Shizuochan Posted June 12, 2017 Posted June 12, 2017 (edited) Player Name: Shizuochan Inquisitor D Power Level: 10 (150/150PP) Trade-Offs: +5 Attack Bonus/-5 Damage ; +5 Defence/-5 Toughness Unspent Power Points: 0 In Brief: Intrepid detective hero slash aspiring writer with the powers of anatomic separation, and a fine appreciation for the martial arts. Alternate Identity: Kenneth ‘Kenny’ Xia (Xia Yifei) Identity: Secret Residence: Freedom City Birthplace: Shandong, China Occupation: English Tutor Affiliations: N/A Family: Parents (Freedom City), Sister (Freedom City), Brother (Studying in Beijing, China) Description: Age: 27 (DoB: 1990) Gender: Male Ethnicity: Asian (Chinese) Height: 5’9” Weight: 165lbs Eyes: Hazel Hair: Black A lean, compact man of average height, innocuous looks and unruly hair. In everyday civilian life, the picture perfect representation of ‘uninspired’: baggy leisurewear (his wardrobe consists primarily of sweatpants, oversized flannels and university hoodies), tired eyes and a lazy disposition. As Inquisitor D, favors a hero-ing outfit of black and grey. A mask of grey covers his face, while a slim-fitting leather make allows for a balance of mobility and protection. Power Descriptions: At any given time, Inquisitor D is able to split off segments of his body, which are able to move around through flight. Although disconcerting, the appearance of the act is not so gruesome - thankfully, the magic of the 23rd Hexagram makes this a bloodless endeavor. History: Young aspiring novelist Kenneth Xia was, for lack of a better word, bored. He had attributed it to his parents forcing him to work his way into law school (which he had little to no interest in), although he was aware that perhaps he was straw-manning. Even when he brainstormed for his latest police procedural novel, or began feverishly typing away overly dramatic monologues, Kenneth felt empty. Kenneth had felt emptiest, however, just before the most important night of his life. As he descended into dream-sleep (unexpected, as he had not dreamed for quite some time), the blissful black of slumber became a garden of jade, with a single table of lacquered bamboo. Upon the table was a book bearing an ephemeral glow; Kenneth recognised it as the I Ching. At this point in human history, the I Ching was mass published! Yet, in his dreamscape, he felt compelled to read it. When he awoke, Kenneth Xia was imbued with the principles of the 23rd Hexagram, Bo. The 23rd of the Hexagrams compelled him to lay bare the secrets of life, the peel away the corrupt hands that held them. It blessed him with an innate understanding of the martial arts and the ability to split himself into multiple entities - in return, it bound Kenneth to a destiny as an agent of truth. As such, the aspiring crime-novelist became Inquisitor D, a reference to fabled Chinese lawman Di Renjie. Compelled by spell to solve criminal mysteries aplenty, Inquisitor D went to work in the heart of Freedom City. Personality & Motivation: An aspiring writer, Kenneth Xia had, in his mind, romanticised everything - and thusly became inevitably disappointed when he experienced the real thing (the thing being, naturally, life and what it had to offer him). The sole exception, however, has been the night-vigilante act; the visceral adrenaline and fear of it has taken him completely. In essence, one could say Inquisitor D’s reason for existence is the seeking of thrills. On the other hand, the romanticising writer did not die when the intrepid detective was born, Kenneth is still in love with the idea of the ‘good end’. Save for the most vile of villains, Kenneth wishes for the happiest of endings for all; redemption for the criminals, salvation for the innocent. Apart from the matter of criminals however, is Kenneth’s love for the mystery - one day, he hopes to unravel a mystery that does not disappoint him. Powers & Tactics: A skilled martial artist, Inquisitor D is nonetheless cognisant that his forte lies within his skills, as opposed to his physicality. He prefers to stick to the shadows of night, using his anatomic abilities to scout/distract, and then subduing his enemies once the path of least resistance has been discovered. As far as CQC goes, Inquisitor D prefers to grapple and subdue, and aims to minimise the damage dealt to his foes. Complications: Secret: Identity Responsibility: Currently employed as a University-level writing tutor, Kenneth needs to pay the bills by accommodating his students’ schedules. Enemy: Kenneth derives his anatomic power from the 23rd Hexagram (‘Bo’) of a magical copy of the Chinese Classic, the I Ching. Each Hexagram grants power to only one living wielder; Lao Shiren the Tyrant wishes to consolidate the power of the 64 Hexagrams. ‘Naturally’, this involves killing the living wielders of them. As such, ‘Inquisitor D’ often runs afoul of the Tyrant’s agents. Good End: Inquisitor D strongly disapproves of the “prison industrial complex”. Save for perpetrators of the most abhorrent crimes, Kenneth will, perhaps foolishly, go out of his way to attempt to ‘redeem’ criminals, even when they blatantly have no interest in it. Compulsion of the 23rd Hexagram: The Principle of Bo, the 23rd Hexagram of the I Ching is to ‘peel away’, to lay bare what lays within. As such, Kenneth Xia is supernaturally compelled to solve every mystery, unravel every conspiracy. Abilities: 5 + 7 + 4 + 4 + 4 + 2 = 26PP Strength: 20 (+5) Dexterity: 24 (+7) Constitution: 18 (+4) Intelligence: 18 (+4) Wisdom: 18 (+4) Charisma: 14 (+2) Combat: 30 + 20 = 50PP Initiative: +7 Attack: +15 Melee, +15 Ranged Grapple: +20 Defense: +16 (+10 Base, +5 Dodge Focus), +5 Flat-Footed Knockback: -2/-1 Saving Throws: 4 + 4 + 4 = 12PP Toughness: +5 (+4 Con, +1 [Defensive Roll]) Fortitude: +8 (+4 Con, +4) Reflex: +11 (+7 Dex, +4) Will: +8 (+4 Wis, +4) Skills: 96R = 24PP Acrobatics 4 (+11) Bluff 8 (+10) Computers 4 (+8) Disable Device 6 (+10) Disguise 4 (+6) Drive 2 (+9) Escape Artist 2 (+9) Gather Information 4 (+6) Investigate 8 (+12) Knowledge (Behavioural Science) 4 (+8) Knowledge (Civics) 4 (+8) Knowledge (Current Events) 8 (+12) Knowledge (Streetwise) 4 (+8) Language 1 (Mandarin Chinese) Notice 8 (+12) Search 8 (+12) Sense Motive 1 (+5) Sleight of Hand 8 (+15) Stealth 8 (+15) Feats: 26PP Ambidexterity Beginner’s Luck Blind-Fight Defensive Attack Defensive Roll 1 Dodge Focus 5 Grappling Finesse Equipment 2 Hide in Plain Sight Improved Critical 2 (Unarmed) Improved Grab Improved Pin Improvised Tools Improved Trip Instant Up Power Attack Skill Mastery (Bluff, Escape Artist, Sleight of Hand, Stealth) Takedown Attack 2 Uncanny Dodge (Hearing) Equipment: Equipment 2 [10/10EP] - Camera [1] - Cell Phone [1] - Commlink [1] - Laptop Computer [1] - Digital Audio Recorder [1] - Video Camera [2] - Handcuffs [1] - Mini-Tracer [1] - Camo Clothing (Urban) [1] Powers: 9 + 3 = 12PP Anatomic Separation 3 (Extras: Variable Split (+1)) [9PP] (Magic) Flight 2 (Quirk: Limited to Separated Body Parts (-1)) [3PP] (Magic) Drawbacks: (-0) + (-0) = -0PP n/a DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC20 Damage (Physical) Totals: Abilities (26) + Combat (50) + Saving Throws (12) + Skills (24) + Feats (26) + Powers (12) - Drawbacks (0) = 150/150 Power Points Edited June 12, 2017 by Shizuochan
Fox Posted June 17, 2017 Posted June 17, 2017 An interesting concept! Could be neat to see in play, we haven't had a lot of Anatomic Separation outside of limited cybernetics and the undead. Abilities You've bought 52pp of abilities, here, not 26. Remember that it's 1pp per point of the base ability, not 1pp per point of bonus. Combat With +10 Base Defense and +5 Dodge Focus, this character would have a total Defense bonus of +15, not +16; guessing that's just a typo. With +5 Toughness (+4 Con, +1 Defensive Roll), your Knockback's always going to be -2. Equipment It's worth noting that characters are assumed to have things like cell phones and laptops without having to pay for them, since such items are ubiquitous in modern society. If you want a special version for hero work, though (eg, a phone not tied to your civilian identity), that's fair to buy here. Just pointing it out just in case! Powers M&M 2e doesn't really have 'quirks' - this would be a Flaw, mechanically.
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