Ari Posted September 3, 2017 Posted September 3, 2017 OOC for this thread. Suspense and suspicion at the first open court of Atlantis!
Ari Posted September 3, 2017 Author Posted September 3, 2017 @Supercape Feel free to make any rolls you'd like to find out what Lord Steam is coming into this knowing.
Supercape Posted September 4, 2017 Posted September 4, 2017 (edited) No rolls yet, I think! I will presume he is briefed on the details of the politics behind this? Edited September 4, 2017 by Supercape
Supercape Posted January 28, 2018 Posted January 28, 2018 Making a search roll by the carvings: Search: 1d20+18 26 (Feel free to roll any future search or notice rolls if needed!)
Ari Posted January 28, 2018 Author Posted January 28, 2018 Lord Steam finds a secret passage! Right beneath his feet. DC20 Acrobatics roll, please!
Ari Posted January 28, 2018 Author Posted January 28, 2018 Dol-Druth's roll: 13. He falls headfirst into the submarine cavern. He's knocked unconscious for a little while and his frazzer goes flying somewhere into the water. +1HP Lord Steam, meanwhile, manages to land more elegantly and avoids injury.
Supercape Posted January 29, 2018 Posted January 29, 2018 Raking 10 on Medicine for a 20 result. No medical kit so at -5, but should reach the DC 15 Revive status? (Trying to revive the Speaker)
Ari Posted January 29, 2018 Author Posted January 29, 2018 Yeah that works. Dol-Druth is no longer Unconscious, but he is Bruised and has a -2 to all checks, saves and Attack rolls for the rest of the thread.
Ari Posted February 2, 2018 Author Posted February 2, 2018 Stunting Super-Senses 1(Ultravision; Extras: Affects Others)[2PP], at 0HP and The Speaker takes a count of Fatigue.
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