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King of the Hill (OOC)


Barnum

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Posted

Barnum, do I get an idea of his Imperviousness with the hit?

If it were a regular game, GM vs. Players, I'd say yes. In PvP, I'm not so sure. If not, however, there is no real in-game mechanism for finding that out . . . so . . . I'm inclined to say "yes."

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Posted

I know that the Blast isn't as effective as a straight-up punch would be (that Power Attack for 2 isn't any good), but I wanted to mix it up. It appears as though it doesn't matter. A natural 1 is as a natural 1 does. Finally, I figured that the miss would still hit something - just not what I was aiming for. It's clear that it's a different sort of attack than the one that Nanowire shrugged off without effort.

Posted

I know that the Blast isn't as effective as a straight-up punch would be (that Power Attack for 2 isn't any good), but I wanted to mix it up. It appears as though it doesn't matter. A natural 1 is as a natural 1 does. Finally, I figured that the miss would still hit something - just not what I was aiming for. It's clear that it's a different sort of attack than the one that Nanowire shrugged off without effort.

Posted

I know that the Blast isn't as effective as a straight-up punch would be (that Power Attack for 2 isn't any good), but I wanted to mix it up. It appears as though it doesn't matter. A natural 1 is as a natural 1 does. Finally, I figured that the miss would still hit something - just not what I was aiming for. It's clear that it's a different sort of attack than the one that Nanowire shrugged off without effort.

Posted

The "aiming for the jump jets" is just flavor. If he hits and does damage, maybe you'd stumble for a second, but not enough for an actual game effect.

The Toughness save is DC 28. Let's see if your luck holds out. :)

Posted

The "aiming for the jump jets" is just flavor. If he hits and does damage, maybe you'd stumble for a second, but not enough for an actual game effect.

The Toughness save is DC 28. Let's see if your luck holds out. :)

Posted

The "aiming for the jump jets" is just flavor. If he hits and does damage, maybe you'd stumble for a second, but not enough for an actual game effect.

The Toughness save is DC 28. Let's see if your luck holds out. :)

Posted

No such luck, I burned my Hero Point to reroll and got the same result. :cry:

That's a Bruise for me, so I'm down to +11 Toughness. On the game front, I'm Bluffing you with a great roll, so I'm hoping you'll do something suitabley supervillain-ish, like gloat copiously so I can nail you while you're Flatfooted. :)

Posted

No such luck, I burned my Hero Point to reroll and got the same result. :cry:

That's a Bruise for me, so I'm down to +11 Toughness. On the game front, I'm Bluffing you with a great roll, so I'm hoping you'll do something suitabley supervillain-ish, like gloat copiously so I can nail you while you're Flatfooted. :)

Posted

No such luck, I burned my Hero Point to reroll and got the same result. :cry:

That's a Bruise for me, so I'm down to +11 Toughness. On the game front, I'm Bluffing you with a great roll, so I'm hoping you'll do something suitabley supervillain-ish, like gloat copiously so I can nail you while you're Flatfooted. :)

Posted

Well, I don't know about flat-footed, but I will hold off on attacking this round, and ask you to surrender. After all, this isn't a fight to the death (or the unconscious). He'll take total defense, which doesn't do much for him with his usual low defense. After all, a PC who keeps spending his action to defend will always lose a one-on-one battle.

Posted

Well, I don't know about flat-footed, but I will hold off on attacking this round, and ask you to surrender. After all, this isn't a fight to the death (or the unconscious). He'll take total defense, which doesn't do much for him with his usual low defense. After all, a PC who keeps spending his action to defend will always lose a one-on-one battle.

Posted

Well, I don't know about flat-footed, but I will hold off on attacking this round, and ask you to surrender. After all, this isn't a fight to the death (or the unconscious). He'll take total defense, which doesn't do much for him with his usual low defense. After all, a PC who keeps spending his action to defend will always lose a one-on-one battle.

Posted

Okay, Nanowire has blasted out of there, moving 69 miles per second. Of course, this is impossible in real life - you'd either burn up in the atmosphere, leaving a ten mile long carbon streak that was all that was left of your remains, or you'd simply go splat as the air compressed into an effectively infinitely thick steel wall.

Ain't rubber physics grand? :D

Nanowire will be back next turn, bringing a whole mess of pain with him.

Posted

Okay, Nanowire has blasted out of there, moving 69 miles per second. Of course, this is impossible in real life - you'd either burn up in the atmosphere, leaving a ten mile long carbon streak that was all that was left of your remains, or you'd simply go splat as the air compressed into an effectively infinitely thick steel wall.

Ain't rubber physics grand? :D

Nanowire will be back next turn, bringing a whole mess of pain with him.

Posted

Okay, Nanowire has blasted out of there, moving 69 miles per second. Of course, this is impossible in real life - you'd either burn up in the atmosphere, leaving a ten mile long carbon streak that was all that was left of your remains, or you'd simply go splat as the air compressed into an effectively infinitely thick steel wall.

Ain't rubber physics grand? :D

Nanowire will be back next turn, bringing a whole mess of pain with him.

Posted

Your flight power is based on gravitics, correct? In most concievable implementations of gravitic-based flight, it would be fairly trivial to use the same tech that's directly moving you to move the air out of the way for reduced drag. The fact that you're being gravitically accellerated takes away any inertial problems that might stem from acceleration, too.

No rubber physics required.

Posted

Your flight power is based on gravitics, correct? In most concievable implementations of gravitic-based flight, it would be fairly trivial to use the same tech that's directly moving you to move the air out of the way for reduced drag. The fact that you're being gravitically accellerated takes away any inertial problems that might stem from acceleration, too.

No rubber physics required.

Posted

Your flight power is based on gravitics, correct? In most concievable implementations of gravitic-based flight, it would be fairly trivial to use the same tech that's directly moving you to move the air out of the way for reduced drag. The fact that you're being gravitically accellerated takes away any inertial problems that might stem from acceleration, too.

No rubber physics required.

Posted

Okay, gravitically-induced supercavitation aside, what Nanowire just did was impossible. :)

Besides, reactionless thrusters are very much in the realm of rubber physics - right up there with zero point energy. It might be cool to have access to an unlimited amount of vitual mass, but just don't see it happening anytime soon.

Posted

Okay, gravitically-induced supercavitation aside, what Nanowire just did was impossible. :)

Besides, reactionless thrusters are very much in the realm of rubber physics - right up there with zero point energy. It might be cool to have access to an unlimited amount of vitual mass, but just don't see it happening anytime soon.

Posted

Okay, gravitically-induced supercavitation aside, what Nanowire just did was impossible. :)

Besides, reactionless thrusters are very much in the realm of rubber physics - right up there with zero point energy. It might be cool to have access to an unlimited amount of vitual mass, but just don't see it happening anytime soon.


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