Little Jo Posted September 26, 2017 Posted September 26, 2017 Hello! I've been talking in Discord and decided to do a super acrobat. Supercape said they'd do a build and needed a place to put it. Here we go.
Supercape Posted September 26, 2017 Posted September 26, 2017 (edited) On request: Super Acrobat Power Level: 10; Power Points Spent: 150/150 STR: +2 (14), DEX: +13 (16/36), CON: +3 (16), INT: +1 (12), WIS: +0 (10), CHA: +3 (16) Attack Bonus: +15 (Ranged: +15, Melee: +15, Grapple: +17) Defense: +15 (Flat-footed: +8), Knockback: -2 Initiative: +17 Saves: Tough: +3/+5, Fort: +8, Ref: +14, Will: +5 Skills: Acrobatics 12 (+25), Bluff 4 (+7), Craft (chemical) 4 (+5), Escape Artist 8 (+21), Knowledge (popular culture) 4 (+5), Notice 8 (+8), Sense Motive 4 (+4), Sleight of Hand 4 (+17), Stealth 8 (+21) Feats: Acrobatic Bluff, Equipment 6, Evasion 2, Improved Critical 2 (Powered Fists (Strike 3)), Improved Initiative, Skill Mastery (Acrobatics, Escape Artist, Stealth, Sleight of Hand) Equipment (30 EP) Utility Belt 20PP Array Alt Powers 6 BP: Flash Bang Grenades (Dazzle 5) (affects: 1 type + visual, DC 15; Burst Area (25 ft. radius)) [20/20 PP] AP: Bolos (Snare 4) (Alternate; DC 14) [8/20PP] AP: Mace Spray (Linked) Dazzle 5 (Linked; affects: visual senses, DC 15; Range (touch)) and Nauseate 5 (Linked; DC 15) [5+10=15PP] AP: Sleep Gas (Fatigue 5) (Alternate; DC 15; Cloud Area (25 ft. diameter, lingers), Poison) [20/20PP] AP: Smoke Grenade (Obscure 3) (Alternate; affects: visual senses, Radius: 25 ft.; Slow Fade (1 minute)) [10/20 PP] AP: Taser (Stun 5) (Alternate; DC 15) [10/20 PP] AP: Throwing Discs (Blast 4) (Alternate; DC 19) [8/20 PP] Concealable Microphone, Mini-Tracer, Night Vision Goggles, Rebreather, Powers: Caped Costume (Device 2) (Hard to lose) Powered Fists (Strike 3) (DC 20, Feats: Improved Critical 2 (Powered Fists (Strike 3)); Mighty) Protection 2 (+2 Toughness) Super-Movement 1 (slow fall) Enhanced Trait 20 (Traits: Dexterity +20 (36, +13)) Feature: Super Balance (Enhanced Trait 0) (Custom (+5 sitational bonus to balance rolls, +2 situational bonus vs trip)) Leaping 1 (training, Jumping distance: x2) Totals: Abilities 24 + Skills 14 (56 ranks) + Feats 11 + Powers 30 + Combat 60 + Saves 11 + Drawbacks 0 = 150 Possible Complications 1. Need some special serum, or rare spice / herb, to maintain super DEX. 2. High tech devices are maintained by a mysterious benefactor who may have his own agenda... 3. Vulnerable...super senses, certain things like vibrations can make character nauseasated as propioception is so acute. 4. Shocking. Electric attacks can temporarily disable "Power Fists", or send them into overdrive (shocking everything touched) 5. Blurt out. Whilst performing acrobatics, a side effect is to babble out whatever is on the characters mind. This might be irritating, or lead to an unfortunate secret being revealed. Edited September 26, 2017 by Supercape
Little Jo Posted September 26, 2017 Author Posted September 26, 2017 Thank you for your help, Supercape!
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