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Gonna Need a Bigger Boat -ooc!


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Posted (edited)

Torpedo Lass Reporting for duty!

Initiative (+2 Dex, +8 Improved Initiative) Initiative (+10): 1d20+10 13

 

Question, what sort of material are these speedboats made of, and are the pirates wearing any sort of flotation device? Both are important for my opening gambit.

Edited by Sailor
Posted (edited)

Hmm...capsize it is... they can hold on to their boats...

 

I wager a hero point to go full speed under their boats to cause them to lose handling (leaving a capsize for a failed driving or piloting check for their boat) should suffice for a power stunt, angling my path of swimming to go under both of their boats? What would I have to do?

Edited by Sailor
Posted (edited)

Okay looks like it's safe then to say that I capsized both those boats in the first post. I can edit that in, then make my next post.

Edited by Sailor
Posted (edited)

You know, I'm going to spend a hero point again for a second power stunt with my swimming... pretty much I'm going to circle around the pirates with my swimming power to start spinning them around and give them some regrets in terms of their breakfast choices. Pretty much, to get them all in one place, but also to funnel them together into one spot. So... disorient them and hopefully ensure they're disarmed.

 

I'll be down to 1 hero point left after this stunt.

Edited by Sailor
Posted

Torpedo Lass has Swimming 10, so I'd wager the effect would be 15+10 for a DC of 25.

 

I just have to ask if there is a beach nearby where I can deposit the day's catch... ;) And practice my knot tying skills.

Posted

I forgot... this is a shipyard/dock... I wager there's ropes with floats usually used for bumpers for boats near the pier... I'll knock a post out after this emergency nap.

Posted

Ok Frenzy has a guy grappled beneath the water and he's going to use him as a projectile. 

 

Attack thug: 1d20+4 16

 

yep! That hits! Both of them will make toughness saves Toughness Saves: 2#1d20+2 3 17

 

nope neither beats his strength! 

 

Frenzy will then hide via a move action diving into the shadows below the dock. Skill mastery on that is 23, he has disappeared. 

 

The thug looking around and not seeing that target will attempt to attack Torpedo Lass

 

Attack TL: 1d20+2 18

 

which misses!

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