Brown Dynamite Posted July 30, 2017 Posted July 30, 2017 So Argonaut flies out and takes advantage of Split Attack to target both Gorilla and the Psychic with a bolt of entropy! A 5/4 split Split Attack vs Gorilla (DC20) and Psychic (DC19): 1d20+11 31 And since that's a Crit. DC25 for Gorilla and DC24 for Psychic.
Avenger Assembled Posted July 30, 2017 Author Posted July 30, 2017 Tou vs 24: Psychic passes We'll say Hyperactive is no longer in melee with the gorilla, given his speed and that he took a mental blast in the meantime. Tou vs 25: Gorilla fails The Gorilla is bruised and dazed (I'll have him act anyway, HGM, so go ahead and take an HP)
Avenger Assembled Posted July 30, 2017 Author Posted July 30, 2017 Gorilla: Activates his Master Plan! He rolled pretty well on that check. He and his allies will start getting their +2 Bonus bonus on all skill checks and attack rolls next round. He goes ahead and hits the plane! It's an inanimate object with TOU 15 (normally a plane would obviously not be that armored but hey, it's Air Force One!) The part of the plane he's hitting is now injured. New round! Firebreather: 26 Hyperactive: 23, down 1 HP Electroman: 19 Psychic: 17, Bruised x1 Chrome: 15 El Huracan: 13 Miracle Girl: 12 Argonaut: 8 Gorilla: 5, bruised x1 Hyperactive is dazed this round. Firebreather blasts the plane where the gorilla is attacking it! It's an inanimate object, so it's now Injured x2. Electroman is on fire support - he'll take this opportunity to blast the very effective Argonaut. Attack vs. Argonaut: 16 A miss! I'll have the Psychic go - have an HP, Heritage. She'll inflict a Mind Control effect on Miracle Girl. 13+2=15 ugh, what terrible dice luck they're having. Even with Miracle Girl's Vulnerability, that's still just a DC 18 check for you to overcome, Heritage.
Kolohehonu Posted July 30, 2017 Posted July 30, 2017 Isn't Hyperactive dazed? So shouldn't it skip him?
Avenger Assembled Posted July 30, 2017 Author Posted July 30, 2017 It's up to you - do you want to act (by spending an HP to shake the daze), or do you want to be skipped over?
Avenger Assembled Posted July 31, 2017 Author Posted July 31, 2017 Okay, need a Will save from Miracle Girl vs. Mind Control - check the post for math here
Heritage Posted July 31, 2017 Posted July 31, 2017 Casey's Will save: 1d20+10=12 Oh boy! Can I blow that newly-minted HP to buy off the Controlled condition? If so, I'm doing it!
Avenger Assembled Posted August 3, 2017 Author Posted August 3, 2017 Okay, Chrome is up as soon as I post IC.
Raveled Posted August 3, 2017 Posted August 3, 2017 (edited) Chrome is going to Charge into the fight with the Gorilla. Just trying to punch him now and distract him from the plane. Oh, to have Impervious and Interpose! His Attack is 9 + 10 + 2 from charging = 21. If that hits, it's a DC25 Toughness save. Either way, Chrome's at -2 Def for this round. Edited August 3, 2017 by Raveled
Avenger Assembled Posted August 6, 2017 Author Posted August 6, 2017 All right, he has juuuust enough movement to reach the Gorilla. And that does hit! Tou vs 25: http://orokos.com/roll/538661 He takes another bruise!
Avenger Assembled Posted August 8, 2017 Author Posted August 8, 2017 Okay, @TheRedGuy, you're up with El Huracan
TheRedGuy Posted August 8, 2017 Posted August 8, 2017 (edited) Moving Aníbal to the wing where the Psychic is. EDIT: O-kay, I misread the thread and for some reason thought Mind Knight was standing on the wing, as opposed to on the ground below the airplane. Will edit the IC post accordingly. Attacking with El Huracán's Blow Away (Trip) power. 1d20+10=26 If it hits, the damage bonus for knockback calculation is 10. Edited August 8, 2017 by TheRedGuy
Avenger Assembled Posted August 10, 2017 Author Posted August 10, 2017 That does hit! I'll go ahead and roll both the power check and the resist to speed things along . Power check: 21 vs. Dex: 16 Okay, that's going to knock her backwards about 500 feet, nice! Go ahead and edit your post if you want to make it sound even more badass. Okay, @Heritage is up with Miracle Girl.
Avenger Assembled Posted August 13, 2017 Author Posted August 13, 2017 Okay, gonna move this along tomorrow.
Heritage Posted August 13, 2017 Posted August 13, 2017 (edited) Sorry, I have trouble keeping up with the multi-PC combat threads; working on a post now. Edit: Unarmed strike vs Firelady: 1d20+10=14 Hmm; not sure if that hits, but if it does, that's a DC 25 Toughness save. Let me know, and I will post as soon as possible! Edited August 13, 2017 by Heritage
Avenger Assembled Posted August 17, 2017 Author Posted August 17, 2017 Okay, we're going to say the Gorilla and Argonaut take each other out this round. New round! Firebreather targets Chrome. That hits! Give me a DC 25 Tou save, Rav.
Raveled Posted August 17, 2017 Posted August 17, 2017 Chrome gets 11 on his Toughness check, +10 makes that 21. Yikes. Uh, since it's a HP to reroll and he'll Regen the Bruise anyway, I'll say he's going to spend a HP to clear the Daze on his turn.
Avenger Assembled Posted August 18, 2017 Author Posted August 18, 2017 Okay, Hyperactive will be up as soon as I post for the Gorilla and the Firebreather.
Kolohehonu Posted August 18, 2017 Posted August 18, 2017 Seeing the gorilla gone, and being pretty pissed about getting psychic blasted Hyperactive is going to go for the psychic. Attack the psychic: 1d20+10 19 dont think that hits, but if it does D.C. 25 toughness save. Then he's going to back away.
Avenger Assembled Posted August 19, 2017 Author Posted August 19, 2017 http://orokos.com/roll/541648 = she just makes it! Bummer.
Heritage Posted August 19, 2017 Posted August 19, 2017 Casey was trying to hit the pyrotechnic, not the psionic.
Avenger Assembled Posted August 20, 2017 Author Posted August 20, 2017 That also misses but I'll edit the post. That should do the trick.
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