Thevshi Posted February 7, 2014 Author Posted February 7, 2014 Okay, Fighter 9 does not feel like going back into the hallway, so he is pretty much out of the fight. Diaz will hold his action for the moment. Thug 5 moves over to the door Fighter 8 had come out of, and takes a shot at Crimson, missing with a 12. Diaz moves over to attack Thug 5, power attacking for -5 attack/+5 damage, taking 10 to hit the thug and knocking him out as he cannot make that toughness save. Fighter 7 attacks Mess, power attacking -4 attack/+4 damage (as Mess is prone, so +4 to hit), hitting with a 25, so DC 18 toughness save for Mess.
Supercape Posted February 7, 2014 Posted February 7, 2014 Im not actually sure he is prone? The last damage roll was DC 21 (6) and his knockback is -6 due to his immobile, giving a result of 0 which is no knockback (Immobile power is useful for something!) Anyway, a toughness roll if he is - 1d20+7=18 just made it!
Thevshi Posted February 7, 2014 Author Posted February 7, 2014 Ah, right, I missed that, I guess he isn't, either way, you made the toughness save against the shifted attack, would easily have made it against a non-shifted.
Thevshi Posted February 7, 2014 Author Posted February 7, 2014 Jack attacks Lucy, hitting with a 25, so DC 27 toughness save for Lucy.] Malcom’s reaction punch is a miss with a 12. Malcom then makes his regular attack on Lucy, hitting with a 23 (another DC 27 toughness save). Jack just misses with his reaction punch, getting a 21.
Tiffany Korta Posted February 7, 2014 Posted February 7, 2014 Lucy's first Toughness Save: 1d20+12 16, second Toughness Save: 1d20+12 13. Unconciousness my only weakness , HP for a reroll on the second Toughness Save: 1d20+12 17, so she's fine on that one.
Thevshi Posted February 7, 2014 Author Posted February 7, 2014 So, the knockdown/knockback was really from the first hit, just some artistic license there. On to.. Round Eleven 25 Revenant (staggered, dazed, 0 HP) 19 Hound (unharmed) 18 Crimson Tiger (unharmed, 1 HP) 18 Fighter 11 14 Bloody Mess (bruised 3, dazed, 0 HP) 13 Fighter 9 (bruised 2) 11 Diaz 7 Fighter 7 6 Jack (bruised 5)6 Fighter 6 (bruised 4, staggered, dazed) 5 Malcom (bruised) 4 Thug 7 With Lucy dazed, Hound is up. He can hear someone moving up what sounds like stairs nearby.
Supercape Posted February 7, 2014 Posted February 7, 2014 Harry move action: move! Standard action: full defence (+8) Stealth roll if needed - taking 10 (SM) for 24
Thevshi Posted February 7, 2014 Author Posted February 7, 2014 Yeah, that will keep him hidden. There is a security guard with a flashlight that has come up to the office area and is looking around.
Thunder King Posted February 8, 2014 Posted February 8, 2014 (edited) Damage shifted by 4, attack of 24. DC26 TOU save Okay, sorry about that, stuff kept happening, didn't realize what I posted; Attacking the already hurt battle brother. Using move by action to get up to him, hit him, and then move away from him Edited February 8, 2014 by Thunder King
Thevshi Posted February 9, 2014 Author Posted February 9, 2014 Okay, Malcom (the African American Battle Brother) will once again interpose to take the hit. He gets a 31 on his toughness save again, so is unhurt.
Supercape Posted February 9, 2014 Posted February 9, 2014 Ok finally up! Mess will bloody up Malcolm (he aint too bright tactically!) Perception range so auto hit, DC20 Fort save damage attack.
Thevshi Posted February 9, 2014 Author Posted February 9, 2014 Malcom just misses his Fort save with a 18, so he picks up another bruise.
Thevshi Posted February 9, 2014 Author Posted February 9, 2014 Fighter 7 tries to power attack Mess (-3 atk/+3 dam), but misses with a 18.
Thevshi Posted February 9, 2014 Author Posted February 9, 2014 Diaz is going to use the same power attack/take 10 on Thug 7, knocking him out as well.
Thevshi Posted February 9, 2014 Author Posted February 9, 2014 Jack is going to turn to attack Mess, missing with a 15. Malcom will then attack Mess, hitting with a 23, so a DC 21 toughness save, then Jack makes his reaction attack, just missing again with a 19.
Thevshi Posted February 9, 2014 Author Posted February 9, 2014 Well, it is only staggered and dazed, but still not good!
Thevshi Posted February 9, 2014 Author Posted February 9, 2014 Round Twelve 25 Revenant (0 HP) 19 Hound (unharmed) 18 Crimson Tiger (unharmed, 1 HP) 18 Fighter 11 14 Bloody Mess (bruised 3, staggered, dazed, 0 HP) 13 Fighter 9 (bruised 2) 11 Diaz 7 Fighter 7 6 Jack (bruised 5) 6 Fighter 6 (bruised 4, staggered, dazed) 5 Malcom (bruised 2) Okay, Lucy as recovered from being dazed and is up (she only gets one standard action or one move action)
Thevshi Posted February 9, 2014 Author Posted February 9, 2014 Right, thanks for the correction. So, she would have been Disabled. But after being dazed last round, she had fully regenerated, so she is fine!
Tiffany Korta Posted February 9, 2014 Posted February 9, 2014 Try to take down a BB Attack Roll: 1d20+12 13, guess not them...
Supercape Posted February 9, 2014 Posted February 9, 2014 Well, I guess he will try to sneak out of the building, taking the same stealth roll skill mastery for 24
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