olopi Posted June 22, 2017 Author Posted June 22, 2017 Okay, moving to Initiative: Nacht: Initiative: 1d20+3 14 Owen: Initiative: 1d20+6 20 Fall: Initiative: 1d20+1 21 As TA told me to go ahead: Initiative: 1d20+7 20 So that's Fall Zenith Owen Nacht Okay, let's get it going then. Fall is going to simply fall back for now, and then prepare something. And then Corinne's up!
olopi Posted June 22, 2017 Author Posted June 22, 2017 Nacht: Reflex Save: 1d20+11 27 Owen: Reflex Save: 1d20+5 19 Fall: Reflex Save: 1d20+3 14 So Fall fails, the others pass.
olopi Posted June 23, 2017 Author Posted June 23, 2017 Okay! Next up, Nacht: Moves ito Melee Range, then Aid Action to give Owen more Attack: Aid: 1d20+10 11 Which she botches completely. Owen will charge, soo: Attack: 1d20+10 11 ...wow, that's two nat 1. Fall prepares something, and then Corinne's up again.
TheAbsurdist Posted June 23, 2017 Posted June 23, 2017 Well her Shield is literally telling the blows 'no'. Can she scoop them up in a sphere, or spheres with Create Object?
olopi Posted June 23, 2017 Author Posted June 23, 2017 She can probably get Nacht and Owen in one, as they're more or less standing ontop of each other right now, and Fall in another one, or try to seperate all of them. But in general, yes
TheAbsurdist Posted June 23, 2017 Posted June 23, 2017 Also, she is returning to Jann, with Ammo. She gonna Miley Cyrus this s***.
TheAbsurdist Posted June 23, 2017 Posted June 23, 2017 Covering Jann with create object to generate shield. She is gonna ride the sphere she is on right into the jerk's face.
olopi Posted June 25, 2017 Author Posted June 25, 2017 Okay. Gonna move this back into initiative after this. No breaking out of the speheres just yet. Since Null's attack is Subtle by default, I'll say it hits automatically, but now that Jann's mentioned it, it won't anymore. DC 23 Toughness Save please, after which: Null: Initiative: 1d20+10 13 Jann: Initiative: 1d20+8 10 Corinne Null Jann
olopi Posted June 25, 2017 Author Posted June 25, 2017 Rolling for TA: Toughness Save: 1d20+8 22 Hey, can't say I rolled badly Bruised 1
TheAbsurdist Posted June 25, 2017 Posted June 25, 2017 I can. Corinne uses her Area attack. If he drops then she stays on him. If not, then she will teleport away. Also the objects she created will count as stone for descriptor purposes.
olopi Posted June 27, 2017 Author Posted June 27, 2017 Reflex Save: 1d20+10 17 so, Full Effect Toughness Save: 1d20+12 25 He does not mind! If the others are affected by the attack as well, tell me and I'll roll for them too. As for the Trip: Reflex Save: 1d20+4 18 That's a tie, but Corinne's 8 trump his 4, so he does in fact go prone!
TheAbsurdist Posted June 28, 2017 Posted June 28, 2017 It's selective, and I'd argue that everyone else is covered.
olopi Posted June 28, 2017 Author Posted June 28, 2017 Nacht: Toughness Save: 1d20+10 18 Owen: Toughness: 1d20+4 9 Fall: Toughness Save: 1d20+6 20 Some damage happens, then Null's up again. He'll do Trip 10 (Extras: Knockback, Area (Burst), Flaws: Range (Touch)) So that's a Reflex DC20, followed by either a DC20 STR/DEX or a DC15 STR/DEX Jann: Reflex Save: 1d20+12 32 wastes his crit. C'mon buddy. Dex: 1d20+8 15 just barely makes it. Gonna wait for your roll, then do Jann's actions and the post itself
TheAbsurdist Posted June 28, 2017 Posted June 28, 2017 Ref: 1d20+6 10 Fail Ref Dex: 1d20+3 21 But she don't go down easy
olopi Posted June 28, 2017 Author Posted June 28, 2017 Jann will attack, then! Null's prone, so -4. Which means Jann's gonna go for a full -5 Att +5 Dam. Attack: 1d20+8 26 Huh, that's a crit. And Autofired ... Defense 12, down to 8 because Prone. That's a difference of 8, so 4 extra Damage. 7 + 5 + 5 + 4, for a total of 21, so a DC36 Save. Toughness Save: 1d20+12 29 That's a Bruise + Daze.
TheAbsurdist Posted June 28, 2017 Posted June 28, 2017 Moves the ground sphere up. Ad then smacks teh other one into it. Hard, and slams that one back into the jerkface on the ground.
olopi Posted June 28, 2017 Author Posted June 28, 2017 Reflex Save: 1d20+10 17 Full Effect for Null, automatically full effect for the others Null: Toughness: 1d20+11 23 Nacht: Toughness Save: 1d20+9 27 Owen: Toughness: 1d20+4 18 Fall: Toughness Save: 1d20+5 20 So Null just avoids damage, the others get roughed up a bit
TheAbsurdist Posted June 30, 2017 Posted June 30, 2017 Port to a sphere, and she is gonna grind the one on Null to hold him there, pin him him, before Burst on her next turn.
olopi Posted June 30, 2017 Author Posted June 30, 2017 Okay, gonna say he needs to pass a DC18 DEX/STR as a Move action to be able to act this turn after that, since it's area based and not a grapple per se (in which case he couldn't do anything) Dex: 1d20+4 11 He fails that, so he's simply pushed onto the ground. -> He's dazed, nevermind Jann will do the same as last turn, continuing to simply dig into Null Attack: 1d20+8 25 Not a crit this time, but that's still +3 from AA, for 15 in total, so a DC30 Toughness Save: 1d20+11 28 Just a bruise, for Bruised 2 now. Corinne gets 1 HP as Nacht breaks out of the sphere and rejoins the fight, changing the initiative order to: Zenith Nacht Null Jann
olopi Posted July 2, 2017 Author Posted July 2, 2017 Gonna say Null can't dodge it since he's a bit tied down, so just Toughness for him Null: Toughness: 1d20+10 17 That's a Daze + Bruise, so Bruised 3 Nacht: Reflex: 1d20+11 22 She makes that, so Nacht: Toughness Save: 1d20+9 15 She fails the tgh save anyways, so she's Bruised Nacht: Reflex: 1d20+11 16 Makes the trip though, since that also gets halved IIRC?
TheAbsurdist Posted July 2, 2017 Posted July 2, 2017 Hate to be a poopy, but the other two in the Spheres are being treated to the burst too.
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