Little Jo Posted September 27, 2017 Posted September 27, 2017 The RidePower Level: 10 (150/152PP)Unspent Power Points: 2Trade-Offs: None In Brief: A mutant who is equally tough and flexible.Catchphrase: "Get ready for The Ride!"Theme: Alternate Identity: Ash Parker (Secret)Birthplace: Springville, AlabamaResidence: Lewes, DelawareBase of Operations: Freedom City, New JerseyOccupation: DeliveryAffiliations: SuperheroesFamily: Tiny, owner (is a cat). Martin Parker, father. Martha Parker, mother. Description:Age: 21 (DoB: 1996, February 14)Apparent Age: early twentiesGender: Fluid (he/him, she/her, they/them if you don't want to ask)Ethnicity: Half African-American, Half CaucasianHeight: 5'6"Weight: 130 poundsEyes: PurpleHair: Black Ash is very androgynous, with delicate features making them look much more softer than s/he is. Ash wears loose fit carpenter jeans and tshirts two sizes too large for them. The Ride wears a black leather body suit and a domino mask. History: Ash is an anomaly. One born with superpowers in their genetics. Throughout childhood s/he would see it in small amounts. Being 'naturally' athletic and acrobatic. S/He played sports (soccer and baseball), but what s/he really loved was dance. The freedom of movement encapsulated what s/he would grow into. Ash first encountered their full powers a few years ago, just after high school. A group of bigots wanted to know what Ash's 'real' gender was and attacked. The bigots tackled them down and thought they would remove Ash's pants. A surge of adrenaline hit Ash. S/He remembers smashing and dodging through the bigots until the group was knocked out. Ash had superpowers, but didn't know why or how it happened. S/He told their mother and father about the incident and they told them that there was a bigger world out there. S/He agreed. Taking the name X at first, s/he moved just out of town and designed a costume. For a few months they acted as a nightly guardian. S/He would take out muggers and thieves and smaller crimes. During the day, s/he would work temporary jobs. When Ash felt ready, s/he packed up their things and left their small town to go up north towards Freedom City. S/He Didn't go all the way up, settling in Delaware, right across the way from Freedom City. With this new life, double life even. In Lewes, s/he was Ash Parker. In Freedom City, s/he would be The Ride. Personality & Motivation: Ash is a sensual person. S/He enjoys the finer things in life. Good music, good food and drink. S/He loves to dance. It's like their favorite pastime. While Ash is particularly open about using their powers out of costume, s/he does not associate their heroic life with their 'normal' life. Ash works as delivery person in their out of costume persona because s/he's pretty fast. In costume, their priority is to protect innocents. Freedom City is a big step up, so s/he has to step up their game! Powers & Tactics: The Ride is fast and flexible, but also hits like a MAC truck, and could probably take a hit from said truck! The Ride uses their powers to knock out criminals with grace and power at the same time. Power Descriptions: Well, you really can't describe it other than Runs Fast with Speed. Jumps High with Leaping. Lifts Heavy Things and Hits Hard with Enhanced Strength and Super-Strength. Really Hard to Damage with Enhanced Constitution and Impervious Toughness. Ash and The Ride have no manifestations of their powers. Complications: Genderfluid: Ash does not feel comfortable in one gender. S/He may identify as female, male, both, or neither. May confuse or irritate bigots who believe elsewise. Human, Take Care Of Me: Ash has a cat named Tiny. No Relationships: Ash believes that s/he can't do that sort of thing in their normal life. Too many people aiming for the big target. It's why s/he's here now, to protect her parents. Two Lives: On top of having a secret identity, Ash lives a double life. S/He does not hide her powers in her normal persona. Everyone knows Ash Parker is not a superhero though! Abilities: 4 + 10 + 4 + 0 + 4 + 8 = 30PP Strength: 14/30 (+2/+10) Dexterity: 20 (+5) Constitution: 14/30 (+2/+10) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 10 + 10 = 20PP Initiative: +5 Attack: +10 Melee, +5 Ranged Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-Footed Grapple: +24 Knockback: -10 Saving Throws: 0 + 5 + 6 = 11PP Toughness: +10 (+2/+10 Con, +0) Fortitude: +10 (+2/+10 Con, +0) Reflex: +10 (+5 Dex, +5) Will: +8 (+2 Wis, +6) Skills: 68R = 17PP Acrobatics 15 (+20) Bluff 4 (+8,+12 Attractive) Diplomacy 4 (+8, +12 Attractive) Gather Information 8 (+12) Knowledge (current events) 6 (+6) Knowledge (popular culture) 6 (+6) Language 1 (English [native], Japanese) Notice 8 (+10) Perform (dance) 8 (+12) Sense Motive 8 (+10) Feats: 21PP Accurate Attack Acrobatic Bluff Attack Focus (melee) 5 Attractive Challenge - Improved Acrobatic Bluff Dodge Focus 5 Evasion Improved Trick Move-by Action Power Attack Skill Mastery (Acrobatics, Gather Information, Notice, Perform (dance)) Takedown Attack Uncanny Dodge (Auditory) Powers: 16 + 16 + 10 + 9 = 51PP (all powers are genetic and mutation descriptor) Enhanced Consitution 16 [16PP] Enhanced Strength 16 [16PP] Impervious Toughness 10 [10PP] Array 4 (8PP array, Alternate Power 1) [9PP] BP: Super-Strength 4 {8/8 PP} AP: Leaping 4 (x25; Running Long Jump 500 feet, Standing Long Jump 250 feet, High (Vertical) Jump 125 feet) {4/8PP} + Speed 4 (100MPH, 1000 feet per round) {4/8PP} DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 25 Toughness Damage Totals: Abilities (30) + Combat (20) + Saving Throws (11) + Skills (17) + Feats (21) + Powers (51) - Drawbacks (0) = 150/152 Power Points
Avenger Assembled Posted September 28, 2017 Posted September 28, 2017 You should add the Attractive bonuses to Bluff and Diplomacy on your sheet. You should stick the array math back on your Super-Strength/Leaping array. Looks good!
Little Jo Posted September 28, 2017 Author Posted September 28, 2017 Did both things you said. I don't have Ultimate Power, so I only know of Array from builds and what people tell me. Hopefully it's right!
TheAbsurdist Posted September 29, 2017 Posted September 29, 2017 Fixed some formatting concerns. Though, you do need to list the movement for Leaping, as well as Speed. For leaping just the adjust jump distance for each jump type (standing, running, and high), as well as the speed per Action in addition to the already listed MPH you have.
TheAbsurdist Posted September 29, 2017 Posted September 29, 2017 Okay, so we do need descriptor for the powers. As other related effects may impact your character differently. I.e. Nullify Powers (Mutation descriptor), Drain Powers (Technological descriptor), etc., etc. You can couch this at the beginning of the Powers section, or the Powers Description section. Additionally for esoteric Complications you will want to define how they can impact negatively. So how does Genderfluid causing bigots to be upset cause an issue? Or are there larger implications?
Little Jo Posted September 29, 2017 Author Posted September 29, 2017 The genderfluid complication is Prejudice. Some people don't accept that people arent one gender or no gender at all. If their small minds could comprehend it it wouldn't be a problem. Welcome to my day to day life.
TheAbsurdist Posted September 29, 2017 Posted September 29, 2017 As it stands the character is APPROVED, my overall concern is that the Complications wont ever come up. That said, it is something that can be revisited later in a character edit.
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