Ari Posted September 3, 2017 Share Posted September 3, 2017 OOC for this thread. Suspense and suspicion at the first open court of Atlantis! Link to comment
Ari Posted September 3, 2017 Author Share Posted September 3, 2017 @Supercape Feel free to make any rolls you'd like to find out what Lord Steam is coming into this knowing. Link to comment
Supercape Posted September 4, 2017 Share Posted September 4, 2017 (edited) No rolls yet, I think! I will presume he is briefed on the details of the politics behind this? Edited September 4, 2017 by Supercape Link to comment
Supercape Posted January 28, 2018 Share Posted January 28, 2018 Making a search roll by the carvings: Search: 1d20+18 26 (Feel free to roll any future search or notice rolls if needed!) Link to comment
Ari Posted January 28, 2018 Author Share Posted January 28, 2018 Lord Steam finds a secret passage! Right beneath his feet. DC20 Acrobatics roll, please! Link to comment
Supercape Posted January 28, 2018 Share Posted January 28, 2018 Acrobatics: 1d20+8 23 Link to comment
Ari Posted January 28, 2018 Author Share Posted January 28, 2018 Dol-Druth's roll: 13. He falls headfirst into the submarine cavern. He's knocked unconscious for a little while and his frazzer goes flying somewhere into the water. +1HP Lord Steam, meanwhile, manages to land more elegantly and avoids injury. Link to comment
Supercape Posted January 29, 2018 Share Posted January 29, 2018 Raking 10 on Medicine for a 20 result. No medical kit so at -5, but should reach the DC 15 Revive status? (Trying to revive the Speaker) Link to comment
Ari Posted January 29, 2018 Author Share Posted January 29, 2018 Yeah that works. Dol-Druth is no longer Unconscious, but he is Bruised and has a -2 to all checks, saves and Attack rolls for the rest of the thread. Link to comment
Ari Posted February 2, 2018 Author Share Posted February 2, 2018 Stunting Super-Senses 1(Ultravision; Extras: Affects Others)[2PP], at 0HP and The Speaker takes a count of Fatigue. Link to comment
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