Electra Posted November 5, 2017 Posted November 5, 2017 Any problems with Raina using her Concealment to become invisible as soon as the fighting starts? I'm thinking like slipping into a shadow, poofing, and then unplugging all the things.
angrydurf Posted November 5, 2017 Author Posted November 5, 2017 Speakers will cut out at the top of round two. Woodsman is up.
Gizmo Posted November 5, 2017 Posted November 5, 2017 Let me know when there's an opportune time for Fred to duck behind the bar and start mixing up something helpful.
angrydurf Posted November 5, 2017 Author Posted November 5, 2017 Feel free to post that whenever you're up for it Giz. Don't worry about posting within the combat order.
Avenger Assembled Posted November 6, 2017 Posted November 6, 2017 Woodsman: Intimidate attempt 21 That's deplorable. 29 That's better! OK, that's versus DC 24 for the thugs - DC 22 if you think they have a clearly superior position, Durf.
Gizmo Posted November 6, 2017 Posted November 6, 2017 Reagent Bluff Check: 1d20+10 12 Wah wah. She'll use Skill Mastery on Knowledge [Physical Sciences] and Craft [Chemical] to get 30 on each and look for anything behind the bar she can use to her advantage.
angrydurf Posted November 15, 2017 Author Posted November 15, 2017 Two of the Bouncers will be spooked enough by Riley to trigger the "Afraid of the dying" clause of mind control and back away confused through the crowd. Three will try and jump Robin because they are weak minded fools. 14, 12, and 17 Not Good Enough. Well it's mostly drink mixers so a molotov would be the easy answer. But getting inventive with high proof and certain chemical agents in the little bit of cleaners and such back ther might be able to do something less pyrotechnic. What do you have in mind? In the meantime Cathy is up fresh from her dancing haze.
TheAbsurdist Posted November 18, 2017 Posted November 18, 2017 Since it is the start of another round, can I do another roll?
angrydurf Posted November 18, 2017 Author Posted November 18, 2017 Yea the speakers are gonna cut out after Cathys action and everyone still under the MC will be free.
Tiffany Korta Posted November 23, 2017 Posted November 23, 2017 I will spend a HP to create the following off of my Ice Control Array: Snare 8 (Extra: Burst Area [General], Selective Feat: Slow Fade [1 minute]) [33PP] As many of the security, I can get in the 40ft radius need a DC 18 Ref Save.
TheAbsurdist Posted November 24, 2017 Posted November 24, 2017 Shall I roll Initiative, or just assume last?
angrydurf Posted November 24, 2017 Author Posted November 24, 2017 That'll catch the remaining security Near the stage. I'll get a GM post up soon with a result. (rather than rolling for all the minions I'm just having them take ten and get caught as their reflex is not sufficient.) Corriene and Phaedra should roll init and I'll put them in the new round.
angrydurf Posted November 28, 2017 Author Posted November 28, 2017 Speakers cut out at the start of the round breaking the entrancement of the audience. The major rolls a 26 for init Round Two Initiative: 30 Nighthawk 3HP Uninjured 26 The Major Uninjured 22 Woodsman 3HP Uninjured 21 Zenith 2HP Uninjured 16 Security 10 Minions 10 snared 13 Frostbyte 3HP Uninjured 3 Ardent 1HP Uninjured Nighthawk is up once I get an NPC post and will get an HP for the vague surprise round the Major is getting.
angrydurf Posted November 28, 2017 Author Posted November 28, 2017 And thats a DC 20 Will save or be stunned for a round.
angrydurf Posted February 24, 2018 Author Posted February 24, 2018 Everyone gets an HP for the mind controled bystanders setback (That should allow everyone to shake off the stun if they need/wish). Woodsman gets an HP for the setback of not having his Bow when it would be super handy to have a good way to take this guy down without going upstairs. There are about 40 people needing to be talked/helped off the ledge (literally in this case) and he's going to try to make an escape under cover of bystanders and approaching police. The ten or fifteen security still on the floor are going to try to detain everyone. Raina still has he concealment up so might be able to utilize that to follow on her own but that might be dangerous, Corrine and Phae can try to meld into the crowd if they want as they have not been positively ID'd as being with Raina yet. (though they did turn in their phones connected to the tickets Raina won so eventually would be found out. Round Two Initiative: 30 Nighthawk 4HP Uninjured 26 The Major Uninjured 22 Woodsman 5HP Uninjured 21 Zenith 3HP Uninjured 16 Security 10 Minions 10 snared 13 Frostbyte 4HP Uninjured 3 Ardent 2HP Uninjured
Avenger Assembled Posted February 25, 2018 Posted February 25, 2018 -1HP for Inspiration -1HP to acquire Quick Change -1HP to stunt Dazzle 3 (visual, Extra: Area [Burst], Flaw: Action [Full]) off Woodsman's Equipment. Surging - spending an HP to cancel the fatigue Disappearing with a DC 30 Stealth check. 1 HP left
angrydurf Posted February 25, 2018 Author Posted February 25, 2018 I'll just say that blinds the security or enough of the crowd they are trying to get past to be a distraction and buy you all around before security gets to go again. Zenith is up.
Recommended Posts