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Vita Nexus (PL10; Kaiser6012)


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Posted (edited)

VITA NEXUSVita Nexus HM.png
Power Level: 10 (150/151PP)
Unspent Power Points: 1
Trade-Offs: +3 Attack / -
3 Damage (Drain), -1 Attack / +1 Damage (Stun, Blast), -3 Defense / +3 Toughness

 

In Brief: Bearer of a medieval bloodline curse that causes the afflicted to become the eye of a vacuum of mental, spiritual and physical energy. Vita Nexus is the latest afflicted and possibly the one most motivated to find a solution. 

Catchphrase: None per se, though most of his actions are accompanied by latin chanting or incantations. 

Themehttps://www.youtube.com/watch?v=HV-QrEAnF-E.

 

Alternate Identity: Robert Spalding (Public)
Birthplace: Eugene, OR, USA.

Residence: Freedom City, USA 
Base of Operations: Out of his own house and car. Very street level, our Vita Nexus is currently.
Occupation: Robert works in a small library in Parkside - it's a pleasant enough place, though Vita's presence tends to coincide with the quiet times.
Affiliations: At the moment, Vita's social circle is extremely small. He keeps in contact with his family, who live out in Hanover, but he's been something of a recluse since moving out three years ago. The closest thing he has to a friend is Gregor Kisliak, his boss and proprietor of Kisliak's Oddities, a small and eclectic library in Parkside.
Family: Vita's mother and younger sister both live in Hanover (The suburb, not the European region.). He has extended family, but their whereabouts are unknown to him and could be anywhere from Egypt to England. 

 

Description:
Age: 24  (DoB: 24/2/1993)
Gender: Male
Ethnicity: Caucasian 
Height: 5' 10" / 175 cm.
Weight: 142 lb / 63 Kg.
Eyes: Black, without iris or sclera.
Hair: Black

When on "the beat", Vita Nexus prefers to wear a solid trenchcoat as his main fashion statement, along with sturdy boots and khakis. His hair is long and tied into a loose ponytail and he is almost never without a thick notebook and analog writing instrument. He only uses a phone to call others, fearing shorting it out with his power by draining it's charge unnecessarily.

 

History:
To describe the story of Vita Nexus, one first needs to delve deep into the history of the Dark Ages, to an unrecorded village in a backwater duchy somewhere in modern-day Italy, where a local baron dabbles in the dark arts. He had long since graduated from petty thaumaturgy, experimented in alchemy and conjuring as a fun hobby and had summoned tens of demons and devils to barter for secrets and forbidden lore. But he found himself stymied at every step by a lack of potential - he had the skill, but the raw power to be able to experiment as he wanted escaped him. So he focused his attention on this endeavour, and soon hit upon a solution. It would cause suffering, but he wouldn't have to be the one to suffer, so it was a price he gladly paid. The details of the ceremony have long been lost to time, but the result was what he wanted - a conduit of powers that only he could tap that would last forever, all anchored to one of his peasant farmers. The farmer was spirited away from the village for the sole purpose of becoming victim to this arcane curse and, once his part was played, was spirited back. All that is known is that the ceremony took place over the course of a single night, and marked the villager - and his kin - forever.

 

That villager soon found his life turned upside down. He was marked with eyes of pitch black and skin like that of those dead, cold and pale. People who once greeted him with smiles and cheer now had no warmth for him - only cold sneers and suspicious minds. Crops failed, animals sickened and all of this fell on this unnamed peasant's shoulders. It did not take long before he was asked - upon threat of force - to leave. So began a period of restless travel for him and his family, not staying i one place for more than a few months. Heartbreak followed in his wake, and soon after he passed on. As the life slipped out of his body, though, the true pain of the curse was made manifest as his eldest daughter, then thirteen, complained of a chill passing through her body. It took an hour for the curse to fully take hold, after which she bore the same marks as her father - cold, pale skin, eyes the color of a moonless night and the pain of ages on her face as she took the burden upon herself.

 

And so time passed. The family continued to travel, continued to hide their nature and try and manage as best they could. When powerful, strong-willed inheritors came along great strides were made and eventually a peculiar mixture of magical tricks, meditative techniques and even martial exercises began to be passed down the family. It was no cure, but it aided their plight by allowing them the capacity to direct and channel the siphoning force away from those most at risk and focus it instead towards better targets - even themselves, should they need to. This, combined with a population and technology boom simply unimaginable to the original warlock noble who cursed the family so long ago, caused the curse's impact to lessen. Outright hatred faded, though the family still suffered mistrust and found no familiar home anywhere, even in the New World. Life could continue and even thrive if an Adficio sufferer lived nearby, though conditions remained difficult for those already infirm or susceptible.

 

It is into this world that Robert Spalding was born. His childhood was as good as it could be for that of his bloodline, especially the eldest born. His grandmother, Ruby Spalding, held out against the curse for an admirable length of time, reaching the ripe old age of seventy before passing. He was home schooled in both traditional academics and the Adficio Supprimere, the arts that allowed control and direction of the Vita Adficio, and at both he proved a capable student, inquisitive and dedicated at both the study and the arts. He was well on his way to full control of the arts when his grandmother passed, bestowing the Adficio upon his father when he was 14. He was not made of the same stuff as his mother, though, and rapidly fell ill. Robert watched his father go from a healthy, happy man to one on his deathbed within two years, and the fall etched itself into his mind. As Anthony Spalding faded out of this world and Robert felt the chill run through his body, he made an oath.

 

"I will not allow the Vita Adficio to claim me, or any other. If there is a way, I will put an end to this curse, once and for all."

 

The identity of Vita Nexus, the Meeting Point of Life, came soon after. He moved out of home when he was first able, at the age of 21 and set himself up with a job in a small, run down private library owned by a spry old man in Parkside named Gregor Kisliak and started living two lives. By day, Robert Spalding was a recluse and keeper of order in Kisliak's Oddities and peruser of as many musty old tomes as he could. By night, though, when the shadows are deep and people of ill intent begin to stir, Vita Nexus hit the streets, feeling out the terror of victims and the malice of assailants and bringing them to the justice they deserve. He knows the reputation of Freedom City as one of the hubs of metahuman activity on the East Coast and believes that, should he catch the right person's attention, he might find a way to the release he seeks...

 

Personality & Motivation:
For all the doom and gloom the curse inflicts upon him and those around him, Vita Nexus is a surprisingly optimistic sort. That's not to say he's a ray of sunshine, but he's often quietly confident and sure that his powers and foresight will see him through whatever troubles might come his way. His motives are surprisingly simple - find a way to remove the Adficio curse from his family and, while he searches, use his unusual talents to help make the world a better place.

 

Powers & Tactics:
Vita Nexus relies on the side-effects of the Adficio to both protect him from harm and prosecute his battles - in defense, the Adficio draws the speed and severity of incoming projectiles away before impact, turning lethal blows into uncomfortably hard impacts and making even light weapons feel sluggishly heavy. In attack, the Adficio can incapacitate a foe by drawing away their very vitality and suppressing mental activity to the point of unconsciousness. Such assault is eminently recoverable and, excepting outside influence, controlled to the point of posing no real risk of death. His strategies would be bull-headed were it not for his capacity to protect himself from harm using the Adficio, directly provoking responses from aggressive targets before subduing them.

 

Power Descriptions:

Vita's powers are often associated with darkness, cold and the requirement of great effort to overcome. His Stun power manifests as people becoming muddle-headed and easily confused until they eventually slip into unconsciousness, his conjured Darkness is always unpleasantly (but not dangerously) cold and his Drain ability often causes a dimming of light in the immediate area as well as chills and numbness. As a result, Vita's skin and immediate environs are always cold, clammy and just a little bit darker than what one would expect. Touching or striking him, in particular, can feel like moving through treacle.

 

Complications:
Always Looking For an End to the Curse: Though Vita Nexus shoulders the burden of the Adficio admirably, there is no hiding the fact that it shortens his lifespan and severely impacts his quality of life as well as that of a significant proportion of his family. As such, sources of arcane lore and knowledge are the single most precious treasures for Vita, and he will go out of his way to discover them if there is reason to believe they exist.

No Love For The Adficio: Part of the Vita Adficio's side effects is a decay of the bonds between people, especially involving the person at the heart of it all. The end result of this is a general mistrust, suspicion and sometimes outright paranoia towards Vita. This is not nearly as pronounced with empowered people, since their souls are much more extensive than most.

Walking Magical Dynamo: The Vita Adficio has been quietly and efficiently siphoning energy away from the world for between 5 to 9 centuries, with no outlet for the power harvested. That makes whoever is "blessed" with the Adficio a walking battery of magical potential possibly unmatched in the world, and the life of the person very, very inconsequential.


Abilities: 2 + 4 + 6 + 8 + 10 + 4 = 34PP
Strength: 12 (+1)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 18 (+4)
Wisdom: 20 (+5)
Charisma: 14 (+2)


Combat: 10 + 8 = 18PP
Initiative: +6
Attack: +13 Drain, +9 Stun, +9 Blast, +5 Base
Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed

Grapple: +6
Knockback: -11


Saving Throws: 3 + 6 + 8 = 17PP
Toughness: +13 (+3 Con, +5 Force Field, +3 Protection, +2 Defensive Roll)
Fortitude: +11 (+3 Con, +3, +5 Enhanced Trait)
Reflex: +8 (+2 Dex, +6)
Will: +13 (+5 Wis, +8)


Skills: 68R = 17PP

Bluff 8 (+10) Skill Mastery
Concentration 8 (+13) Second Chance

Craft (Artistic) 4 (+8)

Drive 4 (+6)

Investigate 6 (+10)

Knowledge (Arcane) 8 (+12) Skill Mastery

Languages 3 (English [Native], French, Latin, Spanish)

Medicine 4 (+9) Skill Mastery

Notice 4 (+9)

Perform (Singing) 4 (+6)

Search 5 (+9)

Sense Motive 4 (+9)

Stealth 6 (+8) Skill Mastery

 


Feats: 18PP
Attack Specialization 3 (Drain)
Defensive Roll

Dodge Focus 3 [Enhanced Trait]

Equipment 3

Fast Trick
Improved Initiative

Interpose

Luck 2

Precise Shot

Power Attack

Ritualist

Second Chance 1 (Concentration for Powers)

Skill Mastery 1 (Bluff, Knowledge [Arcane], Medicine, Stealth)

Trance

 

Equipment: 3PP = 15EP

Mid-Size Car [7EP]

Binoculars [1EP]

Flashlight [1EP]

Basic Medkit [1EP]

Multi-Tool [1EP]

Night Vision Goggles [1EP]

3X Handcuffs [3EP]

 

 

Powers: 3 + 8 + 4 + 5 + 31 = 51PP

All powers are Magic and Entropy in addition to any noted typings unless otherwise noted.

 

Nullify 10 (Permotius Adficio, Targets one Emotion Control power; Extras: Area [General, Shapable], Flaws: Distracting, Range [Touch], Drawbacks: Power Loss [Unable to Speak/Gesture, -2]) [3PP]

 

Force Field 8 (Adficio Tutamen; Extras: Linked [Enhanced Trait 8]) [8PP] + Enhanced Trait 8 (Adficio Immunitas; Fortitude +5, Extras: Linked [Force Field 8], Flaws: Duration [Sustained] Feats: Dodge Focus 3) [4PP]

 

Immovable 5 (Motus Adficio) [5PP]

 

Magic Array 12 (24PP Array; Feats: Alternate Power 5, Dynamic 2) [31PP]

  • Base PowerDrain 7 (Focus Adficio, Ability Scores; Extras: Area [Targeted, Shapeable], Feats: Extended Reach 3) {24/24}
  • Alternate PowerStun 11 (Adficio Mensis; Extras: Alternate Save [Will, +0], Flaws: Action [Full], Feats: Accurate 2, Extended Reach 5, Sedation, Subtle 1, Drawbacks: Power Loss [Unable to Speak/Gesture, -2]) {19/24}
  • Dynamic Alternate PowerEnvironmental Control 11 (Calor Adficio; Intense Cold, Distraction [DC 5]; Feats: Indirect 2, Drawbacks: Power Loss [Unable to Speak/Gesture, -2]) {22/24}
  • Dynamic Alternate PowerObscure 11 (Lux Adficio; Auditory, Normal Vision, Drawbacks: Power Loss [Unable to Speak/Gesture, -2]) {20/24}
  • Alternate Power: Super Senses 13 (Adficio Profero; Mental, Living Awareness [3PP], Magic Awareness [3PP], Electromagnetic Awareness [3PP], Emotion Awareness [2PP], Feats: Extended Range 1, Acute, Drawbacks: Power Loss [Unable to Speak/Gesture, -2]) {11/24}
  • Alternate PowerBlast 11 (Vigor Adficio; Feats: Accurate 2, Drawbacks: Power Loss [Unable to Speak/Gesture, -2]) {22/24}



Drawbacks: (-2) + (-3) = -5PP

 

Vulnerability (Cold; Frequency: Common; Intensity: Minor [+1]) [-2PP]

Weakness (Cold Environs: Common; Intensity: Moderate (-1 Checks, Attack and Defense) [-3PP]

 


DC Block

ATTACK           RANGE              SAVE              EFFECT
Unarmed          Touch              DC 16 Toughness   Damage
Focus Adficio    Touch (20 ft.)     DC 17 Fortitude   Drain 1 Ability score
Adficio Mensis   Touch (30 ft.)     DC 21 Will        Stun

Vigor Adficio    Ranged (110 ft.)   DC 26 Toughness   Damage

 

 

Totals: Abilities (34) + Combat (18) + Saving Throws (17) + Skills (17) + Feats (18) + Powers (51) - Drawbacks (-5) = 150/151 Power Points

Edited by HG Morrison
+1PP for June 2017
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