8, 2017 Okay, so no effect on the Stun so now the next attack, Accurate Attack-shifting to +5 Attack -5 Damage: 25. DC17 Toughness save, if you would @Mafia Whale Success or fail, Fox-Mask moves to the door to bar the way.
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