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EviscerusNox

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Posted

ok, going to have the Gangsters roll notice vs Bugbear's stealth

 

Stealth: 1d20+6 12  Stealth of a terrible 12

 

Perception: 1d20+0 11  Barely miss his presence

 

I guess he'll take a swing at a lowly thug and then do initiative

 

oooh, that's no good Ghost Strike Attack: 1d20+9 10

 

so initiative!

Initiative: 1d20+2 7  Bugbear is slowwwww

Initiative: 1d20+1 3  Thugs are actually slower

 

Brigandine i'm gonna rule can hear the ruckus so go ahead and roll initiative as well, will only take her a move to get there if she uses her speed power, but more like a full round if not and tries to extricate herself incognito like

 

Posted (edited)

I think Brig's going to start by making a Bluff check to get away from her date with grace. Then she'll Stealth down there. No powers as yet, since that involves getting big and glowy.

 

Results 10#1d20: 10 # 18 [1d20=18] 12 [1d20=12] 19 [1d20=19] 5 [1d20=5] 19 [1d20=19] 17 [1d20=17] 9 [1d20=9] 2 [1d20=2] 1 [1d20=1] 19 [1d20=19]

 

Bluff has Skill Mastery, so that's 22 to slip away. Stealth is 10+18 = 28 to avoid being detected by any mob guards.

Edited by Raveled
Posted

Ok so Declan's gonna take a swing at the skinny one

 

Attack Roll vs Fingers: 1d20+9 22

 

Hits so Finger's will save vs the attack:

Will Save vs Ghost Punch: 1d20+2 7

 

Ooh, not good, failed by 13 so that makes him unconscious as he's a minion

 

 

As for the rest of the thugs, they will all pull out pistols and unload into Declan to no affect as he is insubstantial.  

 

The 4 PL2 thugs are frightened enough by the display that they will bolt out the door right into the path of Brigandine as she was approaching said door, she gets surprise of course due to both her stealth check, and that it is very surprising to run into her!

 

 

 

 

Posted

Fffff--

She can't Hide in Plain Sight because she doesn't have that. What happens if she goes Large size in the corridor? Is there room for that?

Posted

Oh-kay. Brig's gonna turn her armor on and go Large. Taking her full round action to try and get the gangsters to run away from her.

 

Initiative is 2 + 12 = 14. Intimidate is 19 + 6 = 25, against the entire group.

Posted

Ok here's where things get interesting

 

Giving Brig an HP for the bad guys calling in hired muscle.

 

Also the man is dropping a flashbang, so going to need a reflex save and a fort save from Brigandine as well as Declan

 

 

Reflex save vs flashbang: 1d20+4 20

 

That's his reflex, now for Fort

 

Fort Save DC 14: 1d20+7 10

 

so makes the reflex save but fails the fortitude, he is deafened and blinded!

 

 

 

 

 

 

Posted

actually it's 2 reflex saves for dc 14, but he would have definitely failed a second reflex so instead he's just blinded

 

the fort is for sleep gas which isn't what he used (doi!)

 

so 2 reflex saves are needed for Brig, not a fort and a reflex

Posted

Her action this round, then? Brig's going to try and grapple this bozo. Melee attack check and then grapple check.

 

17 + 7 = 24 melee attack check, Grapple check is 9 + 21 = 30.

Posted

ok, forgot to roll for Toes  for the flashbang

 

Reflex save vs flashbang: 2#1d20+4 7 5

 

Both super failed so he's both blind and deafened, and the fight has left him so we're out of the combat essentially

 

go ahead and post IC the badass grappling moves of Brigandine and we'll go from there

 

 

  • 2 weeks later...
Posted

Okay, Brig makes a melee attack on Toes. 1 + 7 = 8, that sucks. Spending a HP to reroll that, 2 + 7 = 9. Well at least I get to add 10 to that to make 19. That should hit, grapple check is 19+21 = 40. If that doesn't nab him I'll hat my hat.

 

New numbers! More science!

Results 10#1d20: 10 # 10 [1d20=10] 19 [1d20=19] 13 [1d20=13] 16 [1d20=16] 18 [1d20=18] 2 [1d20=2] 9 [1d20=9] 12 [1d20=12] 18 [1d20=18] 3 [1d20=3]

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