EternalPhoenix Posted September 29, 2017 Posted September 29, 2017 We wastes no time. Initiative, Vorik. You're up against Temporal Hacker. http://orokos.com/roll/554302 32 for TH.
Removed. Posted September 29, 2017 Posted September 29, 2017 Let the games begin! Dice Roller Roller Vorik Character Mannequin Campaign Danger Zone Description Initiative Results 1d20+4: 15 [1d20=11]
EternalPhoenix Posted September 29, 2017 Author Posted September 29, 2017 TH goes first, and she's not in a peaceable mood for reasons my post will explain. Let the rolls continue. She'll be switching array slots to the Autofire Blast. http://orokos.com/roll/554309 26. DC of a regular hit is 25, but autofire adds 1 to the DC for every 2 the roll exceeds the target's defense, to a maximum of +5. She's made that, so the Toughness save DC would be 30. And then it'll be your turn, Vorik.
Removed. Posted September 30, 2017 Posted September 30, 2017 Coming out of the gate strong huh? Dice Roller Roller Vorik Character Mannequin Campaign Danger Zone Description Toughness Results 1d20+16: 31 [1d20=15] I may not be quick to dodge but I am made of tougher stuff!
Removed. Posted September 30, 2017 Posted September 30, 2017 Going to use my Armory Array and use my Shock Punch in combination with my anatomic separation to punch you from a distance. Dice Roller Roller Vorik Character Mannequin Campaign Danger Zone Description Shock Fist Results 1d20+10: 16 [1d20=6] Pretty sure thats a miss.
EternalPhoenix Posted September 30, 2017 Author Posted September 30, 2017 Well, let's do it again. Ranged battle yay. http://orokos.com/roll/554328 27. Second verse, same as the first. The initial DC is again 30 for the previous reasons, but the Blast also has Secondary Effect on it. But good news! The Autofire bonus is stripped away, so that save is just DC 25.
Removed. Posted September 30, 2017 Posted September 30, 2017 Dice Roller Roller Vorik Character Mannequin Campaign Danger Zone Description Tough Results 1d20+16: 23 [1d20=7] Just missed it. 1 wound
Removed. Posted September 30, 2017 Posted September 30, 2017 Gonna mix things up by switching to my Prevention Haze in hopes of blinding and deafening you. It has a radius of 250ft. Lets see how you deal with that.
EternalPhoenix Posted September 30, 2017 Author Posted September 30, 2017 All right, I'll put it here too. I might not have been clear enough. That was two Toughness saves, one at DC 30 and one at 25.
Removed. Posted September 30, 2017 Posted September 30, 2017 Oh my bad on misunderstanding well take the first roll for the dc 30 and here is the dc 25 roll Dice Roller Roller Vorik Character Mannequin Campaign Danger Zone Description Tough Results 1d20+16: 22 [1d20=6 Thats another wound and I think I was stunned from the 1st?
EternalPhoenix Posted September 30, 2017 Author Posted September 30, 2017 Dazed. We don't use stunned. Dazed goes away on your turn, so you're still good using on the Obscure. Since you've gone and done that, she can't see you to hit you. (technically like a 50/50 shot, regardless of how attack roll goes), so instead she'll change array slots and use her Time Stop. DC 20 Reflex save for half, DC 20 again not to be Slowed or Stopped. It is a General area, so she doesn't have to see her target. And the secondary effect triggers again. DC 25 Toughness save. Please do that first.
Removed. Posted September 30, 2017 Posted September 30, 2017 (edited) Sweet not stunned, here is the roll for the 2nd degree. http://orokos.com/roll/554336 27 (Actually forgot to apply the 2 wounds so its a 25 not a 27, still enough to pass.) Passed that. Here is the Reflex to half effect http://orokos.com/roll/554339 9 Didnt pass so here is the save against stop http://orokos.com/roll/554343 20 Passed Edited September 30, 2017 by Vorik
Removed. Posted September 30, 2017 Posted September 30, 2017 The Haze goes down by 1 power rank due to Independent, new radius is 100ft. Going to Switch my array to my Adhesive Goo and shoot ya with it. Its an area attack so the DC is 19
EternalPhoenix Posted September 30, 2017 Author Posted September 30, 2017 http://orokos.com/roll/554344 21 to chop that in half. We always round down, so DC 15. Let's see how she does for the actual save. http://orokos.com/roll/554345 18, passed it.
EternalPhoenix Posted September 30, 2017 Author Posted September 30, 2017 All right, I've decided. Let's go for it twice. Time stop again. The two Reflex saves, one right after the other.
Removed. Posted September 30, 2017 Posted September 30, 2017 Bring it! http://orokos.com/roll/554347 9 which doesnt pass http://orokos.com/roll/554348 13 I am stopped!
EternalPhoenix Posted October 1, 2017 Author Posted October 1, 2017 With you stopped, she take a move action out of the affected area of your Obscure, and use her Datalink to control the three forklifts in this Not!Warehouse. She now has both Cover and Partial Concealment from you. The Obscure doesn't run down, as it is Time Stopped until you aren't. Since your turn is here again, you get to make that second Reflex save again, with a +1 on your check.
Removed. Posted October 2, 2017 Posted October 2, 2017 Are you sure she would have concealment from Mannequin? He does see via radar after all. Here is the reflex +1 http://orokos.com/roll/554748 22 I am free! Do I take my turn normally now?
EternalPhoenix Posted October 2, 2017 Author Posted October 2, 2017 Ah, she does not know that. And I should read sheets. And put it in the sig so I don't have to go hunting for it. Concealment is from Visual Senses only, then. I don't see why you can't take your turn now, no. But you should know she's a bit over 100 ft away because of the Obscure.
Removed. Posted October 2, 2017 Posted October 2, 2017 (edited) Hrmm, well Mannequin has Flight 2 meaning he can move 220ft so he can easily clear the distance. He is going to use the arm still detached and send it towards her trying to use Shock Punch. http://orokos.com/roll/554749 25 which I think is a hit. Gonna need a DC 25 Toughness and a DC 20 Fort (Failure is stunned). Oh it also counts as a melee attack so I dont think you get any advantage from cover but I may be wrong. Edited October 2, 2017 by Vorik
EternalPhoenix Posted October 2, 2017 Author Posted October 2, 2017 http://orokos.com/roll/554751 19 on Toughness. Bruised and Dazed. http://orokos.com/roll/554752 8 for Fort, which is *awful*, so I'll hand you an HP and reroll that. http://orokos.com/roll/554753 11 on the reroll, but that's a 6. HP boosts to a 16 so it is a 21 and passed that save. Dazed, as stated, goes away on the person's next turn, so here we go. For the record, Dazed is a problem as you cannot take actions while Dazed. Sustained abilities (such as Flight, Force Field, or Time Stop) require a free action to maintain. To the next post.
EternalPhoenix Posted October 2, 2017 Author Posted October 2, 2017 Okay, the first thing she'll do is use that Datalink'd Machine Control again to drive one of the forklifts into the Obscuring Haze and blow it up/away. DC 20 Reflex save for half, DC 25/20 (with save) Toughness save. She will then *surge* (granting you another HP as she shrugs off the Fatigue from doing so) and goes for the Blast again. http://orokos.com/roll/554776 27 on the attack check, so once again DC 30 Toughness save.
Removed. Posted October 2, 2017 Posted October 2, 2017 Here is the Reflex to half http://orokos.com/roll/554832 14 (Failed) Here is the DC 25 Toughness http://orokos.com/roll/554833 31 (Passed, Forgot to put in the 2 wounds) Here is the DC 30 Toughness http://orokos.com/roll/554856 18 (Failed and going to Hero Point to Reroll) http://orokos.com/roll/554840 34 (Passed) Alright so I have 1 HP left and will try my Shockpunch again. http://orokos.com/roll/554858 21 which I believe hits so again a DC 25 Toughness and a DC 20 Fortitude. Are you going to make a post IC about using the forklift and pushing yourself or do you want me to just post there?
EternalPhoenix Posted October 3, 2017 Author Posted October 3, 2017 http://orokos.com/roll/555141 27 on Toughness. Passed http://orokos.com/roll/555143 16 on Fort, so Dazed again which is shrugged off as soon as her turn comes around. I was called into work while in the middle of writing that post, so you know. Kind of a pain, but what can you do? First, a roll. http://orokos.com/roll/555157 15 for Attack. Hits, just barely. No autofire bonus. So, DC 25 Toughness, and the same for Secondary Effect happening. Second, a move action. With Speed 5, she can casually blur past Mannequin. Let's say 220 ft even from the arm.
Removed. Posted October 3, 2017 Posted October 3, 2017 All good, work happens. Also 220ft you say? Well it just so happens that having Flight 2 lets you move...220ft per round! First though the checks against your attack. http://orokos.com/roll/555206 29 including the 2 wounds (Passed) http://orokos.com/roll/555207 28 including the 2 wounds (Passed) Mannequin is going to have his arm chase after her like a heat seeking missile and this time its going to be an unarmed attack into a Improved Grab if it lands. http://orokos.com/roll/555208 20 to hit
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