Supercape Posted October 2, 2017 Share Posted October 2, 2017 Toughness Save vs Coins: 1d20+10 11 for toughness save. Its a bit early in the day to fail by that much so I will spend an HP to reroll that. Toughness Save Reroll: 1d10+20 26 and so made. Knowledge Arcane: 1d20+20 33 Link to comment
EviscerusNox Posted October 2, 2017 Author Share Posted October 2, 2017 Ok so, with that roll you are able to tell with your vast knowledge of both the undead, cursed pirates and pirate things, and how magic works, that if it were possible to sever Moctezuma's link to the treasure then it is possible that the treasure would no longer be cursed, or if it still was, wouldn't be controlled by Moctezuma. His shade seems to be inextricably tied to the treasure so this could work both ways. Get rid of Moctezuma and the treasure is free, get rid of the treasure and Moctezuma is free. So too would be the souls of all those touched by the treasure, including the ghost of the ship. Link to comment
Supercape Posted October 2, 2017 Share Posted October 2, 2017 As per chat, rolls for the skeleton crew apart from Handsome Jack Sailor Skill: Stay on Deck: 9#1d20+13 30 28 32 15 23 19 14 14 31 So I make this: Stays on board: One Eyed Pete, Ginger Rose, Thin Lucy, Sweet Jennie Goes for a splash: Spike the Monkey, Gutboy, Billy the Fish, Razor Renzo, Lash And now a damage 10 effect Toughness save vs Shake: 9#1d20+5 23 20 23 23 15 22 15 23 17 So One Eyed Pete: Injured Ginger Rose: Injured, Dazed Thin Lucy: Injured Spike: Injured, Overboard Gutboy: Disabled, Dazed, Overboard Billy: Injured, Overboard Razor: Disabled, Dazed, Overboard Lash: Injured, Overboard Sweet Jennie: Injured, Dazed Link to comment
Supercape Posted October 3, 2017 Share Posted October 3, 2017 I think Montezuma is up but made an IC post anywa to react! Link to comment
EviscerusNox Posted October 3, 2017 Author Share Posted October 3, 2017 (edited) Ok so Moctezuma is well and truly screwed with this Kraken holding his ship so he's going to try and destroy the Kraken with a tornado of coins Attack roll Power Attack vs Kraken: 1d20+7 17 It's autofire so it beats defense by a lot since it's defense is 0 That's a DC 29 toughness save for the beast Edited October 3, 2017 by EviscerusNox Link to comment
Supercape Posted October 3, 2017 Share Posted October 3, 2017 Toughness vs Coins: 1d20+15 33 Link to comment
Supercape Posted October 5, 2017 Share Posted October 5, 2017 Ok so not releasing the ship. Move action: Command Kraken to crush (Damage 15 effect) the ship in the grapple and to put down the Black Flag. Move action: Command the Skeleton Crew to open fire with Black Flags Cannons: Fires at the Ghsost Ship again: 1d20+5 9 which may actually miss despite the size, if so, homing next round! Link to comment
EviscerusNox Posted October 6, 2017 Author Share Posted October 6, 2017 ok so toughness save: 2#1d20+17 19 35 since the first one fails by 11 the ship is taking on water (staggered, disabled, stunned), and the second attack hits but does no damage It's on it's last legs! Moctezuma is fine though. Revenge! Moctezuma's rage requires that the ship perform a strenuous action, which means it's going down, It's going to attack the black flag with guns! Moctezuma himself will throw coin tornado at Flintlock, this time it's a targeted area effect though so attack then Toughness save vs DC 27 for Flintlock and any of her crew in a 60 ft radius around her (you're call on how many, if any, that is) attack roll: 1d20+10 24 so Ghost ship hits and it's a DC 27 toughness save for the black flag attack roll: 1d20+10 20 a 20 to Hit Flintlock, which hits I believe Link to comment
Supercape Posted October 6, 2017 Share Posted October 6, 2017 So, Flintlock Toughness Saves Tough Saves: 2#1d20+10 22 17 ok I got it wrong so only the first save needed, that makes her bruised and dazed The Black Flag itself: Tough vs Cannon: 1d20+15 22 its injured Now the Skeleton Crew, i would imagine anyone dazed and overboard last round is probably underwater / sinking so immune, and Sweet Jennie will be by the cannons so probably protected / cover? so everybody else: Ill roll 10 times but omit Razor and Gutboy who are sinking Tough Saves vs Coins: 10#1d20+5 22 23 11 17 6 9 9 25 20 14 so they all fail and are thus "Disabled" meaning everybody but Sweet Jennie is sinking!. Don't worry folks, they are dead already! Sweet Jennie: Injured So Imagine in response Flintlock will just be dazed, whilst Sweet Jennie will fire the Cannons once more at Montz: Fires Cannon at Montz: 1d20+5 25 Bullseye crit! Now, as she is a minion its not actually a critical, but hey ho: In any case, that is a DC 25 Toughness save on him. Link to comment
EviscerusNox Posted October 6, 2017 Author Share Posted October 6, 2017 Moctezuma is in deep! Toughness Save: 1d20+8 18 18 toughness save, injured and stunned since failed by 7! Link to comment
Supercape Posted October 10, 2017 Share Posted October 10, 2017 Flintlock: Standard Action: Intimidate Intimidates Mortz: 1d20+16 24 Move action: Command Kraken to smash up Montz Swipes at Montz: 1d20+5 25 its all going well! Thats a DC 30 Toughness. or 35 if somehow the ghost is vulnerable to criticals. Fires Cannon at Motz: 1d20+5 20 might hit, and DC 25 if it does. Link to comment
EviscerusNox Posted October 11, 2017 Author Share Posted October 11, 2017 (edited) ok so sense motive is: Sense Motive: 1d20+12 28 Not shook toughness save: 1d20+7 27 A lucky natural 20, so he's just Injured again! The cannon misses him unfortunately. Moctezuma gets to act again and power attacks an autofire coin shot at Flintlock attack roll Pow Attack vs Flintlock: 1d20+7 24 Hits, succeeds by 4 with adds 2 damage, so 7 damage added total is a DC 32 damage effect Edited October 11, 2017 by EviscerusNox Link to comment
Supercape Posted October 11, 2017 Share Posted October 11, 2017 Damage 15 effect, this is going to get nasty then! Damage save vs COins: 1d20+10 28 a lucky lucky roll, although I think she is already bruised, so a 27, making her bruised x2 and dazed? Link to comment
EviscerusNox Posted October 11, 2017 Author Share Posted October 11, 2017 that's the right of it! Link to comment
Supercape Posted October 11, 2017 Share Posted October 11, 2017 Right, so the Kraken and Jennie are just going to repeat their actions: Swings tentacles at ghost: 1d20+5 8 Kraken Misses Sweet Jennie will fire the cannons again, plus the missed one has a chance to swing back Fires Cannon, and homing cannon, at Ghost: 2#1d20+5 25 8 A hit with the first, so a DC 25 Toughness save, and the homing cannon ball splishes into the ocean. Link to comment
EviscerusNox Posted October 13, 2017 Author Share Posted October 13, 2017 okie doke here's the toughness save toughness save: 1d20+6 13 ouch, fail by 12 so staggered, disabled and stunned! He's on the ropes! Link to comment
Supercape Posted October 13, 2017 Share Posted October 13, 2017 Ok as he is on the ropes spending two move actions to command the Kraken and Jennie to stop attacking. Lets see if we can get something out of him with words! Link to comment
Supercape Posted October 16, 2017 Share Posted October 16, 2017 Then let us finish this! Two move actions to command the Kraken and Sweet Jennie They shall both attack using +2 attack/-2 DC shift: Attck the ghost of M: 2#1d20+7 22 18 The Cannon looks like it will hit (DC 23 Toughness), not sure about the Kraken. If it misses by 4 or less then I imagine its the Attack Area Rules (p35)? (Attack hits but can evade, reflex save vs DC 23 for half damage, evasion rules in play). Its a DC 28 Toughness save base. Link to comment
EviscerusNox Posted October 16, 2017 Author Share Posted October 16, 2017 toughness save: 2#1d20+6 11 14 If he made the save for reflex wouldn't matter with that low a roll He is now but mist on the wind! Link to comment
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